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#1 Ramagar

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Posted 08 June 2015 - 06:03 PM

Well, if they aren't going to fix or remove it please make omni pods so everyone can cloak or jam please?

#2 Xetelian

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Posted 08 June 2015 - 06:06 PM

Hold on.

We're getting 2 more ecm mechs.

Posted Image

#3 Mcgral18

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Posted 08 June 2015 - 06:07 PM

The Magic Jesus Box is restricted to the chosen few.


To counter it, all mechs can mount the Probe. You can expect that relationship to never be touched again.

#4 FupDup

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Posted 08 June 2015 - 06:08 PM

Big things in July...

No, really, I mean it this time. ;)


Arctic Cheetah and Shadow Cat in July.

#5 Ramagar

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Posted 08 June 2015 - 06:09 PM

I am purposely making a Hellbringer with ssrm's and a BAP just to nuke these BS little ECM mechs.

#6 Greenjulius

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Posted 08 June 2015 - 06:23 PM

View PostRamagar, on 08 June 2015 - 06:09 PM, said:

I am purposely making a Hellbringer with ssrm's and a BAP just to nuke these BS little ECM mechs.

You're probably better off running a streakcrow... I learned to fear those things anytime I play a light.

#7 Levi Porphyrogenitus

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Posted 08 June 2015 - 06:29 PM

ECM as it stands suffers from being a toxic game mechanic, namely, a hard counter, and the counters to it are likewise hard counters. Hard counters are bad. Hard counters allow you to impose an off switch on something your enemy brings to the game, and that's never good gameplay.

What PGI needs to do is rework ECM and all other electronic warfare kit into a system of soft counters. What is a soft counter? Something that mitigates another thing, making it work less well instead of outright stopping it. Here is my initial proposal:

ECM - 180m radius. +100% lock-on times against friendlies inside that radius. -50% tracking ability for guided weapons (they have only half the agility, so moving to avoid missiles is more successful even with locks). +100% target information gathering time. Reduces NARC broadcast range to 500m if the beacon is on a friendly mech inside the radius.

TAG - 750m range. -25% lock-on times, +25% tracking ability. All friendly lock-on weapons benefit.

NARC - Broadcasts regardless of LoS. Expires after 60s. Puts an indicator on your HUD when you have an active one on you. -50% lock-on times, +50% tracking ability. All friendly lock-on weapons benefit.

Artemis iV - LoS only. -75% lock-on times, +75% tracking ability. Only affects the launchers its attached to - no sharing bonuses with friendlies.

BAP - 120m radius. Allows for LoS detection of powered-down mechs. Inside 60m, allows for LoS-free detection of all mechs, powered or unpowered.

Command Console - Marks your current target with a symbol for easy focusing. -75% target information gathering time. +25% effective vision range for Heat and Night Vision modes. +50% radius for BAP and ECM.

These would be a good start toward fixing electronic warfare, though added functionality like active/passive sensors, different base detection ranges based on weight class and profile, etc., would really be needed to make it truly amazing.

#8 Trolzylulzy

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Posted 08 June 2015 - 07:26 PM

View PostRamagar, on 08 June 2015 - 06:09 PM, said:

Blahblahblahblah Hellbringer blahblahblah nuke these BS little ECM mechs.


K

#9 Mystere

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Posted 08 June 2015 - 07:29 PM

View PostLevi Porphyrogenitus, on 08 June 2015 - 06:29 PM, said:

ECM as it stands suffers from being a toxic game mechanic, namely, a hard counter, and the counters to it are likewise hard counters. Hard counters are bad. Hard counters allow you to impose an off switch on something your enemy brings to the game, and that's never good gameplay.


I beg to disagree. I like hard counters. They're guaranteed to give "Oh sh*t!" moments when you least expect them.

#10 Mechwarrior Buddah

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Posted 08 June 2015 - 07:31 PM

View PostMystere, on 08 June 2015 - 07:29 PM, said:


I beg to disagree. I like hard counters. They're guaranteed to give "Oh sh*t!" moments when you least expect them.


Well they should at least make it how its supposed to be; not a combination of null sig (without the downside), and clan ECM etc

#11 Exarch Levin

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Posted 08 June 2015 - 09:17 PM

View PostLevi Porphyrogenitus, on 08 June 2015 - 06:29 PM, said:

ECM as it stands suffers from being a toxic game mechanic, namely, a hard counter, and the counters to it are likewise hard counters.

Firing a PPC at the offending ECM mech is not a hard counter and it's one that many a mech pilot already carries.

Perhaps TAG should be made to have a full 1500 M range, extending its usefulness to being anti-ECM at full LRM range?

#12 PhoenixFire55

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Posted 09 June 2015 - 01:19 AM

You got ECM?

I got eyes and 50 pinpoint alpha.
ggclosed

#13 Nightmare1

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Posted 09 June 2015 - 05:29 AM

View PostRamagar, on 08 June 2015 - 06:03 PM, said:

Well, if they aren't going to fix or remove it please make omni pods so everyone can cloak or jam please?



Posted Image


Too late...

#14 nehebkau

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Posted 09 June 2015 - 06:00 AM

Actually, the post about letting everyone have OMNIPOD ECM sn't a bad idea IF:

1. OMNIPOD ECM affects a single mech only
2. BAP counters ALL ecm-omni pods in range, not just 1 ECM.
3. OMNIPOD ECM is twice the cost of Radar Derp.
4. IF OMNIPOD ECM is countered by a BAP and moves out of range the OMNIPOD ECM takes 3 seconds to turn back on.
5. LRMs can be flat-fired like SRMs if shot without a target lock.

Edited by nehebkau, 09 June 2015 - 06:00 AM.


#15 Almond Brown

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Posted 09 June 2015 - 09:58 AM

And I read somewhere on here about making MWO more new player friendly... LOL!

New player. "What happens when I install an I.S. ECM?"
Old Player. "Not much, just

Quote

ECM - 180m radius. +100% lock-on times against friendlies inside that radius. -50% tracking ability for guided weapons (they have only half the agility, so moving to avoid missiles is more successful even with locks). +100% target information gathering time. Reduces NARC broadcast range to 500m if the beacon is on a friendly mech inside the radius.

TAG - 750m range. -25% lock-on times, +25% tracking ability. All friendly lock-on weapons benefit.

NARC - Broadcasts regardless of LoS. Expires after 60s. Puts an indicator on your HUD when you have an active one on you. -50% lock-on times, +50% tracking ability. All friendly lock-on weapons benefit.

Artemis iV - LoS only. -75% lock-on times, +75% tracking ability. Only affects the launchers its attached to - no sharing bonuses with friendlies.

BAP - 120m radius. Allows for LoS detection of powered-down mechs. Inside 60m, allows for LoS-free detection of all mechs, powered or unpowered.

Command Console - Marks your current target with a symbol for easy focusing. -75% target information gathering time. +25% effective vision range for Heat and Night Vision modes. +50% radius for BAP and ECM.


New player. "And what happens when I install a Clan ECM Omnipod?"
Old Player. "Not much, just...

Quote

ECM - 180m radius. +100% lock-on times against friendlies inside that radius. -50% tracking ability for guided weapons (they have only half the agility, so moving to avoid missiles is more successful even with locks). +100% target information gathering time. Reduces NARC broadcast range to 500m if the beacon is on a friendly mech inside the radius.

TAG - 750m range. -25% lock-on times, +25% tracking ability. All friendly lock-on weapons benefit.

NARC - Broadcasts regardless of LoS. Expires after 60s. Puts an indicator on your HUD when you have an active one on you. -50% lock-on times, +50% tracking ability. All friendly lock-on weapons benefit.

Artemis iV - LoS only. -75% lock-on times, +75% tracking ability. Only affects the launchers its attached to - no sharing bonuses with friendlies.

BAP - 120m radius. Allows for LoS detection of powered-down mechs. Inside 60m, allows for LoS-free detection of all mechs, powered or unpowered.

Command Console - Marks your current target with a symbol for easy focusing. -75% target information gathering time. +25% effective vision range for Heat and Night Vision modes. +50% radius for BAP and ECM.

and some special Clan things too...

1. OMNIPOD ECM affects a single mech only
2. BAP counters ALL ecm-omni pods in range, not just 1 ECM.
3. OMNIPOD ECM is twice the cost of Radar Derp.
4. IF OMNIPOD ECM is countered by a BAP and moves out of range the OMNIPOD ECM takes 3 seconds to turn back on.
5. LRMs can be flat-fired like SRMs if shot without a target lock.


"You got all that right Cadet? Good! Ok here we go..." ;)





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