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New Mechlab


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#1 keith

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Posted 02 June 2015 - 05:19 PM

new mech lab is good. i'll just pretend 2.0 did not exist for them years:D just 1 thing i would change the mech stats the expand button needs to be highlight in neon green or something. carry on things are improving.

#2 Da Ugh 1701

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Posted 04 June 2015 - 04:54 AM

I like the new mechlab but it's missing something in my opinion. One should not HAVE to leave the mechlab and go to the Store in order to view the Quirk on a mech that you own but that's what I have to do now. Under the old mechlab I could hover my cursor over a mech to see it's quirks. Now, I have to leave the mechlab, enter the store, find my mech, then hover my cursor to view the quirks. :(
Could the developers make a tab in the new mechlab to list the quirks on any mech that you have selected/own or put it like it was and show quirks when you hover over a mech??

#3 Strykewolf

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Posted 04 June 2015 - 05:04 AM

After using it a bit; it's fairly nice. Just takes some getting used to.

#4 Almond Brown

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Posted 04 June 2015 - 07:35 AM

View PostDaUgh1701, on 04 June 2015 - 04:54 AM, said:

I like the new mechlab but it's missing something in my opinion. One should not HAVE to leave the mechlab and go to the Store in order to view the Quirk on a mech that you own but that's what I have to do now. Under the old mechlab I could hover my cursor over a mech to see it's quirks. Now, I have to leave the mechlab, enter the store, find my mech, then hover my cursor to view the quirks. :(
Could the developers make a tab in the new mechlab to list the quirks on any mech that you have selected/own or put it like it was and show quirks when you hover over a mech??


Expand the Mech Stats window to get Quirks. ;)

Cool thing... Any selected weapon provides its Quirks based on which chassis is selected as well. :)

#5 Ian Grahame

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Posted 04 June 2015 - 07:38 AM

Ok, I'm beat. Where do you go to find mechs for purchase?

#6 Axeface

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Posted 04 June 2015 - 07:38 AM

It is really great, did you know you can view any mech in the mechlab and customise from the store (on mechs your dont own)? You can apply paint and everything. (Click the mech in the store, bottom right has a 'view in mechlab' button).

Unfortunately you can't buy from the mechlab after customising - I think this is a missed opportunity for PGI. I was looking at the St Ives Blue, had it painted all nicely, and the loadout how I'de want it - if the option was there to spend the MC and Cbills and get it like I had customised it straight away, I might have done so.

Edited by Axeface, 04 June 2015 - 07:43 AM.


#7 100mile

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Posted 04 June 2015 - 07:42 AM

View PostAlmond Brown, on 04 June 2015 - 07:35 AM, said:


Expand the Mech Stats window to get Quirks. ;)

Cool thing... Any selected weapon provides its Quirks based on which chassis is selected as well. :)

For those that don't know where the Mech Stats window is....it's down on the bottom right hand side of your Expanded Mech Lab view. There's a little square box with an arrow in it in the top left corner of the Mech Stats window. If you click it you will get all the details of that mech including what it's quirks are.

View PostIan Grahame, on 04 June 2015 - 07:38 AM, said:

Ok, I'm beat. Where do you go to find mechs for purchase?

In the store...next to last option across the top..just before Play now. Once you open it select the weight class you would like to look at at then select the mech you want to see. Will show you what you own and what is available for either MC or Cbills.

#8 Axeface

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Posted 04 June 2015 - 08:01 AM

Engine details popup finally actually says how many heatsinks an engine has too!

#9 Ian Grahame

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Posted 04 June 2015 - 10:18 AM

Does it let you save different builds, and if so, how?

#10 Almond Brown

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Posted 04 June 2015 - 10:42 AM

View PostIan Grahame, on 04 June 2015 - 10:18 AM, said:

Does it let you save different builds, and if so, how?


Not quite yet.

I think I read where they are still working on a back-end array that can handle more than the expected 900 Quadtrillion different/same builds with slightly same/different names. Acceptable retrieval times were of some concern within the Community apparently. ;) ;)

Edited by Almond Brown, 04 June 2015 - 10:44 AM.


#11 Ian Grahame

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Posted 04 June 2015 - 11:17 AM

LOL yeah, I bet.





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