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Dragon Rekt's Me In 5 Seconds?


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#1 ShadowStriker

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Posted 11 June 2015 - 08:03 AM

I just went up against a Dragon with 2 U/AC5s... it completely tore me apart. I wonder how it could have done this? I was brawling with it, heady on, with my TimberWolf with my Front Armour pretty much maxed. I ended up killing him, but how tore everything of mine apart in seconds...

Any ideas?

#2 Aethelred Kell

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Posted 11 June 2015 - 08:08 AM

UAC/5's and they didn't jam so he poured a ton of damage into you. End of Story.

#3 Nightmare1

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Posted 11 June 2015 - 08:08 AM

Dragons are glass cannons with huge ballistic quirks. This lets them punt ACs at you at terrifying firing rates. The trade off is that Dragons are also one of the easiet Mechs to CT in the game; you almost don't even have to aim.

Anytime you face a Dragon, you have to kill it quickly. That's not too hard given their lot TTK. What's hard is mitigating the incoming damage as you kill them. The best thing you can do, is avoid fighting them directly. Attack them when they are occupied with your other allies or flank them.

#4 Spike Brave

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Posted 11 June 2015 - 08:24 AM

Keep in mind that he is fighting back as well. Timber wolves aren't magic, indestructible death machines capable of laying low all enemy mechs while walking away without a scratch. You had 15 tons more weight, but he is still a heavy mech at 60 tons. Even a light heavy such as the dragon can do a lot of damage. If you go toe to toe with a heavy mech, you should expect to walk away hurt.

#5 Voivode

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Posted 11 June 2015 - 08:37 AM

View PostSpike Brave, on 11 June 2015 - 08:24 AM, said:

Keep in mind that he is fighting back as well. Timber wolves aren't magic, indestructible death machines capable of laying low all enemy mechs while walking away without a scratch. You had 15 tons more weight, but he is still a heavy mech at 60 tons. Even a light heavy such as the dragon can do a lot of damage. If you go toe to toe with a heavy mech, you should expect to walk away hurt.


This. OMG this. So many [eager] Timberwolf fans in this game who thought piloting a Timberwolf means they shouldn't have to try.

Edited by Marvyn Dodgers, 11 June 2015 - 03:43 PM.
Language


#6 luigi256

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Posted 11 June 2015 - 08:37 AM

Not that it is important or anything but you probably fought a dragon with two regular AC5's, or a dragon with one UAC5 and one AC5, no dragon can hold two UAC5's.

One of the dragons is quirked to shoot out the AC5's every half second or something like that so it's understandable that you would think it is an UAC5. IF it is .5 seconds that means every second the dragon is pumping out 20 points of damage. So that could be one reason that the Dragon messed up your mech really badly.

So who knows how fast the Dragon can fire AC5's with the AC5 quirks?

#7 Mighty Spike

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Posted 11 June 2015 - 08:44 AM

View PostShadowStriker, on 11 June 2015 - 08:03 AM, said:

I just went up against a Dragon with 2 U/AC5s... it completely tore me apart. I wonder how it could have done this? I was brawling with it, heady on, with my TimberWolf with my Front Armour pretty much maxed. I ended up killing him, but how tore everything of mine apart in seconds...

Any ideas?


absolutly no problem i killed an Atlas on River city with my 3UAC Ilya in 4 seconds,, when you have luck and the Uacs dont jam its absolutly posble, cataphract 3D 2xUAC5 4meds / Jagermech DDor Ilya 3uac 5s 3meds not only the dragon can do this, ,every mech who can carry more then 1 UAC, with a bit luck and no jamming,
no Quirk or chassis magic, only luck and no jam, I was putting with the Ilya the 3 UACs on mouse button3 and on mousebbutton4 the 3UACs in chainfire and so im pressed both buttons as the Atlas came around the house corner and i had luck and not a single jam and so the Atlas exploded after 3-4 seconds,that was Daakkaaaa fuun
piloting an clan mech dont means you can stand Directly ,in front of a Dakka mech(no matter C or IS) and survive that,use the speed and agility of the clan mechs, when im piloting an Timby or Crow i do exactly that and so i dont need realy more then 2LPL and 2mERL, to have fun but ok everybody has his own playstyle

Edited by Mighty Spike, 11 June 2015 - 09:01 AM.


#8 Osis

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Posted 11 June 2015 - 09:26 AM

Hail,

The Dragon AC quirks are another annoying as hell move by the developer.

Seyla,

#9 B L O O D W I T C H

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Posted 11 June 2015 - 09:57 AM

problem is that the dakka dragon has about as much dps as a quad ac5 kingcrab, or a direwhale.
It's intended to help no skill IS pilots to at least have a chance against leet clan pilots and their imba clan'mechs. lel..

#10 ShadowStriker

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Posted 11 June 2015 - 10:15 AM

View PostNightmare1, on 11 June 2015 - 08:08 AM, said:

Dragons are glass cannons with huge ballistic quirks. This lets them punt ACs at you at terrifying firing rates. The trade off is that Dragons are also one of the easiet Mechs to CT in the game; you almost don't even have to aim.

Anytime you face a Dragon, you have to kill it quickly. That's not too hard given their lot TTK. What's hard is mitigating the incoming damage as you kill them. The best thing you can do, is avoid fighting them directly. Attack them when they are occupied with your other allies or flank them.


Ah, I see. Never knew this. Thanks for the information.

#11 Mr Hunter

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Posted 11 June 2015 - 10:25 AM

Just let everyone choose quirks to fit their playstyle? what if iwannna use an AC/10 on my dragon no ac 10 specific quirks or what if I want to use the "Grand Dragon" build no ppc quirks.

#12 Nightmare1

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Posted 11 June 2015 - 10:31 AM

View PostShadowStriker, on 11 June 2015 - 10:15 AM, said:


Ah, I see. Never knew this. Thanks for the information.


No problem! Dragons have massive DPS (Damage Per Second), so the faster you can kill them the better.

#13 Voivode

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Posted 11 June 2015 - 10:36 AM

View PostB8hunter, on 11 June 2015 - 10:25 AM, said:

Just let everyone choose quirks to fit their playstyle? what if iwannna use an AC/10 on my dragon no ac 10 specific quirks or what if I want to use the "Grand Dragon" build no ppc quirks.


Hmmm....you mean give each chassis/variant a certain number of "quirk points" and let players assign them as they see fit in true RPG style?

I'd jump in on the public test for this, could be a fun idea.

Edited by Voivode, 11 June 2015 - 10:36 AM.


#14 ShadowStriker

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Posted 11 June 2015 - 10:40 AM

View PostVoivode, on 11 June 2015 - 10:36 AM, said:


Hmmm....you mean give each chassis/variant a certain number of "quirk points" and let players assign them as they see fit in true RPG style?

I'd jump in on the public test for this, could be a fun idea.


Is development slow for this game? Even though I purchased the founders package, I never really played until now.

#15 Nightmare1

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Posted 11 June 2015 - 10:45 AM

View PostShadowStriker, on 11 June 2015 - 10:40 AM, said:


Is development slow for this game? Even though I purchased the founders package, I never really played until now.


Yes, development moves at a snail's pace. :(

#16 Voivode

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Posted 11 June 2015 - 10:46 AM

View PostShadowStriker, on 11 June 2015 - 10:40 AM, said:


Is development slow for this game? Even though I purchased the founders package, I never really played until now.


PGI is a pretty small studio, so development is far below the pace of AAA companies like Blizzard or Activision. They used to be extremely slow when they had IGP as their publisher, but since they parted ways with them a while back they have picked up the pace significantly.

If you expect the content level and quality of a big name studio you'll be disappointed. If you accept the game for what it is, a small studio throwing everything they have at a project that is probably just a little more than they can really handle, then you'll have a good time playing something that is fun but evolves slowly.

Edited by Voivode, 11 June 2015 - 10:47 AM.


#17 Nightmare1

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Posted 11 June 2015 - 10:48 AM

View PostVoivode, on 11 June 2015 - 10:46 AM, said:


PGI is a pretty small studio, so development is far below the pace of AAA companies like Blizzard or Activision. They used to be extremely slow when they had IGP as their publisher, but since they parted ways with them a while back they have picked up the pace significantly.

If you expect the content level and quality of a big name studio you'll be disappointed. If you accept the game for what it is, a small studio throwing everything they have at a project that is probably just a little more than they can really handle, then you'll have a good time playing something that is fun but evolves slowly.


Well said.

#18 Alardus

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Posted 11 June 2015 - 11:22 AM

View PostVoivode, on 11 June 2015 - 08:37 AM, said:


This. OMG this. So many butthurt Timberwolf fans in this game who thought piloting a Timberwolf means they shouldn't have to try.


To be fair, its an IS vs a Clan mech. Clan mechs are supposed to have twice the firepower and slightly more armor. They should be slightly superior to IS mechs 1v1, moreso with a weight advantage.

#19 Aethelred Kell

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Posted 11 June 2015 - 11:31 AM

Yes in the canon that is true, however this game doesn't allow 1300 IS mechs to face only 700 Clan mechs....so the balance had to be shifted in order for equally manned teams to be of equivalent strength. If you wanted Clan mechs to be as superior as they were in books/canon then you would have to drop at a 3:2 numbers disadvantage minimum and that just simply makes no sense to do in a game such as this in its current format.

#20 Alardus

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Posted 11 June 2015 - 11:38 AM

I wonder if taking IS vs clan with rules more true to canon would be something of a challenge that the best players would go for.

It may be the fact for OP that an IS mech actually felt stronger than a Clan mech that caused them to question what happened.

Edited by Alardus, 11 June 2015 - 11:51 AM.






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