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Crit Damage On Weapons


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#1 Last Of The Brunnen-G

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Posted 17 June 2015 - 04:19 AM

Hi,

I am wondering, why my weapons can't get critted until I lose my armor on the specific body part. For exanple, when a laser hits my ac10 directly there is no armor thats protecting the tip of my weapon. Therefor my weapon should get damaged.

As I understood so far you can protect your weapons with filling up the free slots in the body part. What about calculating the hitted slot with all slots including the empty ones. Or just calculating what part was hit with real physics. It makes no sense that a weapon in a big torso is easer to hit if it is the only item in this torso.

Edited by MasterBurte, 17 June 2015 - 04:30 AM.


#2 MeiSooHaityu

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Posted 17 June 2015 - 04:29 AM

View PostMasterBurte, on 17 June 2015 - 04:19 AM, said:

Hi,

I am wondering, why my weapons can't get critted until I lose my armor on the specific body part. For exanple, when a laser hits my ac10 directly there is no armor thats protecting the tip of my weapon. Therefor my weapon should get damaged.


Well, for one thing, that's how it works. That's why you have armor in the first place (to protect a mech's internals). If armor didn't protect anything, the game might as well go with just hit points...ugh... No, armor as internals protection is the best way to go and it follows TT and all other MechWarrior games.

As for your A/C10 example. Yes, a barrel is exposed, but a barrel isn't fragile. It is a thick hardened material that, if hit, can get pitted and damaged, but it just needs to point a projectile. Even if part of the end of thr barrel was destroyed, it might just hurt accuracy more than anything.

The real inner workings of the cannon are in the core of a torso or arm. The mechanics of that A/C10 (loading and firing mechanisms) are what really causes the weapon to function. If that part of the weapon is hit, the weapon can't load ammo or can't fire (hence a critical hit effectively destroyed the weapon).

That is why armor is important, it keeps that important mechanical bit protected from fire and keeps the weapon operating.

#3 LordBraxton

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Posted 17 June 2015 - 04:31 AM

Short answer; it's based on a board game, and we use abstracted hit locations instead of detailed dynamic damage models like Warthunder or something.

#4 Last Of The Brunnen-G

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Posted 17 June 2015 - 04:34 AM

View PostMeiSooHaityu, on 17 June 2015 - 04:29 AM, said:


Well, for one thing, that's how it works. That's why you have armor in the first place (to protect a mech's internals). If armor didn't protect anything, the game might as well go with just hit points...ugh... No, armor as internals protection is the best way to go and it follows TT and all other MechWarrior games.

As for your A/C10 example. Yes, a barrel is exposed, but a barrel isn't fragile. It is a thick hardened material that, if hit, can get pitted and damaged, but it just needs to point a projectile. Even if part of the end of thr barrel was destroyed, it might just hurt accuracy more than anything.

The real inner workings of the cannon are in the core of a torso or arm. The mechanics of that A/C10 (loading and firing mechanisms) are what really causes the weapon to function. If that part of the weapon is hit, the weapon can't load ammo or can't fire (hence a critical hit effectively destroyed the weapon).

That is why armor is important, it keeps that important mechanical bit protected from fire and keeps the weapon operating.


Ok but what happens when you hit my exposed tip of the erll with an ac5?
I can't believe that this doesn't crit the laser...

#5 LordBraxton

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Posted 17 June 2015 - 04:36 AM

View PostMasterBurte, on 17 June 2015 - 04:34 AM, said:

Ok but what happens when you hit my exposed tip of the erll with an ac5?
I can't believe that this doesn't crit the laser...


server can't handle it. too many projectiles to have more than the hitboxes we have now. Hit-reg already sucks, adding specific crit locations would double that or worse.

#6 MeiSooHaityu

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Posted 17 June 2015 - 04:53 AM

View PostMasterBurte, on 17 June 2015 - 04:34 AM, said:


Ok but what happens when you hit my exposed tip of the erll with an ac5?
I can't believe that this doesn't crit the laser...


Why would it have to? Because of the lenses? The lenses is probably a thicker shaped version of the cockpit material (transparent armor and not really glass). I could see the laser lense holding up enough after a couple direct hits.

Plus, look at the small size of the lenses, how likely would it be that it would get hit multiple times in a row. Again, the actual workings of that laser (the real components) are inside the arm or torso.

Look, I'm not saying this is perfect, but I'm saying this is all plausible enough to suspend disbelief. Besides, this is science fiction and a game after all (we have giant walking robots for Pete sake), we can let some stuff slide.





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