Grasshopper Listed As Huge In Today's Patch Notes?!?!
#1
Posted 02 June 2015 - 05:32 AM
#2
Posted 02 June 2015 - 05:40 AM
#3
Posted 02 June 2015 - 05:49 AM
#4
Posted 02 June 2015 - 05:54 AM
#5
Posted 02 June 2015 - 06:11 AM
DARN IT! WHY OH WHY PGI!?!?!
Ugh. So now moving up a hill in this thing is going to be painful huh? I'm with LordBraxton, the legs are like half the mech's height, they should be good at climbing.
This is not really a necessary nerf in my eyes. Well, I thought the JJs were ok before, now I'll be forced to use them more and I'm sure my opinion will now fall in line with others (that JJs stink on the GH).
#6
Posted 02 June 2015 - 06:29 AM
They have quirked it so it climbs hills equivalent to a mech in a Large capsule.
The question is: what other attributes does the mechs movement category affect? is it JUST hill climbing, or does it affect other things, like Jump jet performance?
#7
Posted 02 June 2015 - 06:34 AM
Don't you feel it, while piloting?
Edited by Stefka Kerensky, 02 June 2015 - 06:55 AM.
#8
Posted 02 June 2015 - 06:54 AM
Widowmaker1981, on 02 June 2015 - 06:29 AM, said:
They have quirked it so it climbs hills equivalent to a mech in a Large capsule.
The question is: what other attributes does the mechs movement category affect? is it JUST hill climbing, or does it affect other things, like Jump jet performance?
Correct.
Hopper is, and has been, huge archetype since it arrived.
It effectively has a custom archetype now after the changes alleviating hill climbing.
#9
Posted 02 June 2015 - 07:00 AM
Widowmaker1981, on 02 June 2015 - 06:29 AM, said:
Pretty sure they fixed that though and split movement type off from the capsules, there was a big thing about it on Russ Twitter and he personally made them fix it.
It may just be a case of copy/paste from earlier template without editing all the info properly? It happens EVERY announcement.
Grassflobber should have Medium movement type though, thats what it needs and that fits its oversized legs.
It just feels like a slightly faster Fatlas, its all wrong.
The improved agility will revive the dud mech.
#11
Posted 02 June 2015 - 07:04 AM
LordBraxton, on 02 June 2015 - 05:32 AM, said:
They didnt listen? Then said it was fixed but wasnt?
Shocking
Actually its more shocking to me THAT its shocking to anyone at this point
Edited by Mechwarrior Buddah, 02 June 2015 - 07:03 AM.
#12
Posted 02 June 2015 - 07:10 AM
I'll give PGI the benefit of the doubt that they have a "surface area" scale of some sort per ton or weight class, so IS mechs that are 70 tons should in theory be close if not the same to others.
What is this "archetype" I'm reading about?
#14
Posted 02 June 2015 - 07:19 AM
Ok heres the patch notes when they "fixed" it, and yeah all they did was fix the hill climb If archtype effects anything else then that was always left broken
#15
Posted 02 June 2015 - 07:28 AM
Atleast, that's how movement archetypes were first introduced... Man I've been playing this game too long
#16
Posted 02 June 2015 - 08:15 AM
LordBraxton, on 02 June 2015 - 05:32 AM, said:
It is still huge.
They added a line of code to artificially "change" it, though I believe it still impacts things like JJs.
#17
Posted 02 June 2015 - 08:48 AM
We have canonically agile mechs like the Quickdraw and Grasshopper (Quickdraw's ability to climb hills is always the thing that's emphasized in its technical readout) are given Large and Huge/Large (i don't even know anymore) archetypes, when a 70 tonner Cataphract and almost all 65 tonners have the Medium archetype.
So not only these two mechs get screwed by shite jumpjets, oversized models, they also get shafted by having downright WRONG movement archetypes.
Whoever was the person decided this, should get kicked in the balls.
#18
Posted 02 June 2015 - 09:32 AM
I would be ok with something like slowing down or maybe if you have hand actuators you can climb better, but being unable to get up some slopes is frustrating like playing mordor all day.
Sure, it adds some depth to the game but on the other hand, the maps are already designed with lanes like dota, a bit more freedom would add something, too.
#19
Posted 02 June 2015 - 09:51 AM
#20
Posted 02 June 2015 - 10:03 AM
And PGI' ridiculous 'capsule' system means the only way to fix it is to resize it, which will never happen?!!
In this case, the hopper needs additional speed\agility\JJ quirks ASAP.
Edited by LordBraxton, 02 June 2015 - 10:03 AM.
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