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Bug: Ebj Invalid Loadout.


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#1 Kiiyor

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Posted 16 June 2015 - 11:52 PM

All was fine, until I tried to switch the order of my consumables. I had a UAV and Arty strike installed, and flipped them to correspond to the keys I normally used.

The red 'invalid loadout' icon appeared after that.

Attempting to strip the mech is fruitless:

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As I get this when I try to save after stripping the mech:

Posted Image

Then when I mechlab the mech again, a wild fairytale loadout appears!

Posted Image

Clicking on the loadout warning icon, after trying to strip again:

Posted Image

HOLY BAJILLION ERRORS BATMAN.

I'm fairly certain it was module swapping that caused it, as it's happened once or twice to other mechs in the past, but I don't want to try and reproduce it here as it'll take another mech off the field.

Selecting different mechs didn't help, but restarting the client seemed to resolve it.





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