Even the kitchen sink.
Still have no idea why PGI does not incorporate all game modes and maps into CW. You have already built it, use it. And that way Pug queue would be somewhat relevant to CW. My idea would be something like this.
Stage One: Drop zone- The attackers need to establish a beach head on the planet by securing drop zones. This could be replicated by using the current CW maps and game mode. Pick the number of drop zones per planet. Attackers advance by winning a simple majority of matches or the attack fails.
Stage Two: Move to objectives- Simulates attackers being harassed on their way to key military objectives. Game mode used is skirmish. Maps used are viridian bog, terra therma, canyon network, tourmaline desert, and forest colony. Fixed number of matches, attackers advance to next stage with simple majority. Attackers lose a simple majority of matches and they go back to drop zone.
Stage Three: Take objectives- Simulates attackers taking key military objectives. Game mode is assault but with only one objective guarded by defenders. Maps used are mining collective, caustic, or alpine peaks. Same as above, fixed number of matches with attackers requiring simple majority to advance to next stage. Loss sends them back to stage two.
Stage Four: Capture planet- Simulates an attack on the major cities on a planet. Game mode used is conquest with the exception of no point total used; match is won if attacker controls simple majority of sectors (3 of 5) at end of time (15 minutes). Maps used are Crimson strait, river city and frozen colony. Fixed number of matches, attacker captures planet if they win a major majority of matches (67%). Otherwise the go back to stage three.
This would replicate the ebb and flow of battle. It would add variety to the experience, especially if the maps were paired correctly together (Boreal vault to forest colony snow to alpine peaks to frozen city) to give the planet an overall climate. I would play this CW. It would also provide a vision for future development (hey, let's make a temperate planet etc.)
C'mon PGI, stop using a wrench as a hammer when you have a full tool box!


Throw Everything At Cw
Started by Ted Wayz, Jun 11 2015 03:12 PM
6 replies to this topic
#1
Posted 11 June 2015 - 03:12 PM
#2
Posted 12 June 2015 - 01:13 AM
I agree that they need to merge all the game modes into CW as well as adding in smaller scale missions missions (4v4, 8v8 etc.). They need to stop spreading resources between disparate game modes and make them all part of the same overarching battle. At least that way the time spent improving the original maps is time spent improving CW.
The only caveat is that they need to have a good merc system in place so switching between IS and Clans is feasible. Since all games will be faction vs faction so it won't be so easy to play any mech like we currently can in the existing (non CW) game modes.
The only caveat is that they need to have a good merc system in place so switching between IS and Clans is feasible. Since all games will be faction vs faction so it won't be so easy to play any mech like we currently can in the existing (non CW) game modes.
Edited by Mahnmut, 12 June 2015 - 01:15 AM.
#3
Posted 12 June 2015 - 08:29 AM
If this was CW, I would play it when there is no carrot.
#4
Posted 12 June 2015 - 08:36 AM
Nice ideas, I also strongly agree the game needs to be more focused.
#5
Posted 12 June 2015 - 04:34 PM
#6
Posted 12 June 2015 - 04:38 PM
good post, would be nice if there was an option to click "small group" or something where you could drop with solo's 2,3, and 4 mans. that would require a far greater number of actives though id guess
#7
Posted 12 June 2015 - 04:47 PM
Ted Wayz, on 11 June 2015 - 03:12 PM, said:
Even the kitchen sink.
They are excluding a part of the playerbase as well...... http://mwomercs.com/...r-corps-and-cw/
Edited by Dirk Le Daring, 12 June 2015 - 04:48 PM.
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