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Short Twitter Discussion With Russ Last Night


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#181 EvilCow

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Posted 13 June 2015 - 07:03 AM

View PostThorn Hallis, on 13 June 2015 - 05:32 AM, said:


Thinking Mechwarrior 4 was a good game already disqualified your opinion from being taken seriously.


It was not that a good game even for its time but I don't know if MWO would look that good if we start doing comparisons point by point.

#182 Sir Wulfrick

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Posted 13 June 2015 - 07:31 AM

While it's disappointing that Russ does not and perhaps has no intention to engage with the official game forum, I can also absolutely see why. The group think and sheer toxicity of some elements of this forum means that it can occasionally present as nothing more than a rabid mob that has a mob mentality.

While I'm certainly no expert, I've been doing some reading around the concepts of game design. It would appear that game design is actually a rather complex topic. The way in which game design elements interact synergistically makes modelling all the results of making alterations very difficult indeed. Let's not forget that MOW is one of the most measured games that's ever been released. We don't have access to all that data and I would hope that PGI make their changes based on it.

Were MWO to be designed based on the most vociferous of the forum warriors the game would be an utter disaster that nobody would every play, let alone pay for content!

PGI have made some decisions that I can only describe as utterly incomprehensible. That being said, much of the blame for what happened in the past can very justifiably be laid at the doorstep of those mis-managing clowns from IG Publishing. Since their welcome departure MWO has been going in a far better direction.

I'm coming to the conclusion that this "general discussion" sub-forum is entirely futile. MWO came out of closed beta a good 12 months too soon but that's no excuse at all for the relentless, incendiary vitriol directed at the dev team here no matter what they do. Unreasoning hatred directed at everything PGI does, every decision, every mech, every change made to the game; merely serves to show the total lack of critical thinking ability of the individuals concerned.

Again, I think it's a great shame that the official MWO forum is the last place in which important announcements are made, but ultimately the most malcontent and toxic elements of this forum have only themselves to blame.

#183 C E Dwyer

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Posted 13 June 2015 - 07:46 AM

View PostChrona, on 13 June 2015 - 03:42 AM, said:

You can't really blame Russ for not venturing on the forums and instead sticking to twitter and the town hall thing, given what a cesspool of toxicity these forums tend to be.

your can ban and block toxic people here just as easily as on twitter, so that's not a justified excuse for not coming here

#184 NephyrisX

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Posted 13 June 2015 - 07:50 AM

View PostSir Wulfrick, on 13 June 2015 - 07:31 AM, said:

While it's disappointing that Russ does not and perhaps has no intention to engage with the official game forum, I can also absolutely see why. The group think and sheer toxicity of some elements of this forum means that it can occasionally present as nothing more than a rabid mob that has a mob mentality.

While I'm certainly no expert, I've been doing some reading around the concepts of game design. It would appear that game design is actually a rather complex topic. The way in which game design elements interact synergistically makes modelling all the results of making alterations very difficult indeed. Let's not forget that MOW is one of the most measured games that's ever been released. We don't have access to all that data and I would hope that PGI make their changes based on it.

Were MWO to be designed based on the most vociferous of the forum warriors the game would be an utter disaster that nobody would every play, let alone pay for content!

PGI have made some decisions that I can only describe as utterly incomprehensible. That being said, much of the blame for what happened in the past can very justifiably be laid at the doorstep of those mis-managing clowns from IG Publishing. Since their welcome departure MWO has been going in a far better direction.

I'm coming to the conclusion that this "general discussion" sub-forum is entirely futile. MWO came out of closed beta a good 12 months too soon but that's no excuse at all for the relentless, incendiary vitriol directed at the dev team here no matter what they do. Unreasoning hatred directed at everything PGI does, every decision, every mech, every change made to the game; merely serves to show the total lack of critical thinking ability of the individuals concerned.

Again, I think it's a great shame that the official MWO forum is the last place in which important announcements are made, but ultimately the most malcontent and toxic elements of this forum have only themselves to blame.

Unfortunately, that's what 2014 does. It creates a huge schism within the MWO, many leaving it and a few fervently venting about it on SC forums even to this day. PGI buying out IGP is great, but the damage has already been done.

#185 Kristov Kerensky

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Posted 13 June 2015 - 07:53 AM

View PostCathy, on 13 June 2015 - 07:46 AM, said:

your can ban and block toxic people here just as easily as on twitter, so that's not a justified excuse for not coming here


True that Cathy, but he'd probably end up blocking a huge chunk of the forum users after a single day, and I can't really say I'd blame him, can you?

Constructive criticism is one thing, but when you start your 'suggestions' off with 'any halfassed competent' and go downhill from there, that's not constructive, it's just rude and toxic, and that's how far too many of the posts in these forums are done.

Who knew we had so many game designers playing MWO?

#186 Burktross

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Posted 13 June 2015 - 09:11 AM

View PostThorn Hallis, on 13 June 2015 - 05:32 AM, said:


Thinking Mechwarrior 4 was a good game already disqualified your opinion from being taken seriously.

:(

#187 Johnny Z

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Posted 13 June 2015 - 09:26 AM

View PostNephyrisX, on 13 June 2015 - 05:47 AM, said:


I see MW4 as a good game. :ph34r:


It was good but it didnt have the story or the immersive elements like MW 2. Never played 1 or 3. MW 2 is considered the best MW to date as far as I know. If Mechwarrior Online adds immersive and story elements and Solaris and maybe more then this will be the best game for sure.

Mechwarrior Online obviously has the best graphics and combat but that is to do with being modern, not better. I have high hopes for this game so dont get me wrong.

Edited by Johnny Z, 13 June 2015 - 09:27 AM.


#188 Pjwned

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Posted 13 June 2015 - 12:57 PM

View PostNephyrisX, on 13 June 2015 - 04:19 AM, said:

You mean OP being rather caustic and pushy on Twitter with Russ and tried to spin his own tale in the original post is considered "civil"?


That's not being uncivil, so unless you want to agree that OP was being neither civil nor uncivil, then yes.

#189 Zyrious Tyrel

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Posted 13 June 2015 - 01:05 PM

View PostJohnny Z, on 13 June 2015 - 09:26 AM, said:

It was good but it didnt have the story or the immersive elements like MW 2. Never played 1 or 3. MW 2 is considered the best MW to date as far as I know. If Mechwarrior Online adds immersive and story elements and Solaris and maybe more then this will be the best game for sure.

Mechwarrior Online obviously has the best graphics and combat but that is to do with being modern, not better. I have high hopes for this game so dont get me wrong.

View PostThorn Hallis, on 13 June 2015 - 05:32 AM, said:


Thinking Mechwarrior 4 was a good game already disqualified your opinion from being taken seriously.



I don't know about Mechwarrior 4, but Mechwarrior 4 Mercenaries was a pretty fun and solid mechwarrior game in its time and i don't remember anything bad about it, and the solaris campaign was great fun, it also expanded greatly upon Mechwarrior 2: Mercenaries mechanics, also with the ability to hire 2 lances worth of pilots instead of just 2 pilots period. FedCom Civil war maybe wasn't as exciting as the Clan Invasion of Mechwarrior 2: Mercenaries but i certainly don't see MW4:Mercenaries as a bad game, infact i find anyone who does to be suspect.

As for MW4 Vengeance, i don't remember that being bad either, Though i found mercenaries more refined and (imo) fun for its open nature.

Edited by Zyrious Tyrel, 13 June 2015 - 01:12 PM.


#190 Selene Lunaris

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Posted 13 June 2015 - 01:46 PM

View PostZyrious Tyrel, on 13 June 2015 - 01:05 PM, said:



I don't know about Mechwarrior 4, but Mechwarrior 4 Mercenaries was a pretty fun and solid mechwarrior game in its time and i don't remember anything bad about it, and the solaris campaign was great fun, it also expanded greatly upon Mechwarrior 2: Mercenaries mechanics, also with the ability to hire 2 lances worth of pilots instead of just 2 pilots period. FedCom Civil war maybe wasn't as exciting as the Clan Invasion of Mechwarrior 2: Mercenaries but i certainly don't see MW4:Mercenaries as a bad game, infact i find anyone who does to be suspect.

As for MW4 Vengeance, i don't remember that being bad either, Though i found mercenaries more refined and (imo) fun for its open nature.

Mechwarrior 4 was a solid mech game but an absolutely terrible Battletech game, for a variety of reasons.

I also always felt like hitreg and hitboxes were really off in MW4, but that might be the old graphics messing with me.

#191 Wildstreak

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Posted 13 June 2015 - 05:17 PM

View PostKristov Kerensky, on 13 June 2015 - 07:53 AM, said:


True that Cathy, but he'd probably end up blocking a huge chunk of the forum users after a single day, and I can't really say I'd blame him, can you?

Constructive criticism is one thing, but when you start your 'suggestions' off with 'any halfassed competent' and go downhill from there, that's not constructive, it's just rude and toxic, and that's how far too many of the posts in these forums are done.

Who knew we had so many game designers playing MWO?

If you run a forum and gotta ban people, you ban people.

#192 Mechwarrior Buddah

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Posted 14 June 2015 - 11:09 AM

View PostAxeman1, on 12 June 2015 - 10:03 PM, said:


If Russ is fine with the snails pace of the game that means that in it's current state,



funny thing...

Quote

[MWO] At this point, how often would you guys like to introduce new content/store items/features/etc. per year?

[PAUL] A bi-weekly release schedule would be ideal. Ive played numerous on-line games where content stagnated and it became very frustrating waiting for promised items and not having them show up. We'll be working with our art team and content teams to make sure we get items and maps out in a timely manner. Content is the longest game development process so we'll be working diligently to get you the stuff as soon as possible.


http://mwomercs.com/...-developer-qa-1

View PostKristov Kerensky, on 13 June 2015 - 07:53 AM, said:


True that Cathy, but he'd probably end up blocking a huge chunk of the forum users after a single day, and I can't really say I'd blame him, can you?


Yes, as thats not incredibly hard to do here.

Plus, he'd then only be listening to the white knights and yes men so basically, business as usual





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