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Gauss or PPC?


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#1 Future Perfect

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Posted 02 July 2012 - 11:27 PM

Both are long range weapons but PPC has a higher rate of fire.

What do your prefer and why?

#2 Rorusbass

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Posted 02 July 2012 - 11:29 PM

PPC -> Ammo
Mostly played offline though...

#3 Voyager I

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Posted 02 July 2012 - 11:31 PM

One of each. PPCs are crazy light for how much damage they can do, and the heat sinks that come with your engine mean you can drop one into most rigs without running too hot. After that, Gauss adds to your ranged punch without turning your mech into an oven.

If I had to pick one, PPCs. Gauss Rifles are absurdly heavy, take up an inordinate amount of space, and explode when they get shot.

#4 Dax Frey

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Posted 02 July 2012 - 11:34 PM

is there confirmed evidence that the ROF on the PPC is higher than the Gauss? (outside of NDA violating videos that i refuse to watch)

#5 Bohomit

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Posted 02 July 2012 - 11:34 PM

I'm a PPC guy my self I hate dependence on ammo and would rather manage heat, plus I will be piloting an awsome. 3PPC's to tell other how much I love them.

#6 Bombast

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Posted 02 July 2012 - 11:34 PM

Gauss Rifle - Heavy weapon, uses ammo, no heat. Hard to mass equip, very effective standalone weapon.
PPC - Light Weapon, no ammo, massive heat. Easy to mass equip. Very effective volley weapon.

Basically the weapons are different in many ways. While similar, their secondary characteristics ensure they are used very differently.

#7 Bluey

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Posted 02 July 2012 - 11:34 PM

Im always go with PPC

PPC doesnt require munitions
Gauss rounds are too heavy to have it as ample supply
Gauss rounds does not effect Electronic
Gauss rounds doesnt harm several parts in one shot
Gauss rounds have small damage radius and follow straigt pattern can be avoided or be dodged
PPC can follow enemy unit for a small radius making easier to aim allows minor mistakes
Gauss rifle takes up too many slots and criticals
Gauss rounds can explode inside mech when got hit
PPC can be mounted even on light mechs turns into excellent tank killer
While Gauss rifle only can be mounted mechs specificly designed for it

#8 HybridTheory

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Posted 02 July 2012 - 11:34 PM

PPC. No ammo dependency. I love to use mechs with heat. Used to be Inferno and used mechs that would heat up bad but kill my enemies very quickly.... and almost always had a flamer or two

#9 Namwons

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Posted 02 July 2012 - 11:37 PM

Both?...one on each arm is win imo

#10 Vosgedzam

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Posted 02 July 2012 - 11:41 PM

I plan to run the K2 Catapult, so PPC it is!

#11 Vulpesveritas

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Posted 02 July 2012 - 11:42 PM

Depending on how their implemented, either or both. As a light pilot, I would have to say PPC, merely for that I should be able to fit one on my jenner, however were I looking for a fire support 'mech, I would like a gauss should it's round velocity (and hence general accuracy) be higher. Plus, a guass round (should recoil from being hit be implemented) should create a larger 'flinch' on an opponent, and is therefore a superior support weapon, in such cases that the above are the case. Beyond that, the PPC is going to be generally the better offensive option, however.

#12 TancredWard

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Posted 02 July 2012 - 11:47 PM

I don't always play a long range mech, but when I do I prefer a Gauss Rifle.

#13 Feanoro

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Posted 02 July 2012 - 11:49 PM

PPC cause i love volleys..

#14 Telthalion

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Posted 02 July 2012 - 11:53 PM

They're my 2 favorite weapons in Battletech from a stylistic perspective, and they both pack a good punch.

But in practice I'll almost always take a PPC first because I hate limiting myself with ammo limits.

#15 Erwiin

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Posted 02 July 2012 - 11:59 PM

View PostBluey, on 02 July 2012 - 11:34 PM, said:


...Gauss rounds can explode inside mech when got hit...


Gauss rifle rounds don't explode when hit by critical damage, nor do they explode if the 'Mech gets too hot. A critical hit to Gauss ammo jams the loading mechanism. A critical hit to a Gauss rifle causes an explosion.

#16 Glythe

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Posted 03 July 2012 - 12:03 AM

I hate to bring up something that is purely speculative but remember that whole doubled armor thing. If energy weapons are not doing double damage but ammo restricted weapons are doing double damage will that change your mind about Gauss/PPC?

Someone pulled up a nice dev quote where they mention that they plan on implementing the minimum range for PPC but they couldn't find a reason to do the same for Gauss or autocannons. Will that influence your weapon choice? Imagine piloting an awesome and a Jenner comes to give you a hug; he might not need to circle strafe you because your PPC don't work at super close range.

I'm a Gauss fan personally although I may give the whole PPC thing a try as my Atlas 7D will probably be able to mount 2 PPC but not 2 Gauss rifles.

#17 Bluey

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Posted 03 July 2012 - 12:08 AM

View PostErwiin, on 02 July 2012 - 11:59 PM, said:


Gauss rifle rounds don't explode when hit by critical damage, nor do they explode if the 'Mech gets too hot. A critical hit to Gauss ammo jams the loading mechanism. A critical hit to a Gauss rifle causes an explosion.

It was like that in Mechcommander :ı

#18 Erwiin

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Posted 03 July 2012 - 12:11 AM

View PostBluey, on 03 July 2012 - 12:08 AM, said:

It was like that in Mechcommander :ı


I'm just going by the Battletech rules. http://www.sarna.net/wiki/Gauss_rifle

#19 fluffypinkbunny

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Posted 03 July 2012 - 12:15 AM

I've always been partial to the PPC effects on other mechs. My sister likes the kathwumps of a gauss.

#20 TancredWard

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Posted 03 July 2012 - 12:15 AM

Gauss ammo exploding is impossible as its not explosive in any way shape or form. Its just a ball of metal.

Edited by TancredWard, 03 July 2012 - 12:25 AM.






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