Yeah, despite some decisions I disagree with - IS CW dropdeck back down to 240 and using negative weapon quirks instead of hotbox and agility changes to balance the TBR and SCR - I want to say thanks to PGI. You all have been doing more stuff in the last two months than in the prior four, five, or six. You have addressed real issues like the Taiga O-gen without much warning or fuss; this is fine as long as stuff does get done and bugs get fixed. I never expected updated solo queue maps, nor destructible doodads.
There are bugs still, but they seem to be being worked on. There have actually been some hitbox changes recently, which I find to be a good sign. And yet at the same time there are mech packs being released and designed for upcoming release.
My point boils down to the fact that development pace has not only increased, but work has been done on things that really needed work, like some of the PUG maps. At the same time the development scope has become deeper and wider at the same time. That's good news, and shows that PGI can apparently perform dev work on more than one thing at once (there was consternation that MWO was being abandoned when the space game was announced).
Cheers guys and girls, keep it up! There's a reason I've gone hog wild with spending cash on this game - it is to play new mechs sure, but if the game was not heading in a positive direction you would not have gotten a cent from me. I pay because I want to support the game, support the devs when they are doing good stuff, and since I have expendable income I can also help subsidize development for the players who choose to play entirely for free.
I'm looking forward to the future for this game.
Edited by grendeldog, 17 June 2015 - 10:54 AM.