Hi all.
Just wondering if anyone has any suggestions to making mwo run faster on my machine.
Specs are:
Dual Xeon Hexcore @ 3.06Ghz
12gb DDR3 ECC Tri-Channel
GTX 970 SLI
Intel S5520SC motherboard
Im getting frequent drop in FPS to around 20fps in battle. Funny thing Is, if I press tab to see the scores, fps goes up at least 20! Suggestions welcome!


Mwo Runs Terribly
Started by BulletProofPanda, Jun 21 2015 11:19 PM
2 replies to this topic
#1
Posted 21 June 2015 - 11:19 PM
#2
Posted 22 June 2015 - 02:42 PM
MW:O needs cores until you hit the magic quad-core. Once you have four cores, MW:O doesn't really benefit from more. Instead, it needs raw clock speed. Those Xeons aren't doing anything for you.
The reason why Tab increases performance is because it's a static scene and has far fewer calculations that need to be done by the CPU and GPU.
The reason why Tab increases performance is because it's a static scene and has far fewer calculations that need to be done by the CPU and GPU.
#3
Posted 22 June 2015 - 03:20 PM
Right
How do you get "x"?

With you're lack of Hz, a framerate limit of 42 might be more appropriate; Setting Object Detail, Particles, and Shadows to Medium would also be advisable.
Set Environment to Low, turn off Damage Glow and Motion Blur; Anti-Aliasing should be FXAA (or whatever non-MSAA you can get your hands on,) Texturing and Shading can both be Very, as well as Effects; I suggest Post Processing of (merely) High.
d3d11_TripleBuffering = 1 sys_budget_streamingthroughput = x * 1024 sys_LocalMemoryGeometryStreamingSpeedLimit = x sys_LocalMemoryTextureStreamingSpeedLimit = x sys_streaming_max_bandwidth = x sys_MaxFPS = 58, 60, or 62 sys_budget_videomem = 3584 or 4096 r_MultiThreaded = 2 r_GeomInstancing = 1 r_multiGPU = 1 r_silhouettePOM = 0 r_stereodevice = 0 r_UsePOM = 0 sys_budget_soundCPU = 5 r_WaterUpdateThread = 2 sys_streaming_CPU = 4 sys_TaskThread0_CPU = 0 sys_TaskThread1_CPU = 0 e_GsmCache = 1 r_FogShadows = 0 q_ShaderWater = 0 sys_limit_phys_thread_count = 0 p_num_threads = 6 or 12 e_AutoPrecacheCgfMaxTasks = 6 or 12 p_num_jobs = 6 or 12 r_ShadersAsyncMaxThreads = 6 or 12 sys_job_system_max_worker = 6 or 12Or were you Hyperthreaded?
How do you get "x"?

With you're lack of Hz, a framerate limit of 42 might be more appropriate; Setting Object Detail, Particles, and Shadows to Medium would also be advisable.
Set Environment to Low, turn off Damage Glow and Motion Blur; Anti-Aliasing should be FXAA (or whatever non-MSAA you can get your hands on,) Texturing and Shading can both be Very, as well as Effects; I suggest Post Processing of (merely) High.
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