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On The Bushwacker

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#1 Selene Lunaris

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Posted 09 June 2015 - 06:11 AM

Hello forumwarriors.

I see loads of people being wistful over the Bushwacker, on both Reddit, the forums and even occasionally on MWO. While I understand nostalgia - I loved the thing in MW4, and it actually was one of my favourite mechs to play the Solaris VII mode with - I wanted to take a moment to take a look at how this beloved medium 'Mech would actually fare within MWO. Let's take a look at the chassis itself first.
I've spoilered the different sections to make this thing a bit easier to navigate, and less of an eyesore.

General details

Spoiler


Geometry/hitboxes

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Possible hardpoints

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In conclusion

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DISCLAIMER:

This is a subjective view on the Bushwacker, and all predictions are based on the hardpoint inflation patterns and treatment of 'Mechs with elongated CTs I've observed within MWO. Above all, this is all a PREDICTION - nothing solid, and certainly not the work of PGI! Quirks have been left out of the equation due to their oft-random nature in values, and in this current meta they can make or break a 'Mech, thus I've left my own predictions on quirks out. (To be frank, though, if they base the quirks off the stock loadouts, this doesn't bode particularly well for the thing either.)

This is also not me venting hate against the BSW - I love the mech, as I mentioned, and I salvaged hilarious amounts of them in MW4 to satisfy this one-sided romance.

Edited by Chrona, 09 June 2015 - 06:17 AM.


#2 El Bandito

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Posted 09 June 2015 - 06:27 AM

It can carry AC20/Goose or multiple AC5s on high mounts. No complaints here. Plus the CT is much less vulnerable from the front.

First thing I look at the mech for viability is the hardpoint location. Especially the arms. Quirks are subject to change, even hardpoint numbers are subject to change, but hardpoint locations, never.

Edited by El Bandito, 09 June 2015 - 06:41 AM.


#3 CDLord HHGD

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Posted 09 June 2015 - 06:28 AM

This must be a record breaker. Not even announced or conceptualized and we got a pseudo DOA thread on it.

#golfclapcongrats

#4 Selene Lunaris

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Posted 09 June 2015 - 06:29 AM

It's not DOA - hence the disclaimery bit on quirks. Quirks basically make or break mechs in this game at this point. It's also a prediction purely based on the current meta and how PGI tends to treat new releases. For all we know it's getting insane quirks or godboxes and it'll dethrone the SCR. Who knows.

Also, wouldn't call that arm high, there.

Edited by Chrona, 09 June 2015 - 06:31 AM.


#5 Mazzyplz

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Posted 09 June 2015 - 06:32 AM

who cares if it's bad!!! would they have made the urbie then?

you can always requirk it later also

#6 Pariah Devalis

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Posted 09 June 2015 - 06:35 AM

Wouldn't call it low, either. It looks just below cockpit level, and significantly higher than knee level.

#7 Mazzyplz

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Posted 09 June 2015 - 06:39 AM

if they gave it a very good accel/decel quirk - it could put the whole mech in and out of cover in seconds with a few steps if they made it low

even if the arm hardpoints are too spread like in the aws8t

#8 Templar Dane

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Posted 09 June 2015 - 07:04 AM

Some shots from MW4.

Posted Image
Posted Image

#9 Nightmare1

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Posted 09 June 2015 - 07:08 AM

Folks worried about being competitive do so because they aren't relaxed enough to play and have fun.

Not everything has to be a kill-it-all Mech. Sometimes, the most fun Mechs to play are those that are least competitive.

#10 Lexx

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Posted 09 June 2015 - 07:18 AM

I doubt the X1 would only have 6 weapons hardpoints while the X2 and S2 have 8. PGI would probably add a 2nd or 3rd ballistic hardpoint to the right arm.

#11 CDLord HHGD

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Posted 09 June 2015 - 07:18 AM

View PostLexx, on 09 June 2015 - 07:18 AM, said:

I doubt the X1 would only have 6 weapons hardpoints while the X2 and S2 have 8. PGI would probably add a 2nd or 3rd ballistic hardpoint to the right arm.

Or more AMS.....

#12 GeistHrafn

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Posted 09 June 2015 - 07:19 AM

Don't care. Shut up and take my money. ;)

#13 Templar Dane

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Posted 09 June 2015 - 07:20 AM

View PostNightmare1, on 09 June 2015 - 07:08 AM, said:

Folks worried about being competitive do so because they aren't relaxed enough to play and have fun.

Not everything has to be a kill-it-all Mech. Sometimes, the most fun Mechs to play are those that are least competitive.


If it can't do anything a hunchback wouldn't do better, there wouldn't be much of a point in the mech.

#14 Spheroid

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Posted 09 June 2015 - 07:22 AM

I don't care. It is one of the coolest looking mediums in Battletech and is a must buy for me.

#15 Nightmare1

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Posted 09 June 2015 - 09:51 AM

View Postlordtzar, on 09 June 2015 - 07:20 AM, said:


If it can't do anything a hunchback wouldn't do better, there wouldn't be much of a point in the mech.


There's not much point to this whole game, yet here we are.

My point, is that, for the Bushwhacker, it's not going to be about what it can do so much as the fact that it is a Bushwhacker. People will play it for fun. My Locusts don't exactly perform on par with a lot of other Light Chassis, yet I still play them for kicks.

At this point, there is a lot of Mech overlap in terms of chassis capabilities. Just pick what you want to run competitive and run that competatively, and pick what you want to run for fun and run it for fun.

Personally, I plan on getting me some Bushwhackers...

#16 CDLord HHGD

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Posted 09 June 2015 - 09:56 AM

View Postlordtzar, on 09 June 2015 - 07:20 AM, said:


If it can't do anything a hunchback wouldn't do better, there wouldn't be much of a point in the mech.

A Hunchback can't be a Bushwacker. They look worlds apart.

Edited by cdlord, 09 June 2015 - 09:56 AM.


#17 Templar Dane

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Posted 09 June 2015 - 10:02 AM

View Postcdlord, on 09 June 2015 - 09:56 AM, said:

A Hunchback can't be a Bushwacker. They look worlds apart.


Hunchback 50 tons, Bushwacker 55 tons

Both IS mediums.

Hunchback has several variants that have a wide range of layouts. Bushwacker tends to favor an autocannon, with a bit of missiles and energy.

If the ballistic hunchbacks are outright better at the bushwacker's job, nobody will use it.

#18 CDLord HHGD

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Posted 09 June 2015 - 10:14 AM

View Postlordtzar, on 09 June 2015 - 10:02 AM, said:


Hunchback 50 tons, Bushwacker 55 tons

Both IS mediums.

Hunchback has several variants that have a wide range of layouts. Bushwacker tends to favor an autocannon, with a bit of missiles and energy.

If the ballistic hunchbacks are outright better at the bushwacker's job, nobody will use it.

Wow, that went right over your head.... The HBK doesn't look like the Bushwacker, thus people (including myself) will use it. It isn't always about the meta.

#19 Templar Dane

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Posted 09 June 2015 - 10:40 AM

View Postcdlord, on 09 June 2015 - 10:14 AM, said:

Wow, that went right over your head.... The HBK doesn't look like the Bushwacker, thus people (including myself) will use it. It isn't always about the meta.


And if the final model ends up with low-slung arms, as wide and tall as a king crab, with a bad walking animation, paint that doesn't stick like the clan mechs..........still use it purely because of the way it looks?

I

#20 CDLord HHGD

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Posted 09 June 2015 - 10:41 AM

View Postlordtzar, on 09 June 2015 - 10:40 AM, said:


And if the final model ends up with low-slung arms, as wide and tall as a king crab, with a bad walking animation, paint that doesn't stick like the clan mechs..........still use it purely because of the way it looks?

I

Yup. I haven't found a mech yet that I couldn't make viable.





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