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Help Me With My Ac10 Jagermech?


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#1 King Chimera

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Posted 06 June 2015 - 04:38 PM

Title says it, I'm gonna buy a Jagermech and put dual AC10 on it but I'm not sure which model to buy and what other stuff to put on it.

http://mwo.smurfy-ne...618786d4dbb5ed7

The JM6-A was my first choice since the quirks for 20% more ballistic range and 10% more ballistic velocity seemed like the best ones.

http://mwo.smurfy-ne...907e64b3870f30f

Then I saw a JM6-S build with machine guns on it for crit seeking, I'm not sure how useful that would be though since I've never used machine guns. It has 7.5% more ballistic velocity and 10% more ballistic range, BUT it also has 7.5% better ballistic cooldown.


The quirks on the JM6-A sound more noticeable, but the faster cooldown of the JM6-S could let me shoot more.

I also saw that a lot of Jagermech build have XL engines, but seeing how the fins on the side torsos look like they're meant to protect the center torso it makes it seem like a deathtrap.

#2 Tylerchu

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Posted 06 June 2015 - 05:18 PM

All these builds will have stock engine

http://mwo.smurfy-ne...de6d6f7498801f9
JM6-DD
The most expensive one but also the one I like best because of all the ballistic slots. You'll like this build, the 60 AC/10 rounds can pound through armor rather quickly and the 4 MGs eat internals real nicely.

My current DD is
http://mwo.smurfy-ne...855c41e8f4d428b

http://mwo.smurfy-ne...294d67a00bf393f
JM6-S
I don't like this one simply because of the lack of ammo and weapons. More durable than most jagers because of the almost max armor, but what're you gonna do once your arms are torn off?
Not a big alpha and not very good at DPS either.

A better JM6-S would be
http://mwo.smurfy-ne...8014bfdecc80e25
Stuff the rest with heat sinks. You may also want to trade the LPLas for ERLLas for the extra range and extra tonnage.

Your first JM6-A will suffice.

#3 King Chimera

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Posted 06 June 2015 - 05:58 PM

View PostTylerchu, on 06 June 2015 - 05:18 PM, said:

All these builds will have stock engine

http://mwo.smurfy-ne...de6d6f7498801f9
JM6-DD
The most expensive one but also the one I like best because of all the ballistic slots. You'll like this build, the 60 AC/10 rounds can pound through armor rather quickly and the 4 MGs eat internals real nicely.

My current DD is
http://mwo.smurfy-ne...855c41e8f4d428b

http://mwo.smurfy-ne...294d67a00bf393f
JM6-S
I don't like this one simply because of the lack of ammo and weapons. More durable than most jagers because of the almost max armor, but what're you gonna do once your arms are torn off?
Not a big alpha and not very good at DPS either.

A better JM6-S would be
http://mwo.smurfy-ne...8014bfdecc80e25
Stuff the rest with heat sinks. You may also want to trade the LPLas for ERLLas for the extra range and extra tonnage.

Your first JM6-A will suffice.

I actually like how the first JM6-DD looks, I'll probably pick that one.

#4 Lord Letto

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Posted 06 June 2015 - 06:54 PM

http://mwo.smurfy-ne...6b9256c92fbbd48
JM6-A With Dual AC/10 with 5t ammo (75 Shots), Dual LRM 5 with 2t ammo (360 Missiles), Dual ML, Endo & DHS, XL255 (63.6 KM/H Stock, 69.9KPH With ST)

#5 Levi Porphyrogenitus

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Posted 06 June 2015 - 07:37 PM

I'd do a base S, on account of the good mix of ballistic generic quirks and the energy heat reduction quirk.

JM6-S is a STD engine build. It's going to be super slow, and will run a little hot, but it'll pack a big punch and won't drop until it's CT cored.

JM6-S is an XL version. It's a good bit faster (and more agile, which can be huge for a mech with no lower arm actuators) and a little bit cooler.

In both cases you have 3 tons per cannon, allowing for quite a bit of battlefield longevity, and even once both guns run dry you're packing an AC20 equivalent in MLs. You can also straight-swap the MLs to SPLs for point blank backup guns. They'll do better against enemies who get right in your face, but can't even touch things that the MLs are able to engage. You can also go to SLs and use the extra 2 tons for more DHS, more engine rating, or more ammo (or a mix of all three).

Personally, I'd probably go with a Catapult K2 if I were doing a dual-AC10 heavy. The quirks won't be as good, but it's more XL friendly with a lower profile. Just port the XL255 build above over to the K2.

#6 Tylerchu

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Posted 06 June 2015 - 08:30 PM

View PostLevi Porphyrogenitus, on 06 June 2015 - 07:37 PM, said:

[stuff]

Don't you think 90 rounds is a bit excessive spread over two AC/10s? Unless you're really good at surviving AND shooting you're probably only gonna use 40-50 shots. I personally have 60 for my 2xAC/10 builds.

#7 King Chimera

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Posted 06 June 2015 - 09:00 PM

I'm actually thinking of going with my JM6-A build rather than the JM6-DD.

http://mwo.smurfy-ne...618786d4dbb5ed7

With the JM6-A I could get the cooldown bonus and I don't think machine guns would be too useful now that I think about it. I would rather get the JM6-DD later for an assymetrical build.

Is there anything that could/should be changed to make it better? I know about losing a ST meaning losing half my firepower but it's better than being destroyed, like how the Yen-Lo-Wang relies on its AC/20 or dual AC/5 and usually has 2 backup medium lasers, or the wolverine having a laser in the head. Their damage output is severely weakened but they can still fight.

#8 Levi Porphyrogenitus

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Posted 07 June 2015 - 04:30 AM

View PostTylerchu, on 06 June 2015 - 08:30 PM, said:

Don't you think 90 rounds is a bit excessive spread over two AC/10s? Unless you're really good at surviving AND shooting you're probably only gonna use 40-50 shots. I personally have 60 for my 2xAC/10 builds.


For both the AC10 and LBX-AC I run 3 tons per gun and find that I almost always either dip into or exhaust that third ton. For AC20s I prefer 4 tons, and for smaller ACs between 2 and 4 tons per gun depending on the build and how important the longevity of the AC is to its damage output.

#9 K1ttykat

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Posted 07 June 2015 - 01:40 PM

View PostTylerchu, on 06 June 2015 - 08:30 PM, said:

Don't you think 90 rounds is a bit excessive spread over two AC/10s? Unless you're really good at surviving AND shooting you're probably only gonna use 40-50 shots. I personally have 60 for my 2xAC/10 builds.


3t of ammo per weapon is a minimum for a dual weapon jagermech, less than that and it's a waste of tonnage. If you die before you can get 6t out, you're not surviving long enough. Something like a dual gauss should have around 7t.

#10 Zordicron

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Posted 07 June 2015 - 02:01 PM

If you are going to run that A, make use of the range then. I don't know how much cash you have laying around, but adding a module for range on top of the quirk makes it reach pretty dang far.

As for ammo, meh. I find, on average, 2.5 tons per AC10 is enough, IF you put at least something relevent on for backup lasers. 4x ML is sufficient, I mean light mechs run that as their entire loadout. So, 5 tons AC10 ammo, 4x ML, engine, DHS. IMO, I like the agility of a Jager when you get to about a 270 engine. before that it can be a little sluggish, especially before double basics. beyond a 285, it gets pretty fast for what it can do. jagers arent frontline tanks, so you dont want to get caught with your pants down running too small an engine, but you wont be some kind of scout either so putting a 300 on will just screw up your weapons loadout, minus say, a DD with MG that has some tonnage to spare then.

As you are running a STD, your backup of 2x ML is a little light, but missiles are heavy for what you would get out of them. All In all, I would run with it, put a radar derp and AC10 range and cooldown on it if you have the cahs(or modules laying around) and play second line support fire. If you can manage to let the enemy see a team mate first, like a fatty assault to take the heat, you can put a whoopin' on them from just behind.

One thing to keep in mind if you play the AC10 range game, AC10 projectiles are pretty slow, quirk or not. Shooting out at 1.5x range will require some target lead.

#11 Elizander

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Posted 08 June 2015 - 04:22 AM

View PostTylerchu, on 06 June 2015 - 08:30 PM, said:

Don't you think 90 rounds is a bit excessive spread over two AC/10s? Unless you're really good at surviving AND shooting you're probably only gonna use 40-50 shots. I personally have 60 for my 2xAC/10 builds.

Not really. In a good game I can sometimes use up 100 gauss shots.

#12 Wildstreak

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Posted 08 June 2015 - 04:39 AM

MGs really only benefit from Range, the Velocity quirk does not do much since MGs are used close in and have such a fast speed already. If you want MGs, you may as well go 6MGs + 2LL type on a DD.

Your S would therefore do better to trade those 2 MGs for 2 more MLs.

The A has better generic Velocity & Range, I guess that is why more AC40 versions are done on it. The S gets more Cooldown that would allow those dual Gauss more firings plus allows up to 4 lasers, the A would need backup SRMs. For AC10s, which do you want? More Range and faster hits (A) or more firings and more backup weapons (S)?





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