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Lower Stance For Timbers, Maddogs And Novas... We Now Know Its Possible.

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#1 Navid A1

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Posted 11 June 2015 - 11:43 AM

If it's done on the EBJ and its perfectly possible and cool (contrary to the opinions of many many white knights)... then...
Posted Image


Then why not timbers, maddogs and novas?

Posted Image

and before anyone says... no... lower stance on mechs with low slung arms has no negative effect on their performace.


Posted Image


Posted Image

Edited by Navid A1, 11 June 2015 - 03:58 PM.


#2 Deathlike

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Posted 11 June 2015 - 11:47 AM

They actually did this with the Jager, except they made it "stand up".

I don't see this being needed for Timberwolves though.

#3 CDLord HHGD

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Posted 11 June 2015 - 11:47 AM

Wut?

I think all the mechs are too big versus the world they are in anyways.... That digital sedan should be the size of my whole foot, not just a big toe....

#4 Flutterguy

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Posted 11 June 2015 - 11:49 AM

View Postcdlord, on 11 June 2015 - 11:47 AM, said:

Wut?

I think all the mechs are too big versus the world they are in anyways.... That digital sedan should be the size of my whole foot, not just a big toe....

That's true. Fighting in the cities weirds me out because of the scaling.

#5 LordBraxton

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Posted 11 June 2015 - 11:49 AM

Yeah.. right...

right after they fix half the IS lineup's drastic scale issues, and the entire medium class...

(hint: they never will)

Edited by LordBraxton, 11 June 2015 - 11:49 AM.


#6 CDLord HHGD

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Posted 11 June 2015 - 11:50 AM

View PostLordBraxton, on 11 June 2015 - 11:49 AM, said:

Yeah.. right...

right after they fix half the IS lineup's drastic scale issues, and the entire medium class...

Don't forget the Catapult.... That thing is way too big. They all are.....

#7 Navid A1

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Posted 11 June 2015 - 11:51 AM

View PostLordBraxton, on 11 June 2015 - 11:49 AM, said:

Yeah.. right...

right after they fix half the IS lineup's drastic scale issues, and the entire medium class...

(hint: they never will)


QFT

#8 Hit the Deck

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Posted 11 June 2015 - 11:53 AM

Why are its arms pointing up?

In other news, it's confirmed metaTM even before release :ph34r:

#9 Navid A1

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Posted 11 June 2015 - 11:59 AM

View PostHit the Deck, on 11 June 2015 - 11:53 AM, said:

Why are its arms pointing up?

In other news, it's confirmed metaTM even before release :ph34r:


Said it before... never speak too soon.
torso angle (yaw / pitch)
torso rate
turn rate
accel/deccel

you think the nerfinator will ignore this.... you have another think coming

Now..
back on track
gimme lower stance on timbies, maddogs and novas...now.

*moves to back of the line.

Edited by Navid A1, 11 June 2015 - 12:00 PM.


#10 Revis Volek

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Posted 11 June 2015 - 11:59 AM

Scaling often has much to do with thing in a FPS game....We have both good and bad here on display in MWO and no one can tell us the rhyme or reason to it is what makes me chuckle.

#11 Juodas Varnas

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Posted 11 June 2015 - 12:01 PM

View PostNavid A1, on 11 June 2015 - 11:59 AM, said:


Said it before... never speak too soon.
torso angle (yaw / pitch)
torso rate
turn rate
accel/deccel

you think the nerfinator will ignore this.... you have another think coming

Now..
back on track
gimme lower stance on timbies, maddogs and novas...now.

*moves to back of the line.

I doubt they'll nerf it. Not until it comes out for c-bills.

Which is a looooooong time away

Edited by Juodas Varnas, 11 June 2015 - 12:01 PM.


#12 Deathlike

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Posted 11 June 2015 - 12:06 PM

For reference, there were posts about the Jagermech change (apparently the BJ got this treatment as well)...

http://mwomercs.com/...ost__p__2596610

#13 Juodas Varnas

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Posted 11 June 2015 - 12:08 PM

View PostDeathlike, on 11 June 2015 - 12:06 PM, said:

For reference, there were posts about the Jagermech change (apparently the BJ got this treatment as well)...

http://mwomercs.com/...ost__p__2596610

Quickdraw definitely needs the same treatment. She also needs to have her legs made to go parallel downward instead of diagonally, like it does now.

#14 Navid A1

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Posted 11 June 2015 - 12:16 PM

Stolen shamelessly from another thread:

Posted Image

#15 Mcgral18

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Posted 11 June 2015 - 12:49 PM

View PostNavid A1, on 11 June 2015 - 12:16 PM, said:

Stolen shamelessly from another thread:

Posted Image

Here's hoping that's a joke...



I have the wrong resolution for this...but hopefully semi accurate:
Posted ImageFirst two are from the video, second two from my mechbay.


It seems to be accurate....that makes me sad.

Edited by Mcgral18, 11 June 2015 - 12:50 PM.


#16 Deathlike

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Posted 11 June 2015 - 12:56 PM

Maddogs certainly need to bend a little.

Of course, it needs actual quirks for the side torsos... even w/o the leg problem, it's just soft and squishy.

#17 Tennex

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Posted 11 June 2015 - 12:58 PM

I think the mad dog could be more squat.
But if you lower the timberwolf, its going to be shorter than the 70 ton cataphract.

View PostLordBraxton, on 11 June 2015 - 11:49 AM, said:

Yeah.. right...

right after they fix half the IS lineup's drastic scale issues, and the entire medium class...

(hint: they never will)


so why do they keep adding problems

Edited by Tennex, 12 June 2015 - 07:11 AM.


#18 Andi Nagasia

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Posted 11 June 2015 - 02:09 PM

I think they need to reinvestigate thats
There is no reason it should be shorter than the Nova it is too short
I think they should redo the animations on how is high it stands
I was fully willing to accept it being a bit shorter than the storm crow
But making it shorter than the Nova I think is a bad decision

#19 Gas Guzzler

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Posted 11 June 2015 - 02:42 PM

View PostNavid A1, on 11 June 2015 - 12:16 PM, said:

Stolen shamelessly from another thread:

Posted Image


In all fairness, the Nova screen shot isn't positioned correctly. Draw a line from the Ebon Jag to the Nova, toe-to-toe, the Nova is higher.

#20 DONTOR

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Posted 11 June 2015 - 02:46 PM

Yes lets buff the TBR it needs it...

On a serious note though the mad Dog is slightly to tall...





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