Gauss or PPC?
#1
Posted 02 July 2012 - 11:27 PM
What do your prefer and why?
#2
Posted 02 July 2012 - 11:29 PM
Mostly played offline though...
#3
Posted 02 July 2012 - 11:31 PM
If I had to pick one, PPCs. Gauss Rifles are absurdly heavy, take up an inordinate amount of space, and explode when they get shot.
#4
Posted 02 July 2012 - 11:34 PM
#5
Posted 02 July 2012 - 11:34 PM
#6
Posted 02 July 2012 - 11:34 PM
PPC - Light Weapon, no ammo, massive heat. Easy to mass equip. Very effective volley weapon.
Basically the weapons are different in many ways. While similar, their secondary characteristics ensure they are used very differently.
#7
Posted 02 July 2012 - 11:34 PM
PPC doesnt require munitions
Gauss rounds are too heavy to have it as ample supply
Gauss rounds does not effect Electronic
Gauss rounds doesnt harm several parts in one shot
Gauss rounds have small damage radius and follow straigt pattern can be avoided or be dodged
PPC can follow enemy unit for a small radius making easier to aim allows minor mistakes
Gauss rifle takes up too many slots and criticals
Gauss rounds can explode inside mech when got hit
PPC can be mounted even on light mechs turns into excellent tank killer
While Gauss rifle only can be mounted mechs specificly designed for it
#8
Posted 02 July 2012 - 11:34 PM
#9
Posted 02 July 2012 - 11:37 PM
#10
Posted 02 July 2012 - 11:41 PM
#11
Posted 02 July 2012 - 11:42 PM
#12
Posted 02 July 2012 - 11:47 PM
#13
Posted 02 July 2012 - 11:49 PM
#14
Posted 02 July 2012 - 11:53 PM
But in practice I'll almost always take a PPC first because I hate limiting myself with ammo limits.
#15
Posted 02 July 2012 - 11:59 PM
Bluey, on 02 July 2012 - 11:34 PM, said:
...Gauss rounds can explode inside mech when got hit...
Gauss rifle rounds don't explode when hit by critical damage, nor do they explode if the 'Mech gets too hot. A critical hit to Gauss ammo jams the loading mechanism. A critical hit to a Gauss rifle causes an explosion.
#16
Posted 03 July 2012 - 12:03 AM
Someone pulled up a nice dev quote where they mention that they plan on implementing the minimum range for PPC but they couldn't find a reason to do the same for Gauss or autocannons. Will that influence your weapon choice? Imagine piloting an awesome and a Jenner comes to give you a hug; he might not need to circle strafe you because your PPC don't work at super close range.
I'm a Gauss fan personally although I may give the whole PPC thing a try as my Atlas 7D will probably be able to mount 2 PPC but not 2 Gauss rifles.
#17
Posted 03 July 2012 - 12:08 AM
Erwiin, on 02 July 2012 - 11:59 PM, said:
Gauss rifle rounds don't explode when hit by critical damage, nor do they explode if the 'Mech gets too hot. A critical hit to Gauss ammo jams the loading mechanism. A critical hit to a Gauss rifle causes an explosion.
It was like that in Mechcommander :ı
#18
Posted 03 July 2012 - 12:11 AM
Bluey, on 03 July 2012 - 12:08 AM, said:
I'm just going by the Battletech rules. http://www.sarna.net/wiki/Gauss_rifle
#19
Posted 03 July 2012 - 12:15 AM
#20
Posted 03 July 2012 - 12:15 AM
Edited by TancredWard, 03 July 2012 - 12:25 AM.
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