The 3M has many similarities to the famous 3L and to those who played Mechwarrior 4 you would remember this quite closely resembling the Raven you get in that game.
Compaired to the 3L they both have the same engine however the Raven 3M replaces the SRM 6 with an LRM 15 (2 tons of ammo), the 2 Medium lasers and 1 TAG with 2 Small lasers and 1 Small pulse, and also losses the ECM for more tons to work with for LRM ammo.
Stock wise, it should look around about like this RVN-3M.
However the bare minimal hardpoints of 3E, 3M, and an AMS is not good enough. (6 hardpoints + AMS), the 3L has the same but with a lower tube count for the side torso as well as having ECM.
Quirks could make this thing peform to the point that people can choose between 3L or 3M. However possibly adding a 2nd missile launcher on the side torso wouldn't be that bad, a slight ballance would be that the first missile launcher has a max of 15 tubes while the second has 10 for the side torso and the arm has 2 tubes max or so and with the hardpoint inflation it would be rather neutral in quirks with just a minor LRM 15 quirk and then generic missile quirks on top.
I can picture this as a unique chassis that can be considered as a fast LRM mobile mech and an IS competitor to the LRM's in the light class. May not be able to mount duel LRM 20's or 15's without having poor speed and armour, however it can mount a single LRM 15 with decent spread and fire rate... or simply boat 3 Streak SRM 2's... what ever floats your boat.
Another inflation idea would simply make it a 2 AMS variant of the raven.
Inflation aside, the stats for the raven would go along the lines of this if it has no inflations and okay quirks:
Raven RVN-3M
- Torso Movement:
- 120 degrees to each side
- 20 degrees up and down - Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down. - Armour: 161
- Weapons & Equipment:
- Left Arm: NARC
- Right Torso: Small Pulse Laser
- Right Arm: 2 Small Lasers - Hardpoints:
- Left Arm: 1 Missile
- Left Torso: 1 Anti Missile System
- Right Torso: 1 Energy
- Right Arm: 2 Energy - Heatsinks: 10 Standard
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 2
- Consumable: 2
- Weapon: 2 - Quirks:
- Additional Structure (LL) +8
- Additional Structure (RL) +8
- Energy range +2.5%
- Small Laser Range +2.5%
- Small Laser Duration -7.5%
- Small Pulse Laser Range +2.5%
- Missile Cooldown -10%
- Missile Spread -5%
- LRM 15 Cooldown -10%
- LRM 15 Spread -5%
- NARC Beacon Range +50
- NARC Beacon Duration + 10
- Hardpoints Inflation possibilities:
- Left Arm: +1 Missile
- Right Torso: +1 Missile. + 1 AMS
- Right Arm: +1 Energy
Reasons:
- +1 Missile (Making it unique as a double missile arm Raven, would be easier then Double missile side torso)
- +1 Missile.(Making it unique as a double missile side torso Raven, however may have model conflictions)
- + 1 AMS (instead of ECM, it has a second AMS. Providing a double AMS raven)
- +1 Energy (Making it unique as a triple energy arm Raven, relatively easy to model)
Mech release date: 3053.
Edit: This is slightly a suggestion to PGI to add this variant, however this is not exactly a new feature or mechanic, just merely a variant of a chassis in game already and some ideas with it. Hence why I didn't post in Feature Suggestion (That and personally I feel that section of the forum is ignored by both players and devs or mods)
Edited by Nightshade24, 15 June 2015 - 06:48 PM.

















