If i said it once, i'll say it again.. all mechs are support mechs. You support one another and win.
My favorite support mech is my jester, Dual ams+ 3 tons, Bap+range module, dual LL's, and 4 MPL's for when things get up-close and personal. I support my team by targeting from afar with my crazy radar range, while providing AMS, cover and BAP to cancel ECM when it get's close.
The mech is also one of the fastest heavies around, and has JJ's for added mobility. the 2 LL's work great for longer range encounters, but when the going get's close 4MPL's work very well.
As far as KDR goes, it is one of my highest rated mechs.. and also has one of my higher win% as well. I generally run as lance support, helping push with assaults while giving them cover. and often i will lead the charge as my mech also has seismic, so when we come close to rounding a corner i spot a sec, to see if my radar is clear for a hard corner push.
Yes you can build a bad support mech, But you can also build ones that are great for the PUG world.. But like all mechs, you should be able to do some decent damage as well, and even a commando has enough weight for both.
Festus vanGeck, on 01 June 2015 - 07:17 AM, said:
... so I may have accidentally bought a Vindicator. Feeling that it's not armoured enough and doesn't have the "oomph" I'm looking for, I figured I'd try running it as a support mech. I mounted BAP, dual AMS with plenty of ammo, a tag, JJs and some laz0rs on it, and glued myself to the assault lance.
Any thoughts on this?
are you running an XL? that can free up some weight, But, if i were you, i'd pick either Bap, OR tag especially on a lighter mech. In fact even on my heavier ones, out side of select builds that just run hot as heck, i will also pick one or the other. I do have one thunder bolt build, that i run both BAP, with a tag in the single arm slot, and basically use it as a shield arm for the most part, so if i lose a single tag, i don't really mind, and being able to shut down someones ECM at range it is very helpful. The mech already runs hot, and adding the laser just reduces my total DPS in the end, and if i add another heat sink it really doesn't really boost it enough to make it worth loosing that option.
But again as i said, that mech is an exception than a rule for me. I pick one support tool.. ECM or Bap, or the rarer occasion Narc (though honestly i'm still looking for that perfect Narc mech) But i really rather use it on a heavier mech, and mainly for a nice ECM shut down.) Often pugs, will actually target the Narc'd mech.. Just use it one at a time, and re-apply to the same mech if it isn't dead. While saying, target the narc'd mech over voice, and chat as well. If you are playing a support mech in a pug, it is your job to make sure you are supporting int he right places, and making sure you are narc'ing good targets that the pug can take advantage of.
i think you are leaning a little to heavy on the support only side, try balancing it for a much better result.
Perhaps something like this, leaning towards quirks.. it has good speed, and 4 JJ's, keeps the dual AMS+a single tag. It is a hotter running mech, with it's optimum range in the 200-300 area. You could also swap out and go dual PPC's but it runs even hotter but i don't like having no other back up weapon in case a light get's close there is nothing you can do at that point.
http://mwo.smurfy-ne...50629722ff51202
Edited by JC Daxion, 02 June 2015 - 01:44 AM.