Jump to content

Official Statement By Pgi Regarding Mg Critical Hit Chances And Damage Multiplier + Better Targeting Computer Info.


4 replies to this topic

#1 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 01 June 2015 - 08:26 AM

I discussed the MG with some guys here on the forums and there are many opinions on how good it's chances are for scoring a critical hit and how big it's damage multiplier is.
Players say all kinds of things and i don't know what is right. I don't care about who is right or wrong.
All i want is clarity.

All i know is that i achieve good results with them, but the majority of players don't really believe me.
They plain and simply prefer loading up with smaller energy weapons or SRM.

I've heard it has the same chance of making a critical hit as other weapons, but does 7x damage when it crits internals.
Some say the Targeting Computer affects the MG while others say it doesn't.

Another opinion is this.

View PostMcgral18, on 31 May 2015 - 12:36 PM, said:

TCs do not add to MGs; they only add to the 1x crit multiplier.

MGs get a 9x crit damage multiplier; 0.08 damage to 0.72 critical damage (different to damage), to a random location.
That's with a CoF.

MGs have a flat 52% crit chance, to 42% of other weapons (and that increases to 49.25% with a TC1).

I think someone at PGI should take the time to explain this to us so we get an official rundown of the stats of the MG.
Doing the same with the Targeting Computer regarding what weapons it actually affects and what it doesn't would be a big bonus too since many are confused about it.

You could even add critical hit chance and critical hit damage multiplier stats on all the weapons into the next version of the mechlab.
While we're on the subject of MG's.
How about a critical chance or critical damage multiplier module for MGs since firerate module seems like it won't be added?

Edited by Spleenslitta, 01 June 2015 - 09:22 AM.


#2 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 03 June 2015 - 11:16 AM

The XML supports the crit damage multiplier, damage, CoF, it's also a laser with a -1.0 duration.


It has a RoF of 10, a "critChanceIncrease=0.06,0.03,0.01 "
"critDamMult=9.0"

-<Weapon faction="InnerSphere" HardpointAliases="Ballistic,MachineGun,ISMachineGun" name="MachineGun" id="1024">
<Loc iconTag="StoreIcons\MachineGun.dds" descTag="@MachineGun_desc" nameTag="@MachineGun"/>
<WeaponStats maxDepth="10.0" volleydelay="0" speed="100" lifetime="1.0" duration="-1.0" tons="0.5" maxRange="240.0" longRange="120.0" minRange="0" ammoPerShot="1" ammoType="MachineGunAmmo" cooldown="0.0" heat="0.0" impulse="0.001" heatdamage="0" damage="0.08" numFiring="1" projectileclass="" type="Ballistic" slots="1" Health="10" spread="1.5" maxheight="0" critChanceIncrease="0.06,0.03,0.01" critDamMult="9.0" rof="10.0"/>
 
-<EffectList>
<Effect name="Beam" asset=""/>
<Effect name="ParticleBeam" asset="mech_weapons.machine_gun.tracers"/>
<Effect name="TraceEffects" asset="machinegun"/>
<Effect name="Sound:FireLoop" asset="sounds/weapons:machinegun:machinegun_fire" float="0.0"/>
<Effect name="Sound:PostFireLoop" asset="sounds/weapons:machinegun:machinegun_tail" float="0.0"/>
<Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\ac_20.tif"/>
<Effect name="DamageBrushType" asset="direct" float="4" float2="4"/>
</EffectList>
<Audio OnDestroyedDialogue="BB_MachineGun_Destroyed"/>
</Weapon>


There's the copy pasted MG info.

#3 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 03 June 2015 - 01:00 PM

View PostMcgral18, on 03 June 2015 - 11:16 AM, said:

The XML supports the crit damage multiplier, damage, CoF, it's also a laser with a -1.0 duration.


It has a RoF of 10, a "critChanceIncrease=0.06,0.03,0.01 "
"critDamMult=9.0"

There's the copy pasted MG info.

XML? Don't get the shorthand.
Does this mean 6% increased chance to crit a single slot for example?
Glad i can finally get an understanding. Thanks.

Edited by Spleenslitta, 03 June 2015 - 01:02 PM.


#4 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 03 June 2015 - 01:05 PM

View PostSpleenslitta, on 03 June 2015 - 01:00 PM, said:

XML? Don't get the shorthand.
Does this mean 6% increased chance to crit a single slot for example?
Glad i can finally get an understanding. Thanks.


XML is the type of document, like TXT or Zip. There's a name, but I don't remember it.

The crit chance add to the normal multiplier, which is 25, 14 and 3

For 1, 2 and 3 crits.

So, for the MG it's 31, 17 and 4%.

#5 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 03 June 2015 - 01:29 PM

View PostMcgral18, on 03 June 2015 - 01:05 PM, said:


XML is the type of document, like TXT or Zip. There's a name, but I don't remember it.

The crit chance add to the normal multiplier, which is 25, 14 and 3

For 1, 2 and 3 crits.

So, for the MG it's 31, 17 and 4%.

Now things are crystal clear. Thank you again. Just wish it was this clear in the mechlab.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users