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Rewards, Performance And More In Events Like Summer Heat


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#1 PFC Carsten

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Posted 13 June 2015 - 11:18 PM

Dear PGI,

Here's a friendly suggestion on how you could implement a system in order to stagger more valuable prices and reward higher scores than your set threshold. All the necessary mechanics are already in place, you just need to assign a „value“ threshold to each price.

Use the randomizer like a die roll, with higher results unlocking higher tier prizes. Now comes the necessary change: Add the match score to the die roll (i.e. randomizer result), so your chances of getting the cool stuff (not more stuff though) increase, the better you play.

How do you like this?

I hear many people not being very happy that you have to go through all the grind even with very high scoring matches. With this implementation you could reward skilled players and those who really put in everything they got (as well as the random lucky guy) and still keep the grind level high, since the amount of rewards does not change.

Edited by PFC Carsten, 13 June 2015 - 11:20 PM.






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