Solution To Spawn Camping
#1
Posted 09 June 2015 - 03:43 PM
If the entire team is camping the only dropzone in a single location for each team setup, then the dropship should spawn at the opposing side's dropzone.
Most FPS games have a number of spawn points and do not intentionally spawn players where they will be immediately killed.
The dropship could possibly be fooled by an ECM in some situations, but the overall spawn camping issue needs to be addressed. Player enjoyment is suffering in the game's current state.
#2
Posted 09 June 2015 - 05:55 PM
Want to know how real teams take care of spawn camping?
1 they don't let people into their spawn
If that fails they MOVE THE PEOPLE into other spawns.
Edited by Monkey Lover, 09 June 2015 - 05:55 PM.
#4
Posted 09 June 2015 - 08:23 PM
The amazing hypocrisy of nearly everyone I've seen talk down "spawn cry babies" is immense. If spawn camping doesn't really help them win, because "you're getting owned if spawn camping happens anyway," why are they crying that it's being taken away? The entire argument falls apart, and their hostility - to the point of making up slurs - is inexplicable. On the other hand, if they do gain a significant benefit from spawn camping, how is that benefit justified by potentially winning a single engagement and then camping under the anemic guns of the enemy dropships? Because "you can just swap dropships?" But if that's the case there's no real advantage and we're back to square one. You can't have it both ways, and the arguments invariably self-destruct from trying.
Spawn camping is fun only for the spawn camper. There is no counterplay to getting hammered to scrap, or even killed, before your feet hit the ground, and it's only reasonable that players want to be allowed to play the game. Win or lose, they just want to be able to shoot back, and that's not to much to ask for - nor are those who do so "cry babies."
#5
Posted 09 June 2015 - 11:50 PM
The dropships have pilots and sensors, they (the AI) should see a hot landing-zone and divert to a secondary location. A helicopter pilot carrying a squad of soldiers is not going to drop them in the center of an enemy group in real life so why would the dropship pilot?
I recommend looking at the ways other games with spawn points solved their problems to the developers.
Higher powered lasers are not a bad idea, since the dropships are much larger than mechs and have larger power supplies, it makes sense for them to mount bigger, stronger weaponry.
I like the first response from Monkey Lover, just don't let the enemy do it. I guess the basic idea is sound, but in practice it does not work out that way.
#6
Posted 10 June 2015 - 07:15 AM
Drops ships are now almost worthless. There were plans to make these things great. More depth to the game but in the end pugs cryed about light rushes and spawn camping so russ is going to remove more startegy. The game is turning into a 48 mech pug match.....
Know what is going to happen next week? These 12 man comp teams who were "camping your spawn" will now be camping your drop area doorway.They will blow you away as soon as you walk out. Nothing changed other than you get to stand around before you die.
Omegasama, on 09 June 2015 - 11:50 PM, said:
Only pugs get camped because they dont care about the members of thier team. People never get camped on my team. If they try to camp its even worse for them because they're not willing to move. My team will pick them off sooner or later. I sit back 1000m do a little sniping and move people.
Edited by Monkey Lover, 10 June 2015 - 07:23 AM.
#7
Posted 10 June 2015 - 10:33 AM
I think what they are doing by upping the weapons and making it smoke you center torso should work.
#8
Posted 10 June 2015 - 11:00 AM
Void Angel, on 09 June 2015 - 08:23 PM, said:
Just because people say it's broken does not mean it really is. And Russ did not "give in" but rather "caved in".
People like myself are complaining against it's removal because that habit of PGI must be put to a dead stop. We all know that given enough whine, PGI will become weak kneed and eventually cave in.
#9
Posted 10 June 2015 - 11:46 AM
Mystere, on 10 June 2015 - 11:00 AM, said:
Just because people say it's broken does not mean it really is. And Russ did not "give in" but rather "caved in".
People like myself are complaining against it's removal because that habit of PGI must be put to a dead stop. We all know that given enough whine, PGI will become weak kneed and eventually cave in.
No in this case it is broken.
Dropships are armed to deter enemy mechs from coming close to the mech they drop, yet nobody is being deterred.
The respawn mechanic and dropdeck were so people can respawn and use the other mechs in their dropdeck, yet people are not able to play all mechs.
#10
Posted 10 June 2015 - 12:39 PM
Mystere, on 10 June 2015 - 11:00 AM, said:
Just because people say it's broken does not mean it really is. And Russ did not "give in" but rather "caved in".
People like myself are complaining against it's removal because that habit of PGI must be put to a dead stop. We all know that given enough whine, PGI will become weak kneed and eventually cave in.
Just because people say it wasn't broken doesn't mean that it really wasn't. You're going to need to do more than insist on emotionally-laden terms ("caved in," really? that's a synonym for "gave in," it just sounds a little worse) and throw out fallacious appeals to common knowledge here.
#11
Posted 10 June 2015 - 01:01 PM
#12
Posted 10 June 2015 - 01:36 PM
Gladewolf, on 10 June 2015 - 01:01 PM, said:
What is the use of units being ablet to upgrade drop ships if they're never in the fight? Other than letting lance leaders change the drop locations Russ basically removed drops ships because of pugs.
Because pugs can't kill light mechs he basically removed the objectives. CW will be a 48 mech public Q by christmas.
Edited by Monkey Lover, 10 June 2015 - 01:39 PM.
#13
Posted 10 June 2015 - 01:45 PM
Instead you have to rely on a competent drop commander re-assigning you to a non-hot lance, which is a pug match is not realistic.
Either way, I for one welcome the return of the OP dropships and the pain they will bring the clam invaders.
#14
Posted 10 June 2015 - 02:14 PM
The new implementation will not affect the ability of good units to win matches. In all honesty, it will probably speed up match time for those of us that aren't in it just to grief PUGS.......or farm C-bills as some will tell you.
#15
Posted 10 June 2015 - 04:59 PM
#16
Posted 10 June 2015 - 05:39 PM
#17
Posted 10 June 2015 - 07:05 PM
Gladewolf, on 10 June 2015 - 02:14 PM, said:
The new implementation will not affect the ability of good units to win matches. In all honesty, it will probably speed up match time for those of us that aren't in it just to grief PUGS.......or farm C-bills as some will tell you.
Sporting of me? I never asked to fight pugs. I dont like games where we kill 48 to 5.
I do like the idea of using the unit coffer for something. Give us more of a reason to play this game. Give mercs a reason to fight. A lot of long time players have left in the last month. I haven't seen the Marik house leaders in some time. CW is dieing and pugs are not the people playing cw.
Edited by Monkey Lover, 10 June 2015 - 07:06 PM.
#18
Posted 12 June 2015 - 11:14 PM
Edited by EightBitKnight, 12 June 2015 - 11:15 PM.
#19
Posted 13 June 2015 - 05:30 AM
#20
Posted 13 June 2015 - 05:51 AM
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