Between games I started marking damage numbers of the assaults, heavies, mediums, and lights and split it between the losing team and winning team. This was done in the solo queue and all 3 game modes. I skipped over weekend event numbers to avoid any weirdness. Overall I recorded about 1,400 damage scores. Without further ado, here are the average* damage numbers.
Average Damage for a Winning Player by Weight Class
- Lights: 196
- Mediums: 312
- Heavies: 333
- Assaults: 383
There you have it. While I wasn't really surprised by the anemic light damage, I was surprised at how high the other three were. So next time you want to lash out at your team for being the ultimate noobs, consider whether or not you carried your own weight first.
If you're curious, the average damage for a losing player by weight class is
Light: 131.5
Medium: 170
Heavy: 232
Assault: 273
Fun Fact: If you compare average winner and loser damage of each weight class, the medium class had the greatest gulf. Does this mean that your team's medium performance is the most important make or break weight class in the solo queue? Or is it just an anomaly that will eventually even out? I don't know.
* Ok I said average, but technically I calculated median. It's basically the same thing except median is better if you want to cut through outliers on the high or low end.
Edited by Jman5, 12 June 2015 - 02:42 PM.