Alistair Winter, on 03 June 2015 - 05:42 AM, said:
- Attackers attack the gates. This is isn't a tactical element of the match, so much as a thing they implemented to set the mood. It's like the intro.
- Defenders set up in positions inside the base, which is is a relatively open area.
- Attackers breach the gates.
- Brawl inside the gates.
- Attackers die, drop again, rinse and repeat.
- We should have multiple objectives
- The defenders should be able to push out and attack some kind of command vehicle, like the one in Assault
- Maps should have more attack lanes, to make scouting more important for both sides
- Only 20% of the map is being used, the rest is just empty space where attackers have to walk to get back in the fight. We should use the whole map!
As long as this is his vision for CW and Invasion mode in particular, there's no point talking about immersion, tactics, strategy, convoy escorts, planting demolition teams, rescuing VIPs or assassinating enemy team commanders. As far as PGI is concerned, CW is all about brawling inside the base.
E-SPORT, Alistair, even in CW.
And for Russ, THIS must be MWO, a grand brawler match. Period.
MWO kinda sucks because of his poor vision.