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Nerf The Dragon 1N!


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#1 Mofwangana Bogogono

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Posted 07 June 2015 - 10:20 AM

I'll admit, I'm totes jealous of the IS pilots that get to drive these beasts before they get nerfed.

But, with a sustained DPS of 18, nothing comes close! (Some are going to say the DWF with 6 UAC5s does, but it suffers from the following penalties that the 1N does not: Jam chance, ghost heat, 3x ammo consumption, 3x bullets per shot, slow mech speed, large hit boxes, no structure buffs to the money-making components.)

I'm surprised that the IS has taken this long to come around to it, but when you start seeing drop decks where 6 pilots on a team are bringing nothing but 1Ns, you know it's OP!

I'd go out and buy one, but it'll probably be nerfed by the time it's mastered....

#2 Monkey Lover

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Posted 07 June 2015 - 10:23 AM

It needs a 10% nerf to match the wvr 6r .

#3 Cyborne Elemental

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Posted 07 June 2015 - 10:24 AM

It does need a nerf.

What it doesn't need is a Kneejerk burial.

#4 FupDup

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Posted 07 June 2015 - 10:24 AM

Personally, I would restructure its quirks so that it would be just as viable as it is now, but it would achieve that viability mostly through agility/mobility and maybe some durability, as the Dragon's role was to be a mobile/tough heavy. Some weapon quirks would still exist to help offset the crappiness of being 60 tons.

I would not however make it "weaker" than it is now. If we assume it has a PowerLevel of 9000 right now, I would want to maintain that PowerLevel of 9000. I wouldn't reduce the PowerLevel to 8000, 7000, or anything lower than 9000, I would just try to reach that 9000 through means other than purely ballistic cooldowns.

#5 Mcgral18

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Posted 07 June 2015 - 10:24 AM

Actually, the 6 cAC5 Whale is around equal. Less DPS due to burst, but that's marginal. No jam chance on that one; the 6cUAC can exceed, or RNGeesus dependant fail miserably at matching DPS.


I wouldn't be against changing the 50% to 33%, brings the total RoF from 3x to 2x.
Add armour or laser quirks as required, but 3x RoF is a tad excessive. 32 tons of weight savings on a 60 ton mech.

#6 Herr Vorragend

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Posted 07 June 2015 - 12:18 PM

No, the 1N is pretty okay. It has a certain emu-output, but you have to save that arm. If you manage to cut off this arm, the game for the 1N is over.

Costs and profit are balanced. Its okay as it is

Edit: LOL, it should be dmg-output :D
damn autocorrect :D

Edited by Herr Vorragend, 07 June 2015 - 01:44 PM.


#7 Mudhutwarrior

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Posted 07 June 2015 - 12:25 PM

Nerf Warriors, Are you ever embarrassed?

Next thread they will call someone a baddie and act all powerful while they beg for relief from the big bad mech in this one.

Sorry when you see teams all running the same meta mech you see a team that has nothing else int he quiver. Its no reason to be afraid.

#8 Navid A1

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Posted 07 June 2015 - 12:36 PM

View PostHerr Vorragend, on 07 June 2015 - 12:18 PM, said:

No, the 1N is pretty okay. It has a certain emu-output, but you have to save that arm. If you manage to cut off this arm, the game for the 1N is over.

Costs and profit are balanced. Its okay as it is


I think you just pointed out an advantage for the 1N.

#9 Chuck Jager

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Posted 07 June 2015 - 01:14 PM

I will take the weight loss quirk on the clan gauss over the Dragon ac5 any day. I play mostly clan too.

DPS is pretty meaning less in a game without tanks and healers. It is alpha, speed and maneuverability first with DPS behind that.

#10 LORD ORION

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Posted 07 June 2015 - 01:26 PM

If it's shooting you and you can't shoot its arm out or find cover (it has no choice but to stare) you were wrong in your positioning or build.

If you take the above advice and can't defeat one... accept the fact that the pilot is better than you.

#11 MilesTeg1982

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Posted 07 June 2015 - 01:27 PM

View PostChuck YeaGurr, on 07 June 2015 - 01:14 PM, said:

I will take the weight loss quirk on the clan gauss over the Dragon ac5 any day. I play mostly clan too.

DPS is pretty meaning less in a game without tanks and healers. It is alpha, speed and maneuverability first with DPS behind that.


hmm ... if that is true - why do people complain about laser vommit?
Seriously the DRG1N can dish out a lot of damage over time wihtout overheating (the DWF with 6 UAC5 does overheat actually pretty quick) and still be pretty fast for a heavy making it a one of the most dangerous mechs currently in game.

Sure if you destroy its arm its pretty much done - however, that is much easier said than done. If you want to destroy its arm you have to deal a lot damage in a very specific location - kepp in mind that as soon as the cursor is not on the arm but on the terrain - the convergence is gone and a lot of the weapon fire will not hit. While at the same time the DRG1N is hammering your torso with a constant stream of AC5 bullets - which most mechs won't survive long - and even if you do you'll get a lot of damage.

#12 Burktross

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Posted 07 June 2015 - 01:32 PM

View PostMofwangana Bogogono, on 07 June 2015 - 10:20 AM, said:

I'm surprised that the IS has taken this long to come around to it, but when you start seeing drop decks where 6 pilots on a team are bringing nothing but 1Ns, you know it's OP!

Brb bringing locust 12 man team.

#13 FitzSimmons

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Posted 07 June 2015 - 01:32 PM

View PostChuck YeaGurr, on 07 June 2015 - 01:14 PM, said:

DPS is pretty meaning less in a game without tanks and healers. It is alpha, speed and maneuverability first with DPS behind that.


You have this completely backwards. Alphas (spike damage) matter more in games with healing.

My 2 cents: 50% cooldown is insane on any mech north of 25 tons. Even 50% heat reduction doesn't double DPS unless your heat capacity is nil.

#14 Evan20k

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Posted 07 June 2015 - 01:32 PM

Let me get this right, you want to nerf a mech that's effectively made of paper for its weight class and can't torso twist without gimping its own damage output?

#15 Mcgral18

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Posted 07 June 2015 - 01:36 PM

View PostChuck YeaGurr, on 07 June 2015 - 01:14 PM, said:

I will take the weight loss quirk on the clan gauss over the Dragon ac5 any day. I play mostly clan too.

DPS is pretty meaning less in a game without tanks and healers. It is alpha, speed and maneuverability first with DPS behind that.


Comparing 3 tons weight savings to 32 tons weight savings makes that argument fall apart.
The Dragon gets 4 free isAC5s. 67% cooldown reduction means 33% RoF.

#16 Pjwned

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Posted 07 June 2015 - 01:38 PM

The cooldown quirks need to be hit with a sledgehammer because 50% is ridiculously absurd on any mech. Tone it down to 25% (preferably less) and compensate in other ways and it will be less stupid.

Same goes for the Huginn and Grid Iron and WVR-6R and probably 1 or 2 others I'm forgetting.

#17 Kdogg788

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Posted 07 June 2015 - 01:47 PM

The cries for nerfs have gotten pretty crazy if they're calling for this as well. While I'm not a compulsive Dragon fan the quirks make it a viable heavy choice. To be honest I think the Grid Iron quirks are worse as the gauss rate is off the charts and this mech is a hero.

-k

#18 Narcissistic Martyr

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Posted 07 June 2015 - 01:47 PM

View PostEvan20k, on 07 June 2015 - 01:32 PM, said:

Let me get this right, you want to nerf a mech that's effectively made of paper for its weight class and can't torso twist without gimping its own damage output?


You've forgotten one advantage of dragons, the awesome arm articulation. You can use free look to aim the arms while torso twisting away which minimizes the exposed profile of the RA. However, you're right, dragons are freaking huge (bigger than a timberwolf and more than a few assaults), has easy to target individual hit boxes, a massive CT, and has all its good guns on a single arm.

I would however trade the 50% AC5 bonus for a 20-25% general ballistics bonus or for a +10-20% damage quirk since the dragon doesn't do so well when it has to put in a lot of face time with the enemy.

Edited by Narcissistic Martyr, 07 June 2015 - 01:48 PM.


#19 Herr Vorragend

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Posted 07 June 2015 - 01:48 PM

Oh no, nerf-warriors. Let there be diversity instead of nerfing all down. As long as there aren't 12 1N vs 12 Huggins everything is within normal parameters. 50% is quite okay. If you reduce the cooldown to 25% the mech will start collecting dust again.

#20 Mcgral18

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Posted 07 June 2015 - 01:51 PM

View PostKdogg788, on 07 June 2015 - 01:47 PM, said:

The cries for nerfs have gotten pretty crazy if they're calling for this as well. While I'm not a compulsive Dragon fan the quirks make it a viable heavy choice. To be honest I think the Grid Iron quirks are worse as the gauss rate is off the charts and this mech is a hero.

-k


Gauss has the charge, so the Gauss doesn't fire every 1.32 seconds, but every 2.07s.

As opposed to the under 0.55 of the 2 AC5s.


Give it 20 arm armour and 16 (+10) arm structure and a 33%/50% total cooldown.





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