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Do You Use The Advanced Zoom Module?


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#21 EvilCow

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Posted 08 June 2015 - 12:02 AM

Mandatory, especially if you are going to use higher FOVs.

#22 Nightmare1

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Posted 08 June 2015 - 05:12 AM

I use Advanced Zoom very rarely. I can't say that it's a good investment any more. Back when PPCs and Gauss were better weapons, it was worth having. Now, not so much.

#23 Widowmaker1981

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Posted 08 June 2015 - 05:37 AM

its a fairly poor indictment of the module system that there are only a few useful modules

Seismic
Radar Deprivation
Target Info Gathering
Advanced Zoom
Target Decay (for Lurm users only, but essential for those)

Sensor range is semi useful too, but always gets beaten out of a slot by Seismic or RDep.

All the others are basically useless in comparison, and need their effects increasing a lot (more shake reduction from Improved gyros, more speed increase from Hill Climb, etc)

#24 meteorol

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Posted 08 June 2015 - 06:40 AM

I hate the fact that it makes aiming so crazy fast. Lowering your dpi when using it because it is badly implemented really shouldn't be necessary. Back in the days when they first introduced the working one (that wasn't just a window full of huge pixels) i was addicted to this thing, but i mostly stopped using it.

Only mech that still has it is a 4ER LL hellbringer that i only use in CW on maps on which you can trade around 900-1000m.

#25 Hit the Deck

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Posted 08 June 2015 - 08:41 AM

View Postmeteorol, on 08 June 2015 - 06:40 AM, said:

I hate the fact that it makes aiming so crazy fast. Lowering your dpi when using it because it is badly implemented really shouldn't be necessary.
....

I'm not sure if you are aware of the fact that it's supposed to work that way. It's the reason they have a DPI lowering button that lowers the DPI only when pressed on some FPS centric gaming mice like this one:

Posted Image

look at the red button

Or perhaps you are suggesting that your DPI/sensitivity should be automatically adjusted when zooming in?

#26 Khereg

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Posted 08 June 2015 - 08:50 AM

I do, but know I should wean myself off of it.

A larger monitor is in my future, so maybe then.

\I can quit whenever I want
\\As long as I'm not using gauss rifles
\\\or ERLL's
\\\\I may have a problem

Edited by Khereg, 08 June 2015 - 10:52 AM.


#27 Yosharian

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Posted 08 June 2015 - 09:10 AM

View PostHit the Deck, on 07 June 2015 - 06:55 PM, said:

I used to make sure to carry one when piloting a 'mech with a Gauss Rifle but nowadays I don't bother anymore because I dislike being tunnel vision'ed and more often than not, 2x magnification just suffices for most purposes. Mind you that I play with 12.5" screen (old 2570p Elitebook) and I think people playing with more than 24" monitor must be pretty happy with their screen size to ditch the adv. zoom module.

I do still carry one however, for my Jäger and King Crab because the ability to hit accurately with their dual Gauss Rifles means a lot.

So what do you think about the adv. zoom module? When do you use it?

Worth it if you have firepower that hits at 600+ range.

Reduces eye strain when trying to hit targets at that range or greater.

#28 Revis Volek

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Posted 08 June 2015 - 09:12 AM

View PostMister D, on 07 June 2015 - 07:01 PM, said:

When I have room for it.

Radar deprivation takes first slot always for me.



Then comes Seismic or Target gathering....if none of those are worth it or avail i MAY use Zoom. Its pretty pointless to me...im shooting CT on ST's on most mech anyway these days.

#29 MeiSooHaityu

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Posted 08 June 2015 - 09:17 AM

I use it in some mechs that are set up for ranged fire support. It isn't super critical, but I do have about 3 of them do I might as well use them.

#30 Sable

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Posted 08 June 2015 - 09:24 AM

I used to use it fairly frequently but now i only find it useful on 1 or 2 mechs here and there. I find i can time shots better with regular zoom where i can see the running speed of other mechs in relation to the landscape as well as the full travel time of the weapon i'm firing. And if you are being shot in return the shake of advanced zoom is more of a hindrance than helpful. The engagement range for most mechs i pilot is 500-600 meters max anyway so i maneuver under cover until i'm close enough to get full use out of my weapons.

#31 TercieI

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Posted 08 June 2015 - 09:27 AM

Never. It's just not worth the opportunity cost vs a number of other modules (seismic, derp, TIG, decay where applicable)

#32 LowSubmarino

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Posted 08 June 2015 - 09:31 AM

First bought and by faaaaar most used module hehe.

Think I have 10 by now.

Its the one module I couldnt live without... ;)

#33 Bill Lumbar

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Posted 08 June 2015 - 09:32 AM

Ummm no, I sold it off like a year ago.

#34 meteorol

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Posted 08 June 2015 - 09:56 AM

View PostHit the Deck, on 08 June 2015 - 08:41 AM, said:

I'm not sure if you are aware of the fact that it's supposed to work that way. It's the reason they have a DPI lowering button that lowers the DPI only when pressed on some FPS centric gaming mice like this one:

Posted Image

look at the red button

Or perhaps you are suggesting that your DPI/sensitivity should be automatically adjusted when zooming in?


The issue is that the crosshair acutally moves faster when you are in advanced zoom, due to the way it was implemented. It feels like using advanced zoom actually increases sensitivity. Can't really imagine it is supposed to work this way. Never seen any game in which zooming increases sensitivity. It would be fine if it atleast stayed the same instead of getting faster. But MWO doesn't only require you to lower the dpi too make sniping easier, you also need to compensate for the fact that the crosshair acutally moves faster with the zoom module.

Other games have the same sensitivity in zoom and without zoom, and you can use your mouse dpi button to make sniping easier. Well thought out games (CS:GO for example) simply have a seperate sensitivity slider for zoom. But that would be useful, so we can't have it in MWO. MWO is really the first game i have played where using a zoom actually increases the sensitivity.

#35 Moldur

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Posted 08 June 2015 - 10:08 AM

Yes, I do usually use advanced zoom for builds that use gauss or a lot of PPCs. I even use it on the wubhawk. The fact that this computer can't handle Anti Aliasing for this game might also have something to do with it.

#36 Hit the Deck

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Posted 08 June 2015 - 10:42 AM

View Postmeteorol, on 08 June 2015 - 09:56 AM, said:

The issue is that the crosshair acutally moves faster when you are in advanced zoom, due to the way it was implemented. It feels like using advanced zoom actually increases sensitivity. Can't really imagine it is supposed to work this way. Never seen any game in which zooming increases sensitivity. It would be fine if it atleast stayed the same instead of getting faster. But MWO doesn't only require you to lower the dpi too make sniping easier, you also need to compensate for the fact that the crosshair acutally moves faster with the zoom module.

Other games have the same sensitivity in zoom and without zoom, and you can use your mouse dpi button to make sniping easier. Well thought out games (CS:GO for example) simply have a seperate sensitivity slider for zoom. But that would be useful, so we can't have it in MWO. MWO is really the first game i have played where using a zoom actually increases the sensitivity.

From your story, they must have different sensitivity settings for different zoom levels in those games! I think it would be acceptable if they implement it in MWO (auto adjustment technology).

I'm not an FPS player but I remember it was like what I told you earlier back then. It just makes sense (it also works like this in real life - try aiming with and without a scope!) because for each magnification level, your crosshair must travel between the same two points for a particular mouse movement but the distance covered between these two points becomes greater the more you zoom in. That's why the crosshair moves more erratically the more you crank the zoom level up!

#37 DaisuSaikoro Nagasawa

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Posted 08 June 2015 - 10:45 AM

I used it when I was first practicing the gauss with an adder.

Now I just trust my shot. I know some people use it for visual impairments and I (sadly) see people use it in pick up drops where people get tunnel vision or use it for their small lasers.

#38 TexAce

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Posted 08 June 2015 - 10:51 AM

I use it nearly always, except when its a brawler-only build.

I find Seismic and Radar Derp too OP and refuse to use them. Only got 1 of both and put them on very bad performing mechs only if they need some boost from being totally shity.

#39 Tom Sawyer

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Posted 08 June 2015 - 11:33 AM

advanced zoom and command module

You can zoom right in and boom HEADSHOT

that is if hit registration does not decide you actually shot the mechs toe off

Or that rock next to his toe lol

#40 Jetfire

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Posted 08 June 2015 - 11:36 AM

It is a Primo choice in the DRG-1N





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