Marack Drock, on 15 August 2015 - 06:30 AM, said:
After being shafted by a company that had more funding for their game than any of those MMO's.... I think someone is just pocketing the money and development is ****.
No, I really don't think that is the case. Rather, I'd concur with IraqiWalker in that feature creep and lack of control resulted in a somewhat chaotic developer environment - not to mention the many outsourced modules. I can only imagine what a challenge it must be to coordinate and synchronize with so many different studios and teams all across the globe! As such, the delays are understandable, in that I think the creators of the project were quite simply a bit naive when all of this started. At the very least once the feature creep began.
Gaming history is filled with the corpses of well-meaning studios that got crushed under the steamroller of financial pressure because they lost control over how much money they bleed. Look up 38 Studios. :/
There's a risk that this may be the case here as well, but as has been pointed out already there are still many options left, so I honestly would not expect this worst-case scenario to occur just yet. It could be a topic that comes up again in the next two to four years, perhaps, but who knows how far development has advanced at that point in time?
Gremlich Johns, on 16 August 2015 - 07:57 AM, said:
If you aren't a backer, chances are that you don't know anything about the project [...] If you are a backer, then something else is influencing your negative point of view, whether it is an overboard sense of entitlement, impatience, whatever. [...] If you listen to your friends, how many of them are backers or are just console jockeys jealous that they'll never get SC. [...] If you listen to Derek Smart, well, you listen to Derek Smart. Nuff said. [...] And then there are those that will wail, whine, gnash teeth and rend clothing about CIG just because the internet allows them to with no repercussions.
If you brush off criticism with such a broad stroke, of course you will also see how the very same brush could be applied in reverse and to you. "If you are a backer and think everything is awesome, you are obviously a victim of the hype and a deluded fanboi."
Some differentiation would be nice. I'm sure there are a lot of people on both extreme ends of the scale, but I would hope that most of the criticism comes from a simple loss of faith based on the fate of similar projects. Because this can be turned around again when the studio produces something good. Either way, basically countering any sort of negativity with "lol u don't know anything" rather than actually disseminating the arguments isn't a very good way to conduct a debate.
Gremlich Johns, on 16 August 2015 - 12:21 PM, said:
Okay, so dragging E:D into this. And I don't mean erectile disfunction.
Uh-oh. No good will come from this.
Gremlich Johns, on 16 August 2015 - 12:21 PM, said:
Is E:D currently a multiplayer game in the traditional sense? No, but granted the chance of meeting another human is there.
Is E:D considered an MMORPG? No
Can you walk around on Planets, your ship, or in space stations? No.
Is E:D a different game than either Squadron 42 or Star Citizen? Yes.
... what?
#1 Nonsense. The multiplayer aspect is the primary reason given for why the game is online-only, and it is heavily biased towards social interaction and group play (actually a little too much, imho).
#2 Depends on how you define the term. The multiplayer is massive, and a lot of people are roleplaying there. I'd argue it is at least as much of an MMORPG as, say, WoW. Which is to say not much, but that is primarily because the roleplaying aspect doesn't work out very well in a massively multiplayer environment.
#3 What is the meaning of this question? If that is intended for a comparison, can you do so in SC right now?
#4 This at least is correct. Both games aim for different aspects, focuses and aesthetics. Pretty much the only competition comes from both of them being space sims, but personally I consider this overlap to be blown out of proportion by the gaming populace. Each of the games has enough unique parts to make it stand out and as such will see different people gravitate to different products based on the features they are looking for. Win-win?