Mister D, on 10 June 2015 - 10:22 AM, said:
I've played games with both authoritative methods, and games with no netcode for lag compensation at all.
I guess after playing games like Battlefield-Badcompany2, Battlefield-3/4 which use HSR just like MWO does, and never having hitreg issues like what we get with MWO, I don't clearly understand why its as bad as it is.
The Battlefield games are also known to have rampant cheating, despite having both Punkbuster, and server authoritative netcode.
The bottom line I see is, cheaters are going to cheat no matter what, so in my mind I feel what difference does it really make?
I didn't mean to jump down your throat and make this some personal **** flinging contest, I'm just tired of bad hitreg.
When you are playing those BF games, you don't notice the HSR issues because you ASSUME it's the damned CoF that they use that made you miss your shot. It wasn't, it was HSR issues, DiCE just hides that with CoF. Sniper rifles would actually totally remove the CoF if you scoped for X time frame while stationary and prone, you would STILL have HSR eat your shots. And BF games are so heavily hacked because it's an incredibly popular and well selling game. From BF1942 to the latest BF4 version, it's got a LOT of players, so the hack makers have incentives to make hacks, especially since they all charge for them these days, it's a great money maker.
MWO, not so well known, not a huge playerbase, and guess what, they sell hacks for it, have since CB, enough that they keep updating them to avoid detection when PGI detects them. 64 accounts got banned, how many accounts did NOT get caught is my question, because typically it's a small percent of actual hack users that get caught. I've seen entire teams of 30 players who all freely admitted they used hacks, but only 1 of them got caught by detection software, think about that.
HSR issues aren't all that bad in MWO, people THINK they are, but they aren't, it's a perception thing. I see bad HSR issues once in a few drops and every single time, it's someone with a sky high ping OR a super low ping. Sky high pings, HSR issues are a given, but the low pings? Either they have a really craptacular connection despite the low ping, which is possible, OR they are using a hack, one specifically for damage avoidance, very different critter from the wallhack/aimbot hacks. I know which one I assume it is, but I did spend many years hunting down those types of players for a living, so I'm quite biased.
And lasers should be the least affected of the weapons by HSR issues, burn times means more chances for HSR to catch the damage, packet loss is going to be the issue there, and that will be due to bad connections on either end or both.