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I Am Guessing No One Noticed This Since Its An Awsome-


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#1 jlawsl

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Posted 18 May 2015 - 06:54 PM

So, I decide to do something new and maybe even suicidal, mount 4 ERPPCs on my favorite mech of all time, the AWS-8Q. I know its quirked for PPCs, but ah well, might as well give the face huggers one last shot before I overheat and die without feeling totally helpless. I put the range 5 module on, cooldown 5 module on, then go into play. Well, bestill my aching heart, I notice the ERPPC has an effective range of 1094 meters displayed and is recharging faster then normal.

So, I asked a friend, he said it may just be a server side issue. The thing is, the AWS-9M has this range with quirks and module. So I test it out-the 8Q shares its quirks with ERPPCS. I took it to Alpine and loaded it with 2 PPCs and 2 ERPPCS, the recharge was the same. So, I took aim at the cicada on the map from 2104 meters away, that would be around the threshold of max range damage capability for the displayed range and far beyond the range of a none quirked ERPPC, or even the general quirks on the 8Q-It took about 20-30 shots, but it died, with lower heat then normal generated. So, it recharged as fast as a quirked PPC on an 8Q, has the range and heat like a 9M(the 9M has all but the cooldown quirks for ERPPCS that the 8Q has for PPCS).

So, I just wanted to point it out. See if any other AWS players noticed. Also, would rather not be shafted for knowingly using a bug and not telling. Too much money in the game for an account ban. :P

To be honest, it wasn't all that OP. Just like any other heat monster build. They could keep it that way and it wouldn't effect stuff that much. Just my additional 2 cents.

#2 aniviron

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Posted 18 May 2015 - 06:56 PM

I've never tried four ER PPCs on my 8Q, seeing as three on the 9M is already much too hot. Interesting find though I guess. They could give the Awesomes pre-nerf TDR-9S levels of quirks and I still don't think it would be enough.

#3 jlawsl

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Posted 18 May 2015 - 07:00 PM

Well, it does seem to share the 25% recharge, which the 9M doesn't have. It actually seemed to work pretty well with a PPC and ERPPC fired in tandem. Reduced heat on all, increased velocity, same recharge. Two PPCs and two ERPPCs didn't create that much heat compared to 4 ERPPCS or even 3 on the 9M.

#4 A Man In A Can

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Posted 18 May 2015 - 07:55 PM

Thanks for testing! You found a ghost quirk, to use the fad language.

Have you tried it in actual matches to see if the property remains true? (for science)

#5 Kiiyor

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Posted 18 May 2015 - 08:15 PM

OOH, TESTING TIME!

Waaaait, you almost had me, Awesome. I've shed all the tears I can for you. NO MORE. I KNOW YOU'LL JUST END UP HURTING ME AGAIN.

#6 Taffer

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Posted 18 May 2015 - 08:22 PM

Great so ghost quirks are a thing

#7 TheCharlatan

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Posted 18 May 2015 - 09:12 PM

I bow to the newly discovered PPC-Awesome meta.

BOW TO OUR CHUBBY OVERLORDS!

#8 Karpi

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Posted 18 May 2015 - 10:18 PM

The second coming of awsomes!

#9 Lyoto Machida

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Posted 18 May 2015 - 11:05 PM

If true, PGI should just leave it. Not like anyone has said Awesomes are OP ever (maybe before engine caps...maybe).

#10 slide

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Posted 18 May 2015 - 11:27 PM

View PostLyoto Machida, on 18 May 2015 - 11:05 PM, said:

If true, PGI should just leave it. Not like anyone has said Awesomes are OP ever (maybe before engine caps...maybe).


Actually the 9MPL 8Q back in closed beta was pretty devastaing, but as you said engine caps.

@op, interesting find

#11 Kiiyor

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Posted 19 May 2015 - 01:03 AM

View PostKarpi, on 18 May 2015 - 10:18 PM, said:

The second coming of awsomes!

There...

...was a first?

#12 Joseph Mallan

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Posted 19 May 2015 - 04:56 AM

View PostKiiyor, on 19 May 2015 - 01:03 AM, said:

There...

...was a first?

View Postslide, on 18 May 2015 - 11:27 PM, said:


Actually the 9MPL 8Q back in closed beta was pretty devastaing, but as you said engine caps.

@op, interesting find

Yes there was. It just never recovered.

#13 AntiCitizenJuan

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Posted 19 May 2015 - 05:01 AM

I've actually been running 3LPL 3MPL on my 8Q and it tears it up. It can actually tank some decent damage, like a bigger slower thunderbolt

#14 LordBraxton

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Posted 19 May 2015 - 06:46 AM

Try 3lpl 3ml on a Zeus... It's much better ;(

#15 jlawsl

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Posted 02 June 2015 - 03:38 PM

View PostA Hamster on a Wheel, on 18 May 2015 - 07:55 PM, said:

Thanks for testing! You found a ghost quirk, to use the fad language.

Have you tried it in actual matches to see if the property remains true? (for science)


I found it by putting them on before a match in the first place. I wanted to try a mixed PPC/ERPPC build and noticed that the ERPPCs had a range of 1094 meters. I thought that was weird and they weren't creating nearly enough heat and recharging at the same rate as the ppcs. So I tried it out, put some erppcs on a KGC-000(no quirks) timed, fired until overheat, which was pretty darn quickly. Then I got the 9M, did the same and fired two until overheat, then the 8Q. The 8Q overheated faster only because it was shooting faster. It got less shots off before overheat, but in a far shorter time so DPS was raised but so was HPS.

I took it to the testing grounds and yes, it was able to hurt the mechs out to 2100m+. So, the AWS-8Q does have the quirks. It balances with the 9Ms slightly better general energy quirks, more diverse loadout and larger engine cap, so I don't think its a big deal. Its not like there is going to be a huge flood of Awsome players. The poor thing is pretty well fixed, but people have such a bad taste in their mouth for it. The only real thing it needs is a smaller upper torso and it would be an excellent mech.





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