OK then. Back home, on PC.
Have keyboard and fingers.
MWO as a game, due to HSR / coding, etc, has a speed limit of 172kph.
Past that, things start getting... wierd, and break a bit.
The MASC system appears to increase base max speed by roughly 30%. (Pre Speed-Tweak)
This means that any Mechs with a non-speed tweaked potential max speed of 118 kph, can not have MASC. (Tweaked, that's 130kph max speed).
Meaning any mech that
might go faster than that, cannot be released with MASC, or go over the current limit of 172kph.
So that's your cut off.
This means all existing IS lights apart from the Urbanmech
(97.2) and Panther
(115.7) cannot have MASC variants.
All Clan lights, apart from the Arctic Cheetah
(129.6) feasibly could have MASC variants.
(so long as those variants didn't have a base potential max speed greater than 118kph)
All other existing mechs that weigh 45T or more, apart from the Centurion-D
(126.4), Trebuchet-3C
(126.4) and Ice Ferret
(129.6) could have MASC / MASC variants.
(so long as those variants didn't have a base potential max speed greater than 118kph)
Additionally, the Firemoth goes 162.0 base, so that's doubly out.
It'll go
178.2kph with Speed Tweak,
and 210-216kph with MASC.
The Fleas potential max speed is 137.7 kph, and as it comes with MASC, that means that's out too.
Khobai, on 13 June 2015 - 12:19 PM, said:
Yeah because we really need stalkers with masc going 85kph
NO.
Heh, there's no Stalker with MASC to my knowledge, so no worries there.
We
do appear to be getting the Royal mechs now though, and one of those is an ECM stalker~
A Hamster on a Wheel, on 13 June 2015 - 12:22 PM, said:
Don't forget that Flea variant (FLE-17 from 3050Uu-I). There may not be any desire within PGI to make it happen, but it should be listed for posterity.
Marauder3D, on 13 June 2015 - 03:07 PM, said:
Agreed, Flea is on the list. Perhaps they are concerned with differentiating it from the Locust? Being 20 tons, flightless and fast is a Locust thing. How to make Flea more unique I don't know.
As above, it'll break the game, and it's basically dead to PGI at the moment.
In TT it was a replacement for the Locust, and now we have the Locust.
Dr Hobo, on 13 June 2015 - 03:35 PM, said:
By actually being the size of the direwhales leg? I mean the Locust PB can do like 169something? It would have to be at least that with an XL.
All Locusts can do 169.3.
Tarogato, on 13 June 2015 - 04:46 PM, said:
Flea is locked to a 150 engine rating (151kph, or 179 in short bursts with MASC), it has a smaller profile, and more hardpoints. With PGI's Hardpoint Inflation System™, it would probably have as many hardpoints as Firestarters. It's really quite different from the Locust.
The last Locusts had no inflation.
Mechs get less inflation now than they used to.
Also, the Flea would likely get up to around a 170 engine I think. (Which I think is what you meant?)
As above, 137.7 untweaked, about 151 with tweak, and around 179 with MASC.
It's only
just out too.
If we could get the limit safely up to 180kph, the Locust could go up to a 200 engine limit, then we could have the Flea too ~
Would bring the MASC limit up to 138kph potential speed too.
As to interesting, the lower engine cap and MASC, would
potentially allow a slightly heavier payload, though the standard would still be 7T available (could probably push to 8T comfortably), with only around 4 slots free after armour, XL engine, masc, ES,FF, DHS.
In Timeline
2501 - FLE-4 - 4E (2SL, 1LL, Flamer)
2519 - FLE-14 - 1E - 15T! (1ML)
2523 - FLE-15 - 5E, 2B (2SL, 2ML, 1Flamer, 2MG)
3041 - FLE-17 - 5E (2SL, 2MPL, 1Flamer)
I mean, I'd get them, I'd enjoy them, the FLE-15 especially, with 5SPL and 2MGs would be good fun.
You could probably push for 4MPL on the FLE-4 too.
The FLE-17 would really just be a poor mans LCT-3M (which is currently a poor mans LCT-1E~)
If we could get the FLE-14 though, that'd be something unique, and very different. (Won't happen though)