Jump to content

River City Night Map Collision Issue


65 replies to this topic

#61 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 17 June 2015 - 08:08 PM

View PostZelthar the mecha wizard, on 17 June 2015 - 04:57 PM, said:

Quick! Someone find a game crashing bug on Terra Therma!



We could just add some Lamp posts.

:D

#62 SnagaDance

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,860 posts
  • LocationThe Netherlands

Posted 18 June 2015 - 01:47 AM

"I'm telling you officer, I only had two beers. And there I was, just walking my mech on the road, when suddenly this lamp post jumps in front of my mech and wrecks it!!"

#63 Ryokens leap

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,180 posts
  • LocationEdmonton, Alberta, Canada

Posted 18 June 2015 - 08:39 AM

Might as well pull Mining Collective as well. I disco multiple times per match guaranteed and others on both teams disco as well. I know this issue was declared resolved many months ago but it is definitely not. It's not my machine or connection, I do not disco on any other maps. It's a shame because Mining Collective is a fun, tactical map, and one of the better maps in rotation.

#64 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 18 June 2015 - 09:43 AM

View PostTarogato, on 16 June 2015 - 01:39 PM, said:

Dang, there goes my map with the highest winrate. =P

Mine too, and by a wide margin.

#65 ThatGuy539

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 372 posts
  • LocationEdmonton, Alberta

Posted 18 June 2015 - 10:15 AM

View Postjaxjace, on 17 June 2015 - 04:16 PM, said:

omfg the vitric


Played it some more last night, and had a better time of it. But then I also changed my mechs to longer ranged stuff, so there wasn't as much need to be maneuvering like crazy.

Can add a new pet peeve....some of the narrow paths. There are a few spots where guys get jammed up when the dude in the front stops, or if that same person is peeking and shooting. Had an instance last night where the whole team is running down one of those corridors close to the right gate (from the attackers perspective), when the guy in front ran into some resistance and stopped. It was a huge traffic jam like I've never seen. I had trouble even turning around. Would have been the ultimate Arty for the enemy if they knew.

But then that's the life when running with uncoordinated PUGs. :P The map can be annoying, but I guess it's just more challenging. Taking a bit more skill, and coordination. No dam map is going to beat me. >:-)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users