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With All The Ecm It's Time To Get A Bap Module

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#1 Madcap72

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Posted 15 June 2015 - 01:22 AM

Since this is not the table top game, and there is no reason to stick strictly to backwards TT ideology, I propose instead using existing game mechanics that a counter to the growing ECM coverage, is range extension modules for the BAP.

Or, alternatively, revert back to the 360m range or whatever it was (before people cried about how it ruined ECM). Since people are complaining about ECM, it seems a logical counterbalance.

I see many threads started complaining about how ECM is broken, and doesn't work like the TT. I've yet to see any threads (not looking hard) about game mechanics to simply counter it.

Of course, the best counter for ECM is teamwork, focus fire, and scout/lrm hunter killer teams. ;)

#2 Juodas Varnas

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Posted 15 June 2015 - 02:28 AM

Yo dawg, i heard you like counters, so i got counters for your counters for your counters! So you can counter, while you're being countered using your counter
.
.
.
ECM needs to be scrapped and reworked. That'll be all.

Edited by Juodas Varnas, 15 June 2015 - 02:28 AM.


#3 Escaflow

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Posted 15 June 2015 - 03:41 AM

ECM is a Counter for 2 Weapon Types, LRM and S-SRM.
If you use S-SRM take a BAP with you, if you boat only LRM you doing it wrong anyway.

But yeah i know what you mean, BAP/NARC is mostly useless since it don't brake ECM overlapping what is a shame.
BAP Should brake ECM on your own target regardless how Manny ECM are around it and NARC should do the same but this will probably never happen.

#4 ZippySpeedMonkey

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Posted 15 June 2015 - 05:21 AM

...or you could equip your mech with BAP

But let me guess....you don't want to lose the weight / slots. I equip most of my mechs with it and have had no problems....



#5 Votanin FleshRender

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Posted 15 June 2015 - 05:24 AM

I was recently gifted the phract ecm mech from an exceedingly generous giveaway thread and played it almost all wkd. I was STUNNED how many games I was the only ecm on our team.

#6 Lyoto Machida

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Posted 15 June 2015 - 08:05 AM

View PostMadcap72, on 15 June 2015 - 01:22 AM, said:

Since this is not the table top game, and there is no reason to stick strictly to backwards TT ideology, I propose instead using existing game mechanics that a counter to the growing ECM coverage, is range extension modules for the BAP.

Or, alternatively, revert back to the 360m range or whatever it was (before people cried about how it ruined ECM). Since people are complaining about ECM, it seems a logical counterbalance.

I see many threads started complaining about how ECM is broken, and doesn't work like the TT. I've yet to see any threads (not looking hard) about game mechanics to simply counter it.

Of course, the best counter for ECM is teamwork, focus fire, and scout/lrm hunter killer teams. ;)


Put BAP's range back to 360m like you said. Multiple ECMs will still override your single BAP.

Or rework ECM so it's closer to TT but that will never happen.

View PostEscaflow, on 15 June 2015 - 03:41 AM, said:

ECM is a Counter for 2 Weapon Types, LRM and S-SRM.
If you use S-SRM take a BAP with you, if you boat only LRM you doing it wrong anyway.

But yeah i know what you mean, BAP/NARC is mostly useless since it don't brake ECM overlapping what is a shame.
BAP Should brake ECM on your own target regardless how Manny ECM are around it and NARC should do the same but this will probably never happen.


We get it...you hate LRMs and the people that use them are unskilled scrubs. What else?

#7 Joseph Mallan

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Posted 15 June 2015 - 08:12 AM

View PostMadcap72, on 15 June 2015 - 01:22 AM, said:

Of course, the best counter for ECM is teamwork, focus fire, and scout/lrm hunter killer teams. ;)
Actually the best counter is your Ml-1 Eyeballs. ECM is rough on LRMs and streaks. Doesn't really bother my AC20, lasers or SRMs.

#8 C E Dwyer

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Posted 15 June 2015 - 09:29 AM

I do rather find these ECM threads amusing..

ECM only effect weapons systems that everyone complains about as being either useless LRM's
or over powered clan streaks on crows.

Is it really that hard to work out if the Mech hasn't got a triangle around it, then it's on the other team

#9 Mystere

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Posted 15 June 2015 - 09:34 AM

View PostJuodas Varnas, on 15 June 2015 - 02:28 AM, said:

Yo dawg, i heard you like counters, so i got counters for your counters for your counters! So you can counter, while you're being countered using your counter
.
.
.
ECM needs to be scrapped and reworked. That'll be all.


Counter? I just shoot and kill all ECM carriers on the enemy team, while at the same time protecting the ones on my side. :D

That's "role warfare" at it's finest. ;)

#10 Mystere

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Posted 15 June 2015 - 09:38 AM

View PostCathy, on 15 June 2015 - 09:29 AM, said:

Is it really that hard to work out if the Mech hasn't got a triangle around it, then it's on the other team


Some people take the "Red is dead!" statement too literally.

#11 Madcap72

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Posted 15 June 2015 - 10:45 AM

Zippyspeedmonkey, Ahh, good thing you didn't put money on that, I put BAP in lots of my mechs, especially my money makers. I'm glad your sample size of one supports your position though. But that is not the topic.

Edited by Madcap72, 15 June 2015 - 10:46 AM.


#12 Khobai

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Posted 15 June 2015 - 10:48 AM

So your solution to fixing overpowered ECM is to make BAP equally overpowered?

Is that seriously the best solution you can come up with?

How bout we just nerf ECM? I mean thats magnitudes better than what you just suggested...

#13 Nightmare1

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Posted 15 June 2015 - 10:49 AM

I have a thread in Feature Suggestions recommending range increase modules for BAP and ECM (10% each). ^_^

#14 Elizander

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Posted 15 June 2015 - 12:56 PM

With me using SRMs/Ballistics/PPCs mostly due to HSR issues, ECM is only a problem when my team has too many LRM boats. :ph34r:

#15 CDLord HHGD

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Posted 15 June 2015 - 01:19 PM

The current ECM is actually three different TT pieces of equipment.

Guardian ECM Suite
Angel ECM Suite
Null Signature System

And the only counter is Beagle Active Probe.

MWO ECM needs a significant rework. Before you discount "backwards TT ideology", maybe you should learn a bit about it.

IMHO they need to split MWO ECM into it's three separate pieces (providing that piece is available in the timeline)..

-OR-

Increase the weight and crit size of MWO ECM to account for all three pieces it includes.

THEN you will see a dramatic shift in how ECM is used.

#16 Novakaine

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Posted 15 June 2015 - 03:09 PM

This method is near guaranteed to improve your lrm sucess
1. Never fire in to the bubble period.
2. Target mechs outside of bubble.
3. Remind team to kill all ecm mechs first when possible.
4.Only use direct fire weapons on ecm equipped mechs unless you got a hard lock.
5. Enjoy the soon erupting flow of tears from the haters.
6. Ignore the witty quips.
7. Type #LURM2Play for maximum lurm hatred.
Posted Image

#17 Madcap72

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Posted 15 June 2015 - 03:12 PM

View PostKhobai, on 15 June 2015 - 10:48 AM, said:

So your solution to fixing overpowered ECM is to make BAP equally overpowered?

Is that seriously the best solution you can come up with?

How bout we just nerf ECM? I mean thats magnitudes better than what you just suggested...

I don't think ECM is overpowered, I think it's fine. It's also very prevalent. I'm suggesting two alternatives that are functional, one of which is easy to implement for the point of establishing parity and would be a negligible time debt for the dev team. Which is a LOT easier to implement than "They should fix ECM". As you'll note, I also made mention of other ways to counter ECM as well.

Plus, a BAP range extension either via a module (I.E. the UAV) or permanent range increase would benefit players in other ways as well. Just like it had when it was set at 360.

#18 Bulletsponge0

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Posted 15 June 2015 - 03:26 PM

View PostNovakaine, on 15 June 2015 - 03:09 PM, said:

This method is near guaranteed to improve your lrm sucess
1. Never fire in to the bubble period.
2. Target mechs outside of bubble.
3. Remind team to kill all ecm mechs first when possible.
4.Only use direct fire weapons on ecm equipped mechs unless you got a hard lock.
5. Enjoy the soon erupting flow of tears from the haters.
6. Ignore the witty quips.
7. Type #LURM2Play for maximum lurm hatred.
Posted Image

I lol'd

#19 Templar Dane

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Posted 15 June 2015 - 03:27 PM

View PostVotanin FleshRender, on 15 June 2015 - 05:24 AM, said:

I was recently gifted the phract ecm mech from an exceedingly generous giveaway thread and played it almost all wkd. I was STUNNED how many games I was the only ecm on our team.


Many many times in my pirate's bane I'm itching to go nibble on some assault mechs that I KNOW are bitching at their team about being left behind..........only to notice my team is getting wrecked by LRMs and having to babysit them.

#20 Madcap72

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Posted 15 June 2015 - 03:46 PM

View PostNovakaine, on 15 June 2015 - 03:09 PM, said:

This method is near guaranteed to improve your lrm sucess
1. Never fire in to the bubble period.
2. Target mechs outside of bubble.
3. Remind team to kill all ecm mechs first when possible.
4.Only use direct fire weapons on ecm equipped mechs unless you got a hard lock.
5. Enjoy the soon erupting flow of tears from the haters.
6. Ignore the witty quips.
7. Type #LURM2Play for maximum lurm hatred.



Amazingly that's why I'm sitting with an extra 1.3 million EXP in my catapult A1 ;)

Got close to getting my deathstar a few times with it before the last nerf. Now I guess I'll have to settle for the Ace of Spades. :(





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