Spr1ggan, on 22 June 2015 - 08:23 AM, said:
Higher acceleration and deceleration in short bursts. All the other mechs i listed are faster and more manoeuvrable. The jump jets on the Exe are as good as the the ones on the Highlander as in they suck. The Exe also has far worse hitboxes than the mechs i listed.
It is a subpar assault, in that role you want a mech with superior firepower to a heavy, not equal to it while also being worse off in other areas. Hence why the Dire is still the best Clan assault.
yep... everything else sucks on the highlander, weapons, speed, armour, hitbox, etc... Not the best example out there. Also if you take out a ruler; the Executioner can jump or reach most obstacles that can not be reached otherwise or using a smaller mech/ more jumpjets, it's in a sweet spot. Also with MASC activated it does approximately the same speed as a timberwolf. It would be quite hard to shake off an executioner chasing you, if you ever been in a light chase where a mech is another light but slightly slower you will learn how any mistake you do you lose your advantage of speed for the past x time... however you also forget the Executioner has jumpjets. which you hate but lets say in a situation a timberwolf is running away from an executioner... in River city the executioner can jump over quite a handful of buildings or sit atop of them. Thus using short cuts the timberwolf can not and even get an advantage point to have between 200 to 600 degrees radius of where it can fire at the timberwolf; timby poses a threat and fires back, you jump behind cover, and then go pop tart.
Viridian bog... terra therma.... caustic valley... tourmaline... crimson strait... forest colony... frozen city... etc. simular story (VB is however a bit more less then the other locations, but if a timberwolf will go in a marry-go-round nascar around one o f the thick pillars till it's behind you... I do not think that's the best case of action.
Note: due ot the nature of assault mechs, any quantity of JJ helps, ever been an assault mech struck going up hill of alpine peaks? or going up the steps at viridian bog? not a problem for executioner...
Anyway, getting a bit of topic; the thing is the meta timberwolf chooses to have 2 jumpjets, which is worse then the executioners array of jumpjets. If the executioner JJ is ****, then the timberwolf is even ******* by that definition for this.
Also then you go compare it to the Direwolf...
One of the least played assault mechs in game, and one of the most extinct in CW... you see urbanmechs or commandoes as often as a direwolf at least on released statistics and to be granted; I have STILL never seen a single direwolf in CW in the past few months, only time i saw it was a guy in a trail one. and if you want me to compare the executioner with speed tweak, mastery, and custom load out to a 100% direwolf prime or B. then I could go ahead on that.
I wouldn't mind giving it hte title of the best clan assault, but that title isn't that hard to beat. I mean the very momment a clan BATTLEMECH will be added to the game and not an OMNIMECH, lets say... Super nova... Kodiak... Stone rhino... Highlander IIC... King crab IIC... Kraken... etc. This will be when the direwolf will be **** and will barely have no different to a gargoyle due to how much better say a kraken or kodiak is...
kraken = 14 high mounted ballistics. stock has 10 UAC 2's and 4 MG's. The fact all of this is high mounted already makes it better then the direwolf... thing is: battlemech, you can change XL engine or put a standard in. switch all heatsinks or weapons, etc....
kodiak = 4-9 Energy depending on variant. 1 is middle not that high or low. and depending on arm: neither is the other 4 to 8 in the arms. The ballistics is rather high mounted as well as the M hardpoint(s) on other variants while one of the variants able to fit in game has 2 high-ish mounted ballistics.
Did I mention the kodiak has jumpjets and by stock an XL 400?
Kingcrab IIC / Super nova = Jumpjets, 2 high-ish mounted E possible, otherwise slung arms. (lowness depends on art), however stock wise it has 6 ER large lasers, and when removing jumpjets can go very fast with an engine upgrade. you know the meta?... yea... picture a 6 ER medium laser + 2 large pulse laser build charging at you with as much armour as most assault mechs and simular speed to a timberwolf and equal heat effeciency (for 2 more lasers...)
Stone rihno =...
bye bye direwolf, here comes the stone rihno, 1 extreme high mounted energy fit for a ppc, and 2 high-ish mounted ballistics for 2 gauss, Jumpjets can be mounted but not needed as well as equal armour and better profile.
etc, some of these mechs will have issues 100% fitting in time line.
however IIC mechs are confirmed for next package, and it is quite likely the IS counterpart will could for the same EXP pool , so the "king crab IIC" will share the exp pool with other king crabs most likely. the Kodiak can fit in timeline tech wise but the release date of such variants are post 3050's... however we got a 3070's shadowcat coming into the game with tech swap to 3050's or less. So yea...
etc. Just look at any battlemech for clans, rather it be 'old' or 'new', they all have things that the direwolf can dream off.
I mention this as this is rather funny as a battlemech (taking 1 step back in tech...) is superior for MW standards.
There are omnimechs out there for assaults that could still ruin a direwolfs day... but I can assume PGI will over nerf it with hardwiring as they did for warhawk and gargoyle to prevent it being superior.
Anyway, for me at least, the Executioner is a pretty valid mech and unlike the Direwolf = is playable in much more situations. Not hating on the direwolf, it is my fave assault mech in BT, just the whole clan problem is really twisting and stressing like the suns magnetic field, at this rate I fear something seriously bad will occur in game... already feels like it due to CW changes and more nerfs to clans and weaker quirks...