

Heavy Metal- Ready For The Scrap Heap
#1
Posted 14 June 2015 - 01:50 PM
#2
Posted 14 June 2015 - 01:54 PM
#3
Posted 14 June 2015 - 01:56 PM
Haipyng, on 14 June 2015 - 01:50 PM, said:
The HM has lost all negative quirks, and it's still a 90 tonner capable of serious damage. Yeah, the JJs are awful if you want to fly, but other than that, you still have a very solid hero mech.
I can help with some builds, if you like?
Edited by IraqiWalker, 14 June 2015 - 01:56 PM.
#4
Posted 14 June 2015 - 02:01 PM
All the HM needs is a quirk pass to add some armour and its still a very viable mech, its not a terrible one now..
#5
Posted 14 June 2015 - 02:08 PM
Its overdue, we need JJ's back.
#6
Posted 14 June 2015 - 02:12 PM
The laser mounts are on the other side of the mech making it even less durable.
The shoulder missile mounts are too few to really get a decent support mech role.
5% Movement speed helps a little but still sluggish as an atlas (don't get me starter on the Boars Head).
What it really needs is an extra crit slot in its hand.
#7
Posted 14 June 2015 - 02:15 PM
Xetelian, on 14 June 2015 - 02:12 PM, said:
The laser mounts are on the other side of the mech making it even less durable.
The shoulder missile mounts are too few to really get a decent support mech role.
5% Movement speed helps a little but still sluggish as an atlas (don't get me starter on the Boars Head).
What it really needs is an extra crit slot in its hand.
You can run double AC5s. You can run Gauss+LPLs. There is a lot you can do without needing the 2xUAC5 set up.
I remember a friend ran his with a STD 325 Gauss+LPLs. Lemme find the build.
Heavy Metal
EDIT2: Hell, you can strap an XL in that thing and still be fine. Swap the LPLs for PPCs/ERPPCs, and you can have loads of fun popping people at range.
Edited by IraqiWalker, 14 June 2015 - 02:16 PM.
#9
Posted 14 June 2015 - 02:34 PM
Quote
Its overdue, we need JJ's back.
movement in generally needs to be unnerfed. assault mechs not being able to properly walk up hills/ramps/stairs and getting stuck on pebbles has been really irritating for a long time.
they need to redo movement archetypes and slowdown angles for assaults in addition to unnerfing jumpjets for assaults.
keep 1-2 jumpjets about the same for assaults as it is now. 3-5 jumpjets needs to be significantly buffed for assaults though (get rid of the remedial diminishing returns). that would prevent the abuse of players only taking 1-2 jumpjets.
Edited by Khobai, 14 June 2015 - 02:37 PM.
#10
Posted 14 June 2015 - 02:35 PM
IraqiWalker, on 14 June 2015 - 02:15 PM, said:
EDIT2: Hell, you can strap an XL in that thing and still be fine. Swap the LPLs for PPCs/ERPPCs, and you can have loads of fun popping people at range.
I've tried many builds and several variations on the triple LPLs. Always looking for others.
An Alpha of 43 isn't much for an Assault. The side torsos have always been weak and easy to hit on the HM and XL engines in them mean a fast death. Sure the center torso is heavily armored, but usually what happens is they go after a side torso hoping I have an XL engine. When that goes and I'm not dead they go for the other side torso. Then I am a weaponless popsicle stick. I had a Stormcrow do that to me once and then leg me. I bet he was laughing like crazy. I couldn't go anywhere and the best weapon I had was harsh words.

Edited by Haipyng, 14 June 2015 - 02:36 PM.
#11
Posted 14 June 2015 - 02:36 PM
Xetelian, on 14 June 2015 - 02:12 PM, said:
No it doesn't, there is a distinct reason that crit is taken. Both for "TT" values (the hand) and for balance purposes keeping out the use of PPC's. I see so many idiots try and use 2 PPC on that arm, which is something that mech was NEVER made to use. If you think of the maximum damage you CAN do per a location, the Gauss is the best pick for the arm, whatever you do, DO NOT USE 2 AC5!!!! For the energy 3 Large lasers or Large Pulse lasers are the best 2 picks for that arm, yes you might tip into the "ghost heat" a little but its not very penalized at all and its hardly noticeable and easy to manage. Note: with 3 LPL the energy arm has a damage of 32~ points, that is quite a bit of damage in a very short amount of time.
I run on my HM, which is by far my still best (stat wise) mech I have ever used. I have posted these build numerous times over the years, and these two builds are literally the best way to run the mech, anything else just falls short.
JJ build, uses 3/5 JJ, still gets plenty of air for mobility over stuff (as JJ are intended). Uses 3 LL in the arm for 27 points of damage at 450m. Can use 3 ERLL but the heat vs damage is quite high to pay if you want the extra range. SRMs are backup for close combat.
HEAVY METAL
Non JJ build, as such the JJ are sacraficed to swap to LPL. SRMs are backup guns (for when everything else is on cooldown). Gauss gives you the ability to fight at long range (and short) but overall the mech is aimed at ambushing in close combat.
HEAVY METAL
Overall those two builds excel at being able to fight at long and short range, so no one map is bad for the mech. These builds are a tad warm when in combat but good piloting skill can (and always will) negate that, along with the use of Coolshots for when you need that one extra shot to finish off your target.
Note: These builds were made LONG before the quirk system even came about, and now WITH those quirks this mech shines even better then before.
Edited by SirLANsalot, 14 June 2015 - 02:38 PM.
#12
Posted 14 June 2015 - 02:39 PM
Alistair Winter, on 14 June 2015 - 02:23 PM, said:
Dude this is why you want to get it, so that way everyone who thinks that way has to suffer. It's legit troll.
#13
Posted 14 June 2015 - 03:38 PM
Haipyng, on 14 June 2015 - 02:35 PM, said:
I've tried many builds and several variations on the triple LPLs. Always looking for others.
An Alpha of 43 isn't much for an Assault. The side torsos have always been weak and easy to hit on the HM and XL engines in them mean a fast death. Sure the center torso is heavily armored, but usually what happens is they go after a side torso hoping I have an XL engine. When that goes and I'm not dead they go for the other side torso. Then I am a weaponless popsicle stick. I had a Stormcrow do that to me once and then leg me. I bet he was laughing like crazy. I couldn't go anywhere and the best weapon I had was harsh words.

Well, the SCR was a douche, but the build I posted used a STD engine specifically to avoid the ST death. However, the XL would allow for more firepower, while still leaving the mech "nimble". It really does need it's mobility unnerfed.
#14
Posted 14 June 2015 - 03:42 PM
IraqiWalker, on 14 June 2015 - 03:38 PM, said:
The HM is a mech that can (and should) use the XL eng very well. Its ST's are a tad on the big side for using an XL comfortably, but the firepower you gain from using one FAR exceeds any drawbacks for this mech especially. Just heavily front load the ST armor (like 10pt in rear rest in front) and your golden.
Edited by SirLANsalot, 14 June 2015 - 03:43 PM.
#15
Posted 14 June 2015 - 06:27 PM
Xetelian, on 14 June 2015 - 02:12 PM, said:
The laser mounts are on the other side of the mech making it even less durable.
The shoulder missile mounts are too few to really get a decent support mech role.
5% Movement speed helps a little but still sluggish as an atlas (don't get me starter on the Boars Head).
What it really needs is an extra crit slot in its hand.
Good point on the weapon mounts points. In order fire both ballistic and laser weapons, you need to expose all of the mech and then move (slowly) back into cover when the return fire comes (usually from more than one other mech) while doing the twist to try and spread damage. This is why so many HMs used to poptart. It is not a peek and shoot mech at all. It is limited to fighting in a group at medium range.
Another bad thing about the weapons, they are mounted low on the mech. In order to shoot down from the top of a cliff you need to expose a lot more of the mech (and those tender side torsos) to return fire and of course that slow Atlai like movement (without the extra armor).
Edited by Haipyng, 14 June 2015 - 06:32 PM.
#16
Posted 14 June 2015 - 08:11 PM
needs to have the arm buff moved to the ST. or just flat out add some armor to the ST, or even jsut a blob of structure, like +17 or so. +10 structure to the CT might be nice too, to make up for it's comparitively low engine cap.
IMO, the firepower it can load is acceptable, not at 100 ton standards, but its fine honestly. It just gets shredded. Pretty sure my Zeus can eat more dmg then this thing by a long shot. Heck I have been in brawls with my Orion where I felt more durable.
#17
Posted 14 June 2015 - 08:46 PM
#18
Posted 14 June 2015 - 10:33 PM
#19
Posted 14 June 2015 - 11:01 PM
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