

New Gauss User Help
#1
Posted 13 June 2015 - 07:07 PM
#2
Posted 13 June 2015 - 07:13 PM
John Stryker, on 13 June 2015 - 07:07 PM, said:
Because the weapon was out-performing literally every other ballistic weapon, at all ranges. So the charge mechanic was added.
Now it's a proper long range weapon, as intended.
To use Gauss right, just hold down the fire button for it. You'll see it's CD bar go green, and when it hits max, you can fire by releasing. If you keep holding down the button, the weapon will not fire, saving you ammo.
It's honestly a very solid weapon, especially at long ranges. You just need to learn how to use it. Another trick to use it, is to assign the Gauss Rifle to all empty weapon groups, since your crosshairs do show when the weapon is fully charged.
When the GR was the best brawling weapon, something was wrong. It's actually supposed to perform poorly at short range (in the Tabletop game, it even had a minimum range). Also, from a fluff perspective, the weapon is supposed to draw massive amounts of energy when firing.
So what PGI needs to do, to properly implement Gauss, is make it so the weapon doesn't explode when it's destroyed while inert.
Edited by IraqiWalker, 13 June 2015 - 07:16 PM.
#3
Posted 13 June 2015 - 07:17 PM
Haha, that is what I get for typing and cooking!!!
Edited by Tarl Cabot, 13 June 2015 - 07:18 PM.
#4
Posted 13 June 2015 - 07:45 PM
#5
Posted 13 June 2015 - 07:54 PM
John Stryker, on 13 June 2015 - 07:45 PM, said:
Yeah, but without the charge, you were outperforming every ballistic weapon at every range, including sub 60 meters. The charge makes the weapon trickier to use at short range. It will take some time. My premier sniping mechs all pack Gauss Rifles. Hell, even at medium ranges the GR is still good.
#6
Posted 13 June 2015 - 11:08 PM
#7
Posted 14 June 2015 - 07:08 AM
#8
Posted 14 June 2015 - 08:52 AM
John Stryker, on 13 June 2015 - 07:07 PM, said:
There's some issues about it, like this trick shot from back in the day. (You'll know when you see it; there's even an instant replay).
Then there's stuff like this.
Gauss rifles canonically are the most powerful precision weapon you can possibly have at the current time period (the AC/20s contrary to some beliefs as represented by 'Rounds' of ammunition when it's cassettes [magazines] of ammo consumed per use; MWO's single shot AC/20 is such a load of....).
Anyway, point and click and things die. A huge issue wasn't just Gauss Rifles, but at one point in time Gauss Rifles coupled with ER PPCs. Ever seen 45 to 80 damage fired pinpoint and reaching its target at 1,000 meters in under 1 second? It was a huge issue, especially when the machines using them could jump up from behind cover (including an invisible wall that they can see through but you can't shoot through; those are very common on these maps) make the shot and disappear before anyone could shoot back.
Poptarting -- To note: I don't normally poptart and this was my first attempt at it. I really sucked at it.
Edited by Koniving, 14 June 2015 - 08:54 AM.
#9
Posted 14 June 2015 - 12:09 PM
DWF-I see you, you die
75 (60) PP FLD Alpha, and when these weapons had their speeds, and no desynch, they were hitting targets at 1200 meters in under a second.
#10
Posted 14 June 2015 - 12:30 PM
#11
Posted 16 June 2015 - 08:02 AM
Edited by K1ttykat, 16 June 2015 - 08:02 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users