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Ceasefire, Counter Attacks, And Other Complaints


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#1 zazz0000

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Posted 20 June 2015 - 10:53 PM

As a long time player coming off of another hiatus, looking for something re-inspire me in MWO, I turned to CW (being the only major new feature introduced since).

On the surface it seemed fun enough. Ignoring the long wait ques and occasional ghost drops, I was enjoying working towards some kind of an imaginary goal of capturing a planet. The progress seemed good, I turned in for the night at 21% captured, happy with the results, only to find the next morning that we're back to square one.

I was explained that after an attack phase, the planet switches control if a side controls 51%+ of the territory, and the attack phase is 7 hours long. Fair enough I thought, waited till a fresh attack phase begun, and started trying to grind the planet. And that's where the feeling of futility set on.

Given the amount of players queuing up, the time from end of one match to the end of the next is almost an hour. Occasionally there were multiple ques on the planet, to some determent, since the other que gave up some territory that we've captured. Then we had 3 back-to-back counter attacks onto one territory, one being a ghost drop. By the end of the attack phase, we had a whopping 7% of the territory. And even that vanished after ceasefire.

TL/DR

W...T...F... Why was ceasefire designed in a way that eliminates all progress made, and why does it happen so frequently, despite the dwindling population? Why are there more counter attacks from the defenders than attacks from the attackers? Furthermore, why are there counter attack ghost drops? In what sense is it even a counter attack?

I see no way we can flip a planet given the population within the faction with this format. At this point it feels like getting invested into CW with an objective is an exercise in futility.

#2 Revis Volek

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Posted 23 June 2015 - 08:59 AM

The reason it is this way now is because the old mechanic favored who ever queued first....and if the attacker kept getting in first you were stuck on a never ending defend cycle and could not get pips back. Now it alrernates so its fair and the defenders have a chance to get a pip back from the attackers. But the GD counters attackers are very, very dumb and a waste of everyones time and a waste of electricity.

IF you GD on a counter attack it should just autowin and put you back in queue...i dont get why we HAVE to spend all that time waiting and then walking out to destroy 3 pcs of **** at the spawn. Ok NOW we won and NOW we must start all over again only to maybe get ANOTHER GD Counter Attack and get nothing done...

But also, one 12 man CANNOT take planets anymore, with the flip flop mechanic and the lack of players in the mode its literally impossible to get 7 pips in 7 hours....we have tried.

I see you are wondering about ceasefire though...its necessary because the changes to the map have to be made. So the server needs time to figure it out and make the changes. You are the first person though i have seen complain that it resets to zero. Thats the game, if you dont get it done before the clock expires then you try again. No progress saved....

#3 LordNothing

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Posted 23 June 2015 - 09:06 AM

i would love to see the ceasefire mechanic replaced with something more workable. at least stagger the updates so that you dont have an hour and a half of daily down time. instead make the update take an hour, but only lock half the planets for 30 minutes so their games can end and their ownership established, then do the other half, then take it down a couple minutes to redraw map (though i doubt it takes that long most of the time is used to wait for the still running games to end redraw is probibly more or less instantaneous). this way you have little or no down time, and i dont have a cease fire in the middle of my prime gaming hours.

Edited by LordNothing, 23 June 2015 - 09:13 AM.






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