Alistair Winter, on 09 June 2015 - 12:35 PM, said:
It's just another step towards pushing the light mech into the dirt and invalidating short range builds with SRMs, small lasers and SPLs. And obviously, people are gonna say "Well, it's your own fault for not bringing long range weapons on a light mech". Same as in every streak missile debate. Meanwhile, the number of light mechs in the queue is consistently the lowest of all weight classes. As we speak, it's 6% light mechs and 52% heavy mechs in the queue.
Anti-light mech turrets would just be another reason for players to steer clear of them.
EDIT: Just to be clear, I hated Assault before they added turrets. 4 light mechs capping the base for a quick victory and 20,000 C-bills was a huge waste of 5 minutes, every time. But at least light mechs had a function back then. It was something vaguely resembling role warfare, even in a crappy, primitive form. Then they added those uber turrets and Assault became Skirmish with capping as a safety valve for when the last guy is a powered down ECM Spider.
I see your response as an overreaction. MLasers aren't long range weapons.
Ok, a light like a huggin wants to base cap. That mech can attack while being in range of one turret only at a time. They can fire one salvo (maybe two tops) and destroy a turret. They've taken 5 total spread damage per each turret they attacked. This is should not be the end of lights attacking a base.
Also, out of all of this, LRM turrets are more light friendly?
All an SRM turret does is slow down an attacker. He/she can engage outside of the missiles range and take care of them without even getting shot at. If it has to go within range of a turret, a 8 SPLaser light or 2 rapid fire SRM light mech should shred a turret without that turret posing a real threat.
It just slows down a base rush so an enemy can respond, and that is all turrets should do.
Heck, I wouldn't mind ditching the turrets all together and have a base item that needs to be destroyed instead. But then a pilot will complain that they can't win when their mech has no weapons (stripped).
Ultimately we just need a delay tactic for base cap. We don't need LRM turrets that attack people that aren't even that close to the base.