I'll begin...
Here's my first map idea..
EDIT: Posted a scribble of the idea:
http://s297.photobuc...0Point.jpg.html
Map name - Cameron Point.
Map Size - A1-A10, J1-J10 (Or biggest possible size)
Game Mode - CW Invasion - Attack / Defend / Counter Attack
Graphic Packs - Buildings from River City, terrain and water from Emerald Taiga
Description - This map is a coastal approach to a fortified military base. The base sits atop a high mountain / hill, with a sprawling city on the shoreline around it. It is completely surrounded by high walls. It is backed by mountainous terrain on one side, high, sheer cliffs that fall into a deep sea on the other. The base can be entered through three gates. ALPHA gate is accsessed via the main road that leads through the center of town. The town has many tall buildings that provide cover for approaching attackers. BETA gate sits on the opposite side of alpha, in the mountaineous region, and connects to a back road that winds up the mountain and into the complex. GAMMA gate is built-in into the sheer cliffside and is accsessed through the deep water. It leads to a cave complex under the main base, and climbs up into the complex above.
The base is heavily fortified, with two turrets around each gate, and three more protecting each generator. The outer base wall has mech-sized platforms so that mechs could shoot over the walls, but only one at a time, and there would be only several such platforms, so not all mechs could do that. The rest could not see the invading force from the high walls that surround the complex. The base complex itself houses military hangars, mech bays, tech labs and an air field with planes and dropships sitting parked on the runway. (use dropship and airstrike plane models) The center of the complex houses the orbital cannon, located on the highest point of the whole map. The o-gens are located in the facilities below the main complex, close to the sea-gate, near the air field strip, and in a patch of rockface away from the city. The base also has empty mechs standing parked in a military formation.
The Defending force starts in the main fortified complex. The invading force starts far far away in the open water, with the city and a minimum of 1000 meters deep of open water between it and the base wall. (Water depth deep enough to near-submerge a raven)
Like Vitric Forge, this map would favor the defending force, but unlike that map, there would be a potencial for dog-fighting in the lower city, as well as providing an accsess point that would be diffiicult to defend - the Sea gate. It would be very hard to shoot into mechs that hug the walls.
There.. Now go play PGI. :-)
Tarogato, on 16 June 2015 - 05:28 AM, said:
Way ahead of you, mate.
Nice.. you actually posted before I could! Keep up the good work, but please, provide a description as I did..
Edited by Vellron2005, 17 June 2015 - 03:46 AM.