The GaussFather, on 17 June 2015 - 03:15 AM, said:
P.S.
Maybe consider a few fixes to ease the disappointment:
- Shorten the arms and put the first mounts on the SIDE of the arms.
- Allow us to remove some of the useless extra Jump Jets to free up some space and tonnage
- Get rid of the fixed double heat sink in the RT that stops us from putting a UAC20 or LBX20 in there
- Switch ferrous fiber to endo-steel or just add endo-steel so it can carry some heavy weapons
- Make MASC something you can remove in the mechlab
Forgot about that one... still 1 out of 4 isn't fantastic... and without ECM the Hellbringer woudn't be near as impressive or useful. Maybe get the Hellbringer designer to buff the Executioner

1: would most likely ruin the mechs looks and will make it no different then a direwolf or warhawk. The ability to put weapons on the sides should be left for a later on overhaul on different clan components.
This like removing more actuators from a direwolf*
1 to make it higher mounted or the mad dog C
*2...
Things like putting ballistics on a direwolf*
1 in different locations or the mist lynx*
3.
Things like having symetrical or not symmetrical arms on the timberwolf, Ebon jaguar, Kitfox, Summoner, etc.
etc...
*1

(Direwolf widowmaker only?)
_CCG_Counterstrike.jpg/150px-Daishi_B_(Dire_Wolf)_CCG_Counterstrike.jpg)
(notice the direwolf B having 4 UAC 4's in the high mount where the missile launcher used to be)
*2

(C arms only)
*3
_CCG_Limited.jpg/147px-Koshi_Prime_(Mist_Lynx)_CCG_Limited.jpg.png)
(LRM's only, quirk bonus to make it high arc)
I do hope there will be a time for things like this happening. Quirks will need to be changed for each one...
Ie higher mount less flexible arms will have maybe a cooldown penalty, minor velocity quirk, and slower arm movement speed.
higher mounted ballistics can be only for things that are not gauss on the direwolf, However it will reduce fire rate maybe or slightly increase jam chance (or no jam chance quirk as torsoes lower down get it instead)
The thing is they need to get clan quirks right first done with first and find a way to make skins more modular.
The reason weapons are undersling are for lore related reasons and majority of the players are much more happier about htat instead of min maxing meta cheese. The ability to make things higher and such should be added to make clans feel more unique and able to be modular and such, however should come with penalties... kinda like timberwolf A side torso
2) This is the only assault mech that isn't barely not a heavy that can jump over a rock and them some. I have seen people properly pop tarting in this thing and many people question if they made assault mech jumpjets better. I think this is far from useless and I quite enjoy the JJ.
3) What stops you from putting the LBX 20 or UAC 20 in the arm instead?
4) you expect them to break lore just for this thing to be more of a meta mech AND THEN on top of that buff it so it can do things like your question for point 3? Nope... please no.
5) leave this till we see how IS MASC is handled. but I like the idea it's hardwired for most omnis in MW: O.
removable MASC should be reserved for Battlemechs for clans ie IIC's.
Heres my ideas for fixes:
I) Fix the CT size, heard it's gonna be fixed tomorrow but will point this out now
II) UAC jam chance quirks for the variant with the UAC 20
III) ER PPC quirk would be appreciated on the same variant, and minor energy quirks for the prime as well.
IV) increase leg structure and reduce fall damage by 5% as this mech was made to take a bit of a fall a little bit...
V) Put the C in game.
VI ) Omnipod set bonuses support the stock builds strongly.
VII) Add a mimic of the G variant, it's out of our timeline but replacing streak LRM 15 for a LRM 15 and the watchdog system for normal BAP and ECM could make this thing very unique, a M + E arm, ECM hardpoint, etc.
VIII)
Vlad Ward used an
Executioner with twin
Gauss Rifles, two
Large Lasers and four
Medium Pulse Lasers should be the hero mech.
Adds a ballsitic arm to the other side and 6 energy all over the place. That way you can mount your lil duel UAC 20 build that you want so bad.
This is some ideas which will require waiting a little bit after awhile to see how this things settles.
you are judging this mech most likely without mastery. We knew from the start this was not gonna be a meta mech. it focuses to heavily on things not weapons, which makes it unique. clan mechs push the boundries and makes things unique and cool and stuff. IS mechs should take example. Woud like to see some IS lights forced down to 110 to 140 kph instead of having nearly all over them 150 kph+. (I can say this confidently as I own all IS light mechs in game and love every one of them but I also own every clan one and they are very intersting!)
If you do not want MASC, jumpjets, etc. then just use the gargoyle mate or wait for the kodiak...