Three Of The Most Important Skills No One Brags About.
#21
Posted 04 July 2015 - 11:53 AM
#22
Posted 05 July 2015 - 01:29 AM
For example one is good at Assaults. Others dont. One is good at mediums while he's bad at Assaults.
That kind of thing.
Edited by Sarlic, 05 July 2015 - 10:41 AM.
#23
Posted 05 July 2015 - 01:48 AM
some builds (lrms, ssrms) need only the first of these two (but they usually need it more than other builds)
upd
and of course torso twisting
Edited by bad arcade kitty, 05 July 2015 - 01:54 AM.
#24
Posted 05 July 2015 - 07:03 AM
maybe the equation would look like this: (SA+FT)/PA=INF
INF should be a clue as what to do in any circumstance or instance given the variables of a situation. I suppose that would go for MWO as well as real life........good post this is!
#25
Posted 05 July 2015 - 07:27 AM
The scout gets himself dangerously close to the enemy lines, pops a uva, and 3 ad 1/2 half gauss plus a couple of lasers are waiting for the clueless red sqare to run arround the corner into it's demise...
...but, noes. thankfully, mr. random just had to fire a couple or long range missiles from the very maximum range (that's what he paid the module for, duuh) just to let said lurms go into nowhere 7 seconds after the lock broke. Well well, doesn't matter much, thanks to mr. random having about 18 and 1/2 ton of lrm anyways.
conclusion, situational awareness.. always helps.
#26
Posted 05 July 2015 - 07:55 AM
Only mean for patience - does not break front line and does not go solo charging. Always watch for tactical map with one eye.
Edited by Vlad Striker, 05 July 2015 - 07:56 AM.
#27
Posted 05 July 2015 - 08:33 AM
Good guide.
#28
Posted 05 July 2015 - 08:42 AM
Vlad Striker, on 05 July 2015 - 07:55 AM, said:
Only mean for patience - does not break front line and does not go solo charging. Always watch for tactical map with one eye.
You seem to mix up "patience" with "timidity".
Does that "Timidity is not a tactic" thread still exist?
I think clue is to know when to be aggressive and when to be patient because you are at a disadvantage...
#29
Posted 07 July 2015 - 11:44 AM
Patience is also being able to endure the 4MG spider that is on your six long enough to move into view of teammates before trying to return fire.
It isn't shying from battle, it's resisting impulse to make better decisions.
#30
Posted 01 November 2016 - 11:38 AM
Also just an aside but very nice community with very few jerks. Also some folks need to realize you actually need to put a few dollars into the game every so often to keep it going. I'm not saying you need to go out and buy a $200 package, but they do have to pay the bills an spending a few dollars helps keep the game alive.
#31
Posted 04 November 2016 - 01:35 AM
I will just add one more "No guts, no galaxy"
Don't forget to be aggressive when time rise.
#32
Posted 14 November 2016 - 02:00 AM
its not about dieing, Its about wining... you can win and still be dead... making a early move that makes 6 other units of the red team do something stupid, Is a good tactic.... Ive completely blown peoples minds away with wins that should have not been possible because of the firing solution.. believe it or not... being at the bottom of the hill is sometimes better then being on top
and i think something that is the most important part of any battletech, mechwarrior game.. Being able to look at your hostile target and calculating all possible load out configuration then systematically focus firing targets in order of whos going to be able to do more damage vs whos going to be able to take most damage
understanding the weight war, knowing where to be in respective to where the hostile teams weight is...(that comes with assumption of loadout) because when you start making crazy loadouts, you change this variable considerable
"information is ammunition "
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