

Do You Use The Advanced Zoom Module?
#21
Posted 08 June 2015 - 12:02 AM
#22
Posted 08 June 2015 - 05:12 AM
#23
Posted 08 June 2015 - 05:37 AM
Seismic
Radar Deprivation
Target Info Gathering
Advanced Zoom
Target Decay (for Lurm users only, but essential for those)
Sensor range is semi useful too, but always gets beaten out of a slot by Seismic or RDep.
All the others are basically useless in comparison, and need their effects increasing a lot (more shake reduction from Improved gyros, more speed increase from Hill Climb, etc)
#24
Posted 08 June 2015 - 06:40 AM
Only mech that still has it is a 4ER LL hellbringer that i only use in CW on maps on which you can trade around 900-1000m.
#25
Posted 08 June 2015 - 08:41 AM
meteorol, on 08 June 2015 - 06:40 AM, said:
....
I'm not sure if you are aware of the fact that it's supposed to work that way. It's the reason they have a DPI lowering button that lowers the DPI only when pressed on some FPS centric gaming mice like this one:

look at the red button
Or perhaps you are suggesting that your DPI/sensitivity should be automatically adjusted when zooming in?
#26
Posted 08 June 2015 - 08:50 AM
A larger monitor is in my future, so maybe then.
\I can quit whenever I want
\\As long as I'm not using gauss rifles
\\\or ERLL's
\\\\I may have a problem
Edited by Khereg, 08 June 2015 - 10:52 AM.
#27
Posted 08 June 2015 - 09:10 AM
Hit the Deck, on 07 June 2015 - 06:55 PM, said:
I do still carry one however, for my Jäger and King Crab because the ability to hit accurately with their dual Gauss Rifles means a lot.
So what do you think about the adv. zoom module? When do you use it?
Worth it if you have firepower that hits at 600+ range.
Reduces eye strain when trying to hit targets at that range or greater.
#28
Posted 08 June 2015 - 09:12 AM
Mister D, on 07 June 2015 - 07:01 PM, said:
Radar deprivation takes first slot always for me.
Then comes Seismic or Target gathering....if none of those are worth it or avail i MAY use Zoom. Its pretty pointless to me...im shooting CT on ST's on most mech anyway these days.
#29
Posted 08 June 2015 - 09:17 AM
#30
Posted 08 June 2015 - 09:24 AM
#31
Posted 08 June 2015 - 09:27 AM
#32
Posted 08 June 2015 - 09:31 AM
Think I have 10 by now.
Its the one module I couldnt live without...

#33
Posted 08 June 2015 - 09:32 AM
#34
Posted 08 June 2015 - 09:56 AM
Hit the Deck, on 08 June 2015 - 08:41 AM, said:

look at the red button
Or perhaps you are suggesting that your DPI/sensitivity should be automatically adjusted when zooming in?
The issue is that the crosshair acutally moves faster when you are in advanced zoom, due to the way it was implemented. It feels like using advanced zoom actually increases sensitivity. Can't really imagine it is supposed to work this way. Never seen any game in which zooming increases sensitivity. It would be fine if it atleast stayed the same instead of getting faster. But MWO doesn't only require you to lower the dpi too make sniping easier, you also need to compensate for the fact that the crosshair acutally moves faster with the zoom module.
Other games have the same sensitivity in zoom and without zoom, and you can use your mouse dpi button to make sniping easier. Well thought out games (CS:GO for example) simply have a seperate sensitivity slider for zoom. But that would be useful, so we can't have it in MWO. MWO is really the first game i have played where using a zoom actually increases the sensitivity.
#35
Posted 08 June 2015 - 10:08 AM
#36
Posted 08 June 2015 - 10:42 AM
meteorol, on 08 June 2015 - 09:56 AM, said:
Other games have the same sensitivity in zoom and without zoom, and you can use your mouse dpi button to make sniping easier. Well thought out games (CS:GO for example) simply have a seperate sensitivity slider for zoom. But that would be useful, so we can't have it in MWO. MWO is really the first game i have played where using a zoom actually increases the sensitivity.
From your story, they must have different sensitivity settings for different zoom levels in those games! I think it would be acceptable if they implement it in MWO (auto adjustment technology).
I'm not an FPS player but I remember it was like what I told you earlier back then. It just makes sense (it also works like this in real life - try aiming with and without a scope!) because for each magnification level, your crosshair must travel between the same two points for a particular mouse movement but the distance covered between these two points becomes greater the more you zoom in. That's why the crosshair moves more erratically the more you crank the zoom level up!
#37
Posted 08 June 2015 - 10:45 AM
Now I just trust my shot. I know some people use it for visual impairments and I (sadly) see people use it in pick up drops where people get tunnel vision or use it for their small lasers.
#38
Posted 08 June 2015 - 10:51 AM
I find Seismic and Radar Derp too OP and refuse to use them. Only got 1 of both and put them on very bad performing mechs only if they need some boost from being totally shity.
#39
Posted 08 June 2015 - 11:33 AM
You can zoom right in and boom HEADSHOT
that is if hit registration does not decide you actually shot the mechs toe off
Or that rock next to his toe lol
#40
Posted 08 June 2015 - 11:36 AM
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