Narcissistic Martyr, on 16 June 2015 - 02:22 PM, said:
There's the grand dragon which replaced the Dragon in the 3030s which uses an XL360 to hit 6/9 speeds (106 kph in mwo with tweak). Allowing players to make those mechs in game is why PGI set the engine cap at 360. The quickdraw never had an XL engined variant in TT though.
Well, I actually advocate for the Dragon keeping speed, as it was a mech, in lore, meant to control engagement ranges by have an exceptionally large engine for its size. That facet falls right in line. Sadly, although I wouldn't mind getting the Grand Dragon, I don't see us receiving it until they decidedly have a way to fix the issue of the snout, or agree upon a changed and desirable look.
Narcissistic Martyr, on 16 June 2015 - 02:22 PM, said:
Most light omnimechs focus on firepower for dueling in traditional zellbrigen warfare. As such, they play more like medium mechs than lights. If you play them that way, they do just fine. If you play them like a traditional scout without using ECM and cover you won't do so well.
I realize the light omnis we have can get by with a different playstyle, at least somewhat. However, the thing to consider is that the current meta and belief in the game (for good reason) is that speed is the cornerstone of any light being successful. That needs to be squashed, and more variety needs to be put on the field. Look at the current competitive scene and CW drop dechs. Ullers/Kit-Foxes and Pumas/Adders are NOT in those rosters (Ullers only occasionally for ECM and AMS . . . but mostly ECM).
Narcissistic Martyr, on 16 June 2015 - 02:22 PM, said:
120kph mediums are rare. The Treb 3C and the Wolverine 6K are the only 2 that go that fast besides the cicada and both sacrifice a lot to get there. The 110kph ones are more common though (all the 5/8/X 55 tonners. BJ1X, Kintaro, etc). While they're a threat against light mechs, the most they can carry are 2LPL+2ML, 2PPC or 3LL which can leave them at a serious firepower disavantage vs their slower counterpart on the other team. Basically, instead of trading speed for weapons like clan lights they go the other way. Not to mention firestarters, jenners, Adders, and Kitfoxes, can all hit back at least that hard. Hell, panthers and urbies can run 2 PPC, 2LPL, or 3LL and go about that speed and have better hit boxes.
Here's the problem. 110-120kph mediums are supposed to be rare, but in MWO it's not difficult to push that limit. In fact, it's extremely common. Sadly enough, most of the ones pushing it are also all the ones at the top of the tonnage limit for the weight class (every 55 tonner goes up to a 360). They also carry a lot more firepower then you're giving them credit for.
Also, in lore, most of the IS mechs aren't trading firepower for more speed. They're mostly cramming in as much firepower as possible in the fight of the clans (and with each other). There are few exceptions to this. While the Locust eventually reaches speeds of 300kph, the Jenner never changes engine size . . . it only tries to gain more armor and more firepower (however it was always a very fast light mech). The Wolverine only ever tries to gain speed with MASC, devoting all of its spare tonnage to weapons. So why are all of these mechs pushing the engine cap so high for their chassis.
That's why the suggested changes seek to spread that out and get some diversity in there. If you want to go fast, there'd actually be a choice to make, there. It makes it a factor in the flavor of the chassis and spreads the desirable uses around (speed is a desirable factor, and all the "best" mechs by current standards are capable of going faster then they should).
Narcissistic Martyr, on 16 June 2015 - 02:22 PM, said:
Anyways, fast mediums aren't the reason why you don't see many lights. That's mostly because light mechs have the highest learning curve in the game. You screw up once and you die.
That's one reason among many. The reason I give is another one, among many, but it's a BIG one. When someone playing the game sees that they cannot escape a mech that's twice their tonnage, or more, they sit there and go, "Why the heck do I want this thing, again?" and move on to a different weight class.
It kills the role warfare and immersion experiences in some people's minds, as well. Why have a light scout when a medium, with significantly more firepower and armor, runs more than fast enough to get the job done?
Narcissistic Martyr, on 16 June 2015 - 02:22 PM, said:
People don't like getting instagibbed and they don't like not having the big guns.
This is another reason for it. It's also a heck of a lot bigger reason then the learning curve. Most of the more popular and iconic mechs are heavies and assaults. It's another distinct reason for people to migrate towards those weight classes and away from the lights. People want to pilot the mechs they love. For me, it's light mechs (and to show how unbiased I'm being in this, the Firestarter is my favorite mech of all time and my proposed changes would NERF IT!), and I don't have a lot of company in that desire. For other people it's the big stompies in the Heavy and Assault classes that are their favorites.
Although, I'm curious. There were some interesting points and comments in your post, but what was the conclusions you were trying to draw? Was it just the learning curve, or was there more to it? How does it relate to the OP?