#1
Posted 15 June 2015 - 01:22 AM
Or, alternatively, revert back to the 360m range or whatever it was (before people cried about how it ruined ECM). Since people are complaining about ECM, it seems a logical counterbalance.
I see many threads started complaining about how ECM is broken, and doesn't work like the TT. I've yet to see any threads (not looking hard) about game mechanics to simply counter it.
Of course, the best counter for ECM is teamwork, focus fire, and scout/lrm hunter killer teams.
#2
Posted 15 June 2015 - 02:28 AM
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.
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ECM needs to be scrapped and reworked. That'll be all.
Edited by Juodas Varnas, 15 June 2015 - 02:28 AM.
#3
Posted 15 June 2015 - 03:41 AM
If you use S-SRM take a BAP with you, if you boat only LRM you doing it wrong anyway.
But yeah i know what you mean, BAP/NARC is mostly useless since it don't brake ECM overlapping what is a shame.
BAP Should brake ECM on your own target regardless how Manny ECM are around it and NARC should do the same but this will probably never happen.
#4
Posted 15 June 2015 - 05:21 AM
But let me guess....you don't want to lose the weight / slots. I equip most of my mechs with it and have had no problems....
#5
Posted 15 June 2015 - 05:24 AM
#6
Posted 15 June 2015 - 08:05 AM
Madcap72, on 15 June 2015 - 01:22 AM, said:
Or, alternatively, revert back to the 360m range or whatever it was (before people cried about how it ruined ECM). Since people are complaining about ECM, it seems a logical counterbalance.
I see many threads started complaining about how ECM is broken, and doesn't work like the TT. I've yet to see any threads (not looking hard) about game mechanics to simply counter it.
Of course, the best counter for ECM is teamwork, focus fire, and scout/lrm hunter killer teams.
Put BAP's range back to 360m like you said. Multiple ECMs will still override your single BAP.
Or rework ECM so it's closer to TT but that will never happen.
Escaflow, on 15 June 2015 - 03:41 AM, said:
If you use S-SRM take a BAP with you, if you boat only LRM you doing it wrong anyway.
But yeah i know what you mean, BAP/NARC is mostly useless since it don't brake ECM overlapping what is a shame.
BAP Should brake ECM on your own target regardless how Manny ECM are around it and NARC should do the same but this will probably never happen.
We get it...you hate LRMs and the people that use them are unskilled scrubs. What else?
#7
Posted 15 June 2015 - 08:12 AM
Madcap72, on 15 June 2015 - 01:22 AM, said:
#8
Posted 15 June 2015 - 09:29 AM
ECM only effect weapons systems that everyone complains about as being either useless LRM's
or over powered clan streaks on crows.
Is it really that hard to work out if the Mech hasn't got a triangle around it, then it's on the other team
#9
Posted 15 June 2015 - 09:34 AM
Juodas Varnas, on 15 June 2015 - 02:28 AM, said:
.
.
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ECM needs to be scrapped and reworked. That'll be all.
Counter? I just shoot and kill all ECM carriers on the enemy team, while at the same time protecting the ones on my side.
That's "role warfare" at it's finest.
#11
Posted 15 June 2015 - 10:45 AM
Edited by Madcap72, 15 June 2015 - 10:46 AM.
#12
Posted 15 June 2015 - 10:48 AM
Is that seriously the best solution you can come up with?
How bout we just nerf ECM? I mean thats magnitudes better than what you just suggested...
#13
Posted 15 June 2015 - 10:49 AM
#14
Posted 15 June 2015 - 12:56 PM
#15
Posted 15 June 2015 - 01:19 PM
Guardian ECM Suite
Angel ECM Suite
Null Signature System
And the only counter is Beagle Active Probe.
MWO ECM needs a significant rework. Before you discount "backwards TT ideology", maybe you should learn a bit about it.
IMHO they need to split MWO ECM into it's three separate pieces (providing that piece is available in the timeline)..
-OR-
Increase the weight and crit size of MWO ECM to account for all three pieces it includes.
THEN you will see a dramatic shift in how ECM is used.
#16
Posted 15 June 2015 - 03:09 PM
1. Never fire in to the bubble period.
2. Target mechs outside of bubble.
3. Remind team to kill all ecm mechs first when possible.
4.Only use direct fire weapons on ecm equipped mechs unless you got a hard lock.
5. Enjoy the soon erupting flow of tears from the haters.
6. Ignore the witty quips.
7. Type #LURM2Play for maximum lurm hatred.
#17
Posted 15 June 2015 - 03:12 PM
Khobai, on 15 June 2015 - 10:48 AM, said:
Is that seriously the best solution you can come up with?
How bout we just nerf ECM? I mean thats magnitudes better than what you just suggested...
I don't think ECM is overpowered, I think it's fine. It's also very prevalent. I'm suggesting two alternatives that are functional, one of which is easy to implement for the point of establishing parity and would be a negligible time debt for the dev team. Which is a LOT easier to implement than "They should fix ECM". As you'll note, I also made mention of other ways to counter ECM as well.
Plus, a BAP range extension either via a module (I.E. the UAV) or permanent range increase would benefit players in other ways as well. Just like it had when it was set at 360.
#18
Posted 15 June 2015 - 03:26 PM
Novakaine, on 15 June 2015 - 03:09 PM, said:
1. Never fire in to the bubble period.
2. Target mechs outside of bubble.
3. Remind team to kill all ecm mechs first when possible.
4.Only use direct fire weapons on ecm equipped mechs unless you got a hard lock.
5. Enjoy the soon erupting flow of tears from the haters.
6. Ignore the witty quips.
7. Type #LURM2Play for maximum lurm hatred.
I lol'd
#19
Posted 15 June 2015 - 03:27 PM
Votanin FleshRender, on 15 June 2015 - 05:24 AM, said:
Many many times in my pirate's bane I'm itching to go nibble on some assault mechs that I KNOW are bitching at their team about being left behind..........only to notice my team is getting wrecked by LRMs and having to babysit them.
#20
Posted 15 June 2015 - 03:46 PM
Novakaine, on 15 June 2015 - 03:09 PM, said:
1. Never fire in to the bubble period.
2. Target mechs outside of bubble.
3. Remind team to kill all ecm mechs first when possible.
4.Only use direct fire weapons on ecm equipped mechs unless you got a hard lock.
5. Enjoy the soon erupting flow of tears from the haters.
6. Ignore the witty quips.
7. Type #LURM2Play for maximum lurm hatred.
Amazingly that's why I'm sitting with an extra 1.3 million EXP in my catapult A1
Got close to getting my deathstar a few times with it before the last nerf. Now I guess I'll have to settle for the Ace of Spades.
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