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Would The Executioner Be Op If It Had 90 Degree Twist?


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#21 Quicksilver Aberration

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Posted 17 June 2015 - 01:26 AM

View PostAlistair Winter, on 16 June 2015 - 11:49 PM, said:

The 100 ton King Crab has more torso twist than the 45 ton Blackjacks, for crying out loud. What's going on?

Honestly they need to go ahead an unnerf the mobility for some of the IS mechs. Power creep and quirks changed the environment such that those nerfs aren't even necessary (except some of the Stalkers).

Not to mention the Doomcrow and its torso twist radius buff that still boggles my mind as to why it exists.....

#22 Alistair Winter

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Posted 17 June 2015 - 01:29 AM

View PostWM Quicksilver, on 17 June 2015 - 01:26 AM, said:

Honestly they need to go ahead an unnerf the mobility for some of the IS mechs. Power creep and quirks changed the environment such that those nerfs aren't even necessary (except some of the Stalkers).

Not to mention the Doomcrow and its torso twist radius buff that still boggles my mind as to why it exists.....

Well, I agree that the Victor should have greater mobility, because it's an 80 ton assault mech. 5 tons heavier than the TBR, but handles like a bus with a flat tire by comparison. The Highlander... well, it's one of the biggest mechs in the game. I'd be fine with it being sluggish, if it wasn't for the fact that its one redeeming feature, the jump jets, are a complete waste. If Mk I jump jets were globally buffed in MWO, and Highlander got some of the JJ quirks planned for the Summoner, we'd be getting somewhere.

And don't get me started on the Doomcrow.

#23 Mcgral18

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Posted 17 June 2015 - 01:39 AM

View PostWM Quicksilver, on 17 June 2015 - 01:26 AM, said:

Honestly they need to go ahead an unnerf the mobility for some of the IS mechs. Power creep and quirks changed the environment such that those nerfs aren't even necessary (except some of the Stalkers).

Not to mention the Doomcrow and its torso twist radius buff that still boggles my mind as to why it exists.....


As a matter of fact...the Crow doesn't even have a torso radius buff, it has 156 degrees without quirks.

Although, I noticed today the B-RT also has a twist speed boost of 5% (due to having no weapons).

If you go arms and head only, you can get a 30% twist speed bonus. That's greater than the MASC boost of 25%...if the Shadowcat doesn't get quirks of its own, it will STILL be less agile than the Crow after doubled basics and MASC combined.


Also, that makes the Crow twist faster than some Myth Lynx builds...so much for Light Clams...until the Cheater comes.

#24 Quicksilver Aberration

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Posted 17 June 2015 - 03:23 AM

View PostMcgral18, on 17 June 2015 - 01:39 AM, said:


As a matter of fact...the Crow doesn't even have a torso radius buff, it has 156 degrees without quirks.

Although, I noticed today the B-RT also has a twist speed boost of 5% (due to having no weapons).

If you go arms and head only, you can get a 30% twist speed bonus. That's greater than the MASC boost of 25%...if the Shadowcat doesn't get quirks of its own, it will STILL be less agile than the Crow after doubled basics and MASC combined.


Also, that makes the Crow twist faster than some Myth Lynx builds...so much for Light Clams...until the Cheater comes.

And people wonder why it is considered the true medium mech, it is all because it handles like a light with the firepower that almost matches a heavy (great hitboxes and clan tech aside). Though the Wolverine is perhaps the medium I prefer because of quirks, but that is just it, if it weren't for powerful quirks it would not be a competition.

While I do think the Doomcrow needs to be taken down a peg (instead of the bad laser nerfs), I'm starting to believe all other mediums and lights just need their maneuverability buffed to match/surpass the thing.

Edited by WM Quicksilver, 17 June 2015 - 03:23 AM.


#25 LordBraxton

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Posted 17 June 2015 - 04:26 AM

View PostMystere, on 16 June 2015 - 05:42 PM, said:

I place all blame on the decades-long anti-Clan Crusade for the sorry state of the game.


This is rubbish, why blame community members for PGI's inability to balance?! Before quirks, clans had MASSIVE advantages over the IS! If you think otherwise I doubt I could even communicate with you. I think where we all agree... is that after quirks, balance has been even more of a chaotic mess. That was PGI's move. I wanted 12v10 instead. ON TOPIC: I think the Exec could use a little more agility and a smaller CT.

#26 Bishop Steiner

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Posted 17 June 2015 - 04:38 AM

View PostAresye Kerensky, on 16 June 2015 - 11:45 PM, said:

Who the f*** cares about arm actuators anyway when your arm weapons are going to slam into the terrain every god dang time?!

stop using brawlers as snipers, and you experience that a lot less?

#27 Bishop Steiner

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Posted 17 June 2015 - 04:43 AM

View PostWM Quicksilver, on 17 June 2015 - 03:23 AM, said:

And people wonder why it is considered the true medium mech, it is all because it handles like a light with the firepower that almost matches a heavy (great hitboxes and clan tech aside). Though the Wolverine is perhaps the medium I prefer because of quirks, but that is just it, if it weren't for powerful quirks it would not be a competition.

While I do think the Doomcrow needs to be taken down a peg (instead of the bad laser nerfs), I'm starting to believe all other mediums and lights just need their maneuverability buffed to match/surpass the thing.

It's just killing me that now, on IS mechs, you look for the Quirks first, actual physical traits of the mech, seconds. Designwise, the ShadowHawk still outstrips every other IS Medium.... but because of that fact has laughable quirks for the most part, while other mechs, like the WVR (which was not bad to begin with) are insanely overquirked.....because PGI considers popularity as the major criterion for deciding what get's quirked.

#28 operatorZ

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Posted 17 June 2015 - 07:25 AM

View PostYeonne Greene, on 16 June 2015 - 10:27 PM, said:

Battlemaster and Blackjack pilots everywhere shed not one single tear for the EBJ and its plight.



Without any insult....read the title again. :)

#29 Y E O N N E

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Posted 17 June 2015 - 07:34 AM

View PostoperatorZ, on 17 June 2015 - 07:25 AM, said:



Without any insult....read the title again. :)


Yeah, I posted it way past my bedtime. Thoughts were in the right place, fingers had plans of their own. :lol:

#30 Summon3r

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Posted 17 June 2015 - 07:37 AM

thank god i refunded my wave III, 70 degrees really? lol... plus the CT issues.......

#31 Almond Brown

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Posted 17 June 2015 - 11:12 AM

View PostMister D, on 16 June 2015 - 05:55 PM, said:

Doing it wrong then.

Its an assault, it should follow the same limitations of any other.
They were probably going off TT data and just following what was there.

Btw. lowers and hand.
http://mwo.smurfy-ne...9deba422fbf41e7

But honestly what did you expect from yet another assault setup for Ferro instead of Endo steel?
Every clan mech so far setup for Ferro only, has been the underdog from day 1.


Or for those who just have to have Both Hands... ;)

Look Ma, Both Hands!

#32 Monkey Lover

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Posted 17 June 2015 - 11:26 AM

Might have something to do with the 25% turn rate bonus when using masc.

#33 Saint Scarlett Johan

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Posted 17 June 2015 - 11:59 AM

View PostAlistair Winter, on 16 June 2015 - 11:49 PM, said:

It's not that the Executioner has less torso twist than it needs to have. It's just that other assault mechs and heavy mechs have a lot more torso twist than they need. :ph34r:

The 100 ton King Crab has more torso twist than the 45 ton Blackjacks, for crying out loud. What's going on?


I've honestly thought Heavies and Assaults as a whole are too agile. And then the whole engine rating determining the turn speed and torso twist speed is a bit off.

But then we've got consistency issues across the board with the BLR-1G having the same torso twist as a Whale or Stalker while being considerably inferior. Then you have the Highlanders that are essentially just a 90ton Atlas.

And on the flipside you have the Warhawk that has better agility that almost all IS Assaults and even a few Heavies while massively outgunning them. And of course the King Krab is ridiculous too.

#34 SgtMagor

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Posted 17 June 2015 - 12:12 PM

View PostBishop Steiner, on 17 June 2015 - 04:43 AM, said:

It's just killing me that now, on IS mechs, you look for the Quirks first, actual physical traits of the mech, seconds.  Designwise, the ShadowHawk still outstrips every other IS Medium.... but because of that fact has laughable quirks for the most part, while other mechs, like the WVR (which was not bad to begin with) are insanely overquirked.....because PGI considers popularity as the major criterion for deciding what get's quirked.

haven't been actively playing for a few months, I feel so lost when you have so many quirks for so many different mechs it just seems overwhelming to me. Anyway, always thought the Shawk was the best medium around, but I preferred my (P) Wolverine because the Shawk felt klunky, and awkward, and now they added a bunch of quirks to the Wolverine hmm...

#35 Mcgral18

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Posted 17 June 2015 - 12:20 PM

View PostMonkey Lover, on 17 June 2015 - 11:26 AM, said:

Might have something to do with the 25% turn rate bonus when using masc.



As opposed to the 15%-30% the Crow will ALWAYS get due to quirks...while the SHC may not even get quirks...so it gets to twist slower than the Crow, while moving 9 Kph faster? I don't imagine it will get 156 degrees of twist either...

I've misread; it's +5 degrees, not speed. So it has a 162 degrees of torso twist (which also doesn't make sense...6+5=11, not 12). So, 25 twist speed boost at all times, same as MASC for 7.5 seconds.


Every Crab also gets a 25% bonus from quirks. Can't mount as high an engine, of course. This Crab which also has a 120 degree twist arc, to the 84 of the Glad.

Edited by Mcgral18, 17 June 2015 - 12:27 PM.


#36 Deathlike

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Posted 23 June 2015 - 05:40 PM

View PostBishop Steiner, on 16 June 2015 - 05:07 PM, said:

Really? Had seen several posts to the contrary. I don't have one, so can only go by what others post.


There's always smurfy.

Although, something probably broke recently @ smurfy's when equipping weapons that normally would remove/disable actuators.

Still, it's the most accurate.

I don't really get why it will be stuck @ 10 degree arm articulation unless you get the missile arm (and that's going to result in a truly suboptimal build).

It's not even properly following arm actuator rules of any sort (like the Dire Wolf or Warhawk), so it's kinda arbitrary in many ways (includes the Kitfox-S's right arm).

Executioner needs 10 more degrees of torso twist at least. I don't even know why they preemptively overnerfed it a bit.

Edited by Deathlike, 23 June 2015 - 05:40 PM.






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