PhoenixFire55, on 09 June 2015 - 04:56 AM, said:
Which brings us to another important question. Should detection range and see loadout / damaged parts ranges be same? But as I said, all these discussions are pointless as long as all we have is direct LoS passive sensor detection.
I would do something like...
Basic sensor, .5 tons Range to detect ECM 125, Max range target 400
Standard, 1 ton, Range to detect ECM 175, Max range 525, Can add BAP
intermediate, 1.5 tons, range to detect ECM 200, 650 Max target, Can target internals, Speed to target improve ( can add BAP)
Advanced, 2.0 tons, Range to detect ECM 250, Max target range 775, Can target internals, Speed to target improved, Can add BAP...
Something along those lines.. Needing to spend a bit more weight on sensors, would mean Less weapons, ammo, or heat sinks.. dropping total DPS a bit, Those that did not, would be much more vulnerable to hit and run/sneak attacks, as people could not target so no blips on the radar.. and that sorta thing.
Is this balanced? I have no clue, but this is something i was thinking about.. let ever mech at least get to standard, and only certain mechs get to intermediate and advanced.
So basically, people with basic sensors, have an issue targeting anything over the Brawl range..
standard, you are starting to get into the medium range area, But also let you BAP, because i think Bap should be an upgrade for all mechs..
intermediate, finally you spent enough weight your targeting sensors will now work, Stack BAP to speed it up..
advanced, the longest range, fastest sensors.. but you did spend a bit of weight, 3.5 tons for max sensors. You could also add a JAM sensor ability, that works like a mini short duration, short range ECM that covers only you., Say for Charging a turret, or running across a lane that you know an LRM boat is Maybe something like 10 secs of ECM, and a 30 sec cool down? sorta a crappy ECM bonus, for an extra .5 tons over the classic.. Where this sensor shines is it's range and targeting info speed.. I could see an LRM mech using something like this to peak out of cover under ECM to grab a lock, and back off..protecting it self..
Note this is sorta brainstorming sensors in the current game..
Almond Brown, on 09 June 2015 - 05:15 AM, said:
So you want that info provided from targets you can't actually see? You want it via what method, detection sensors? How is a sensor to determine open section on a non-visible target? At least with direct LoS, one can suspend belief that the Sensors are providing a mapping of the visual target, thus indicating areas of missing mass of a known entity.
MWO has many Tech upgrades that increase the ability to get that Data at long ranges if that is what is wanted. But see Rule #1 below...
Adding more weigh to get more Sensor range would end the same way as the current Tech is used.
Rule #1 - If it don't Dakka or Wub, 99.9% of players ain't carrying it, especially if it takes away slots or adds weight.
The IS Command Console and Clan versions of said gear prove that. Level 1(1t) for Clan and almost 0(zero) use of the I.S. CC(3T) is the norm. That is not a coincidence btw.

No, i never said i wanted non-line of sight.;.. read above for more info about what i am talking about.. So yea.. if you read it i am saying, Nerf sensors! Spend weight to get better sensors than we have now...
I also think command consoles could use a complete over haul,... but a good time would be a complete sensor over haul too..
Edited by JC Daxion, 09 June 2015 - 11:01 AM.