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Monetize Features.


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#1 Cementi

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Posted 06 June 2015 - 06:07 PM

PGI needs to find a way to make money off of deveolping content instead of more mechs.

I have over 120 mech bays, a good chunk are empty do to mechs being redundant. I am finding less and less reasons to buy new mechs and if I do I ll wait for cbills as I have the open space.

Put in PVE, allow you to make cbills off of PVE. Only allow access to PVE if you have premium time.

Que jumping for premium players, sorry your not gonna like this people but they need to make money on something other than making mechs.

New modules that are double edged sword, ie plus range for reduced damage. MC only but they have to have enough of a negative that they are a playstyle choice and not a pay to win choice.

Repair and rearm costs. Further reduced if you are premium.

Auction house system, only accessible only if you have premium time. Allow mc and c bill sales.

Give CW planets bonuses to the layers, super small bonuses for anyone in the faction. Slightly bigger bonuses for a unit that owns a planet. Ie your faction owns a planet with an advanced ER Large Laser plant. You get a .1% reduction to ER large laser heat. Multiple planets could have this bonus thats why it would need to be small. If your unit is the one that controls that planet you get an extra 5% reduction to ER large laser heat. Make this only affect CW and only something you get if you are premium. Yes people will say pay to win.......but if kept small enough it should not be too bad, would not affect normal drops where the majority of pugs play anyway and quite frankly......PGI needs to make money on something other than mechs if we ever want content that is not new mechs.

Those are the Ideas I have come up with, and a few from stuff I have heard from my friends in my unit.

Please put up more ideas people. I want this game to get better just like you.





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