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Raven Rvn-3M

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#1 Nightshade24

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Posted 15 June 2015 - 06:47 PM

Talked about this in a thread about the raven around about 2 years ago, however with the masses of additions to the game recently as well as the timeline slightly extended I would like to see a 4th standard variant of the Raven known as the "3M".

The 3M has many similarities to the famous 3L and to those who played Mechwarrior 4 you would remember this quite closely resembling the Raven you get in that game.

Compaired to the 3L they both have the same engine however the Raven 3M replaces the SRM 6 with an LRM 15 (2 tons of ammo), the 2 Medium lasers and 1 TAG with 2 Small lasers and 1 Small pulse, and also losses the ECM for more tons to work with for LRM ammo.

Stock wise, it should look around about like this RVN-3M.


However the bare minimal hardpoints of 3E, 3M, and an AMS is not good enough. (6 hardpoints + AMS), the 3L has the same but with a lower tube count for the side torso as well as having ECM.

Quirks could make this thing peform to the point that people can choose between 3L or 3M. However possibly adding a 2nd missile launcher on the side torso wouldn't be that bad, a slight ballance would be that the first missile launcher has a max of 15 tubes while the second has 10 for the side torso and the arm has 2 tubes max or so and with the hardpoint inflation it would be rather neutral in quirks with just a minor LRM 15 quirk and then generic missile quirks on top.

I can picture this as a unique chassis that can be considered as a fast LRM mobile mech and an IS competitor to the LRM's in the light class. May not be able to mount duel LRM 20's or 15's without having poor speed and armour, however it can mount a single LRM 15 with decent spread and fire rate... or simply boat 3 Streak SRM 2's... what ever floats your boat.

Another inflation idea would simply make it a 2 AMS variant of the raven.

Inflation aside, the stats for the raven would go along the lines of this if it has no inflations and okay quirks:


Raven RVN-3M
  • Torso Movement:

    - 120 degrees to each side
    - 20 degrees up and down
  • Arm Movement:

    - 0 degrees to each side.
    - 30 degrees up and down.
  • Armour: 161
  • Weapons & Equipment:

    - Left Arm: NARC
    - Right Torso: Small Pulse Laser
    - Right Arm: 2 Small Lasers
  • Hardpoints:

    - Left Arm: 1 Missile
    - Left Torso: 1 Anti Missile System
    - Right Torso: 1 Energy
    - Right Arm: 2 Energy
  • Heatsinks: 10 Standard
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:

    - Mech: 2
    - Consumable: 2
    - Weapon: 2
  • Quirks:

    - Additional Structure (LL) +8
    - Additional Structure (RL) +8
    - Energy range +2.5%
    - Small Laser Range +2.5%
    - Small Laser Duration -7.5%
    - Small Pulse Laser Range +2.5%
    - Missile Cooldown -10%
    - Missile Spread -5%
    - LRM 15 Cooldown -10%
    - LRM 15 Spread -5%
    - NARC Beacon Range +50
    - NARC Beacon Duration + 10
  • Hardpoints Inflation possibilities:

    - Left Arm: +1 Missile
    - Right Torso: +1 Missile. + 1 AMS
    - Right Arm: +1 Energy

    Reasons:
    - +1 Missile (Making it unique as a double missile arm Raven, would be easier then Double missile side torso)
    - +1 Missile.(Making it unique as a double missile side torso Raven, however may have model conflictions)
    - + 1 AMS (instead of ECM, it has a second AMS. Providing a double AMS raven)
    - +1 Energy (Making it unique as a triple energy arm Raven, relatively easy to model)
So yea, Just my suggestion. Doesn't have to be used as an LRM 15 mech however I would like to see at least 1 IS mech with a dedicated LRM quirk (Locust with LRM 5's wasn't the best option...) as well as making it a bit more unique. Raven being a support mech would benifit from this as well as as it's profile. Also this allows an option for those who can't afford the hero but doesn't want one of the already present ravens in one of there three. I know quite a few people dislike the 2X and 4X, the 3M will provide a substitute to those who do not like the 2X or 4X.




Mech release date: 3053.


Edit: This is slightly a suggestion to PGI to add this variant, however this is not exactly a new feature or mechanic, just merely a variant of a chassis in game already and some ideas with it. Hence why I didn't post in Feature Suggestion (That and personally I feel that section of the forum is ignored by both players and devs or mods)

Edited by Nightshade24, 15 June 2015 - 06:48 PM.


#2 Alistair Winter

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Posted 15 June 2015 - 07:05 PM

I'd like to see another Raven variant, but... I'd prefer to see one with either ECM or jump jets, or both. But leaving that aside, I think you have to start by looking at the current stage of the game and deciding what kind of holes are left to fill. What can the RVN-3M do that no other light mechs can do?

The way MWO is played right now, Inner Sphere LRM light mechs with big launchers simply won't be able to carry their weight. They need a big engine to stay away from danger since most of their armament is useless below 180 meters. But having a big engine and a big LRM launcher leaves precious little room for anything else.

One solution would be to give 3 or 4 missile hardpoints and a quirk that reduces minimum range for LRMs to 90 meters. That would at least bring something new to the game. You could play it as a 3ML + 3xLRM5 missile boat. But then again, LRMs are really heavy for a light mech. With BAP, you'd run out of ammo pretty fast. Without BAP, you'd be useless in many situations.

Another idea would be to give it a lower engine cap (e.g. 275) and give it a +5kph speed tweak, like the Summoner. This would compensate for the fact that it needs to carry a lot of gear to be effective.

#3 Nightshade24

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Posted 15 June 2015 - 07:47 PM

View PostAlistair Winter, on 15 June 2015 - 07:05 PM, said:

I'd like to see another Raven variant, but... I'd prefer to see one with either ECM or jump jets, or both. But leaving that aside, I think you have to start by looking at the current stage of the game and deciding what kind of holes are left to fill. What can the RVN-3M do that no other light mechs can do?

The way MWO is played right now, Inner Sphere LRM light mechs with big launchers simply won't be able to carry their weight. They need a big engine to stay away from danger since most of their armament is useless below 180 meters. But having a big engine and a big LRM launcher leaves precious little room for anything else.

One solution would be to give 3 or 4 missile hardpoints and a quirk that reduces minimum range for LRMs to 90 meters. That would at least bring something new to the game. You could play it as a 3ML + 3xLRM5 missile boat. But then again, LRMs are really heavy for a light mech. With BAP, you'd run out of ammo pretty fast. Without BAP, you'd be useless in many situations.

Another idea would be to give it a lower engine cap (e.g. 275) and give it a +5kph speed tweak, like the Summoner. This would compensate for the fact that it needs to carry a lot of gear to be effective.

There are none in timeline for either Jumpjets or ECM in the next 10 years.
Closest we got is...

Raven 4L...
Double heatsinks, 2 ER medium lasers, 1 SRM 6, 1 ECM, Stealth armour and standard structure.
(early 3060's)

Raven 3X...
Ignoring the fact this thing failed miserably due to tripple strength myomer. However the later refit of the 3X got Bloodhound Active probe, Angel ECM, MRM 20, and Apollo FCS (instead of Artemis)... This variant is 3070's...

ETC...
However there is one that's in time line that can fit... however...

Raven RVN-1X
It has an EW system and if speed cap is reflected slightly on engine size, this thing will be the slowest raven.
Ofc pgi can do a "Raven 1XP" however the biggest problem is This thing doesn't have it's armament put down on sarna or any sources I try to find it on and it will be obsolete to the 3L unless very drastic quirks occur and I am sick and tired of 50% quirks...

Also I should mention nearly no raven has JJ... only 1 is the 4X and our mythical Huginn.

Raven 5X can be an ECM option if it wasn't the fact it's a 3123 era mech with Angel ECM, an MML-5, and a TSEMP... (note: this is the "Raven mk II".)



The Raven 3M will do a more 'heavier' LRM missile build for the IS while maintaining a NARC and NARC quirks if people want to use those hit and run tactics of NARCING and running.

Things like the oxide jenner can do 4 LRM 5's while the Raven 3L can do a larger LRM 15 and punch at the enemy more harder while having back up weapons.

Using the RVN-3L pretending to be the RVN-3M for the past few matches most of my games ranged from 300-400 Damage while my highest being 437 damage. Drop the narc for an LRM 5, drop the ECM as 3M has no ECM (I only had the ECM in one game, but even then I had so much ammo to play with... 3 ton's is a lot for an IS LRM 15 boat).

ie: RVN-3M?
This has enough ammo that it rivals some IS LRM mechs at heavy or assault for ammo and still faster then most mediums including most clan mediums.

This bugger has a TAG now by sacrificng close range firepower but to compensate for the lack of NARC and also has an LRM 5 to the LRM 15, allowing it to have a simular Firepower to some IS medium LRM boats.


Keep in mind, if I got around the 300-400 damage margine with nothing but a 7.5% quirk for energy weapons like small lasers and small pulse and a 7.5% for a generic missile quirk. I think the 3M can do quite well... oh and the 3L has a 10 salvo max for the ST, I am throwing 10's and 5's at the enemy in volleys.

It still has decent speed and cruises along the same speed as the Panther and (max engine) urbie and is faster then the adder and kitfox.



And 2 small laser and 1 small pulse isn't that bad at close range, you can punch holes in enemies that you can't out run if you got aim. And you can remove the NARC on my first build for an SRM 2 or 4 or even a 6. That would pack quite a punch for a medium mech or a NARC to the lighter fellas...
I do not see much of a problem with this perky lil fella.





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