

Uac-5 Jam Rate Higher On Ebj?
#1
Posted 18 June 2015 - 06:42 AM
My EBJ has UAC-5 and it seems to jam if you look at it wrong.
I have had it jam pulling the trigger/mouse button just ONCE.
UACs shouldn't jam ever if you don't double tap.
Anyone else notice this and if so how can this be fixed??
#2
Posted 18 June 2015 - 06:43 AM
#3
Posted 18 June 2015 - 06:45 AM

#5
Posted 18 June 2015 - 06:48 AM
#6
Posted 18 June 2015 - 06:51 AM
#7
Posted 18 June 2015 - 06:53 AM
Which means, they jam all the damn time, just when you need it most

#8
Posted 18 June 2015 - 06:59 AM
Mister D, on 18 June 2015 - 06:53 AM, said:
Which means, they jam all the damn time, just when you need it most

Yeah, I think the few specialized UAC mechs out there with the reduced jam percentage have kind of spoiled me. The Enforcer 5P especially. It's surprisingly fun for a limited dakka boat.
That said, I've had lots of luck with a 2xUAC10, 4xERSL build. It carries a nice punch at short to medium ranges, and can use the left arm as a big shield. Fairly heat efficient too.
#9
Posted 18 June 2015 - 07:41 AM
#10
Posted 18 June 2015 - 10:19 AM
Though I've found that about pairs of UAC weapons. Once you go to the 3rd though I find they don't sync up their jams as much.
#11
Posted 18 June 2015 - 10:31 AM
#12
Posted 18 June 2015 - 10:35 AM
Guys with some tech skills pull open the objects files and see if it has any negative quirks. I'm at work so I can't do any of this.
#13
Posted 18 June 2015 - 12:06 PM
#14
Posted 18 June 2015 - 12:07 PM
CrushLibs, on 18 June 2015 - 06:42 AM, said:
UACs shouldn't jam ever if you don't double tap.
Anyone else notice this and if so how can this be fixed??
This has been happening to me on a ENF I bought the other day; as my first UAC5 mech, I didn't know if that was intended. My guess is that jamming is broken at the moment.
#15
Posted 18 June 2015 - 02:20 PM
#16
Posted 18 June 2015 - 02:25 PM
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