Jump to content

First Clan Champion 'Mech Build Competition


317 replies to this topic

#221 ChewBaka

    Member

  • PipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 264 posts

Posted 18 June 2015 - 06:23 PM

I'm not going to post a build, but I am going to post a suggestion.

Seems a lot of people don't quite get the idea of what a (c) mech is supposed to be in MWO. Despite it being a so-called 'Champion', its more of a rookie mech for newbies to try out. As such, you shouldn't be posting meta builds like with gauss or having too many weapons. All (c) mechs should always be designed with KISS in mind. That's 'Keep It Simple Stupid'.

Remember -- this is a mech that can potentially be used as a filler during PUG CW. Is this build something you want to see a rookie beside you using? Think about that before you post a design.

As such, I would also like to suggest that PGI ignore the most voted mech if it turns out to be a meta-build. Use your discretion and pick out an easier mech to drive.

#222 Rodo

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 31 posts

Posted 18 June 2015 - 06:34 PM

My Hero *.*

TBR-PRIME HERO

Posted Image

#223 XxXAbsolutZeroXxX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 2,056 posts

Posted 18 June 2015 - 06:34 PM

If I remember right, trial mechs are aimed at new players in mind. They should be built to cater to that demographic, the subset of gamers who have zero experience or knowledge of the mechwarrior franchise or the battletech universe?

If the above is true.

1. It might be said PPC's are not a new player friendly weapon. If you're building a trial timberwolf for a new player, you wouldn't include PPC's or a weapon type that requires experience and acquired skill to use effectively.

2. It might also be said, gauss rifles are not a new player friendly weapon. Likewise with PPC's above.

3. If the build requires ammo, it should have enough for a minimum of 20 full alphas. Builds that have 2 x LRM20 and 400 LRM ammo* are good for 10 alphas. Builds that utilize AC10's, AC10's or UAC5's with sufficient ammo to fire a weapon a maximum of 10 times aren't forgiving enough for new players who aren't lilkely to have good e-trigger discipline.

4. Builds with low heat efficiency, a small number of heat sinks, or low sustained DPS. Builds that require chain firing, heat management or some degree of experience or skill are not new player friendly.

One might say builds which include PPC's, gauss rifles, experience or special skills to use effectively might immediately be disqualified.

Edited by I Zeratul I, 18 June 2015 - 06:37 PM.


#224 CarterMY

    Rookie

  • Rage
  • Rage
  • 3 posts

Posted 18 June 2015 - 06:43 PM

http://mwo.smurfy-ne...d3962461be1c260

TBR-PRIME

1 U-AC20 X5TONS AMMO
1 U-AC2 X1TON AMMO
5 SMALL LASERS
3 CLAN DOUBLE HEAT SINKS

Great Brawler, Great Armor Cracking, and fun to play build that does a healthy ammount of damage with good heat eff.

#225 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 18 June 2015 - 06:49 PM

View PostI Zeratul I, on 18 June 2015 - 06:34 PM, said:

If I remember right, trial mechs are aimed at new players in mind. They should be built to cater to that demographic, the subset of gamers who have zero experience or knowledge of the mechwarrior franchise or the battletech universe?

If the above is true.

1. It might be said PPC's are not a new player friendly weapon. If you're building a trial timberwolf for a new player, you wouldn't include PPC's or a weapon type that requires experience and acquired skill to use effectively.

2. It might also be said, gauss rifles are not a new player friendly weapon. Likewise with PPC's above.

3. If the build requires ammo, it should have enough for a minimum of 20 full alphas. Builds that have 2 x LRM20 and 400 LRM ammo* are good for 10 alphas. Builds that utilize AC10's, AC10's or UAC5's with sufficient ammo to fire a weapon a maximum of 10 times aren't forgiving enough for new players who aren't lilkely to have good e-trigger discipline.

4. Builds with low heat efficiency, a small number of heat sinks, or low sustained DPS. Builds that require chain firing, heat management or some degree of experience or skill are not new player friendly.

One might say builds which include PPC's, gauss rifles, experience or special skills to use effectively might immediately be disqualified.

it should be also noted the fact that people want to try out different weapons, so things like PPC's should be present in some trails and such

#226 MHMarques

    Rookie

  • Bad Company
  • 9 posts
  • LocationBelo Horizonte

Posted 18 June 2015 - 07:02 PM

The Mad SplashCat
TBR- Prime/S

BUILD:
- http://mwo.smurfy-ne...6bd70ea258ddf12

Posted Image


Edited by MHMarques, 19 June 2015 - 05:11 AM.


#227 XxXAbsolutZeroXxX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Stryker
  • The Stryker
  • 2,056 posts

Posted 18 June 2015 - 07:21 PM

View PostNightshade24, on 18 June 2015 - 06:49 PM, said:

it should be also noted the fact that people want to try out different weapons, so things like PPC's should be present in some trails and such


Let's say you're a new player who has no mechs of their own and can only use trial builds.

You'll want to grind c-bills to buy mechs, equipment, modules, arty strikes, UAV's and whatever else.

A timberwolf is one of the best mechs to grind in. Its one of the most forgiving mechs, one of the easiest to use effectively and will probably rank amongst the top earner mechs for anyone who uses one.

With PPC's or gauss equipped on a trial timberwolf, suddenly its no longer a great mech for new players to grind c-bills. It won't be until they learn to use those weapons effectively.

In short weapons with high learning curves on trial mechs new players will use to grind c-bills = bad idea.

Gauss/PPC's would be better suited on fringe trial mechs people won't use to grind.

#228 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 18 June 2015 - 07:31 PM

TBR-S

1 JJ
1 Targeting Comp 1
1 Active Probe
3 C-Streak-SRM 6
4 C-ERMLs
4.5 tons of ammo
22 DHS

Why it's a good mech:
4 ERMLs give the mech reasonable range and firepower in the arms without too many energy penalties, while the 18 Streak SRMs provide a large punch, making the mech effective against both lights and heavier mechs. No heat scale to deal with and 22 DHS keeps it cool, while 4.5 tons of ammo keeps the SRMs well fed. Active probe counters ECM and gives info faster, while the TC also helps give info faster and provide other benefits to the ERMLs.

It's a built that has a fairly easy learning curve, but isn't just a simple push button mech either.

#229 Lunatic_Asylum

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 600 posts

Posted 18 June 2015 - 07:43 PM

http://mwo.smurfy-ne...ab1caa18b1ec909

Medium-range brawler for NARCs and some long-range support fire.

#230 Hellion Kell

    Member

  • Pip
  • Ace Of Spades
  • 14 posts

Posted 18 June 2015 - 07:53 PM

http://mwo.smurfy-ne...2e3c79a7f1afe0d

this is how i play my timby

#231 Keyman1848

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 35 posts

Posted 18 June 2015 - 08:38 PM

http://mwo.smurfy-ne...82a529fd7f28e6a

This build is a blend of the Prime, S, and D variants.

#232 PercivaL92

    Rookie

  • The Solitary
  • The Solitary
  • 1 posts

Posted 18 June 2015 - 08:43 PM

TBR-S

Simple, but powerful.

#233 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 June 2015 - 08:54 PM

TBR-D

This is a play on the pretty straight forward brawl build on the Timberwolf.

I usually run the build on the Timberwolf-Prime (with the ineffective 1B CT), but the S would be a good alternative candidate, and 1 Hoverjet is pretty bad in the current state of the game.


While the CT won't have convergence with the arms, 3E (3 CERMEDs) on the arms is enough to fire with for a bit, while the primary focus is getting into brawling range with its speed and primarily dumping 4 ASRM6s on the targets despite the ghost heat.

The ammo is not optimally placed so it is upon you to dump as much ammo first on your targets before relying on the lasers. The lasers are mainly used for being useful before getting into SRM range.

It is what it is.

#234 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 18 June 2015 - 10:05 PM

View PostI Zeratul I, on 18 June 2015 - 07:21 PM, said:


Let's say you're a new player who has no mechs of their own and can only use trial builds.

You'll want to grind c-bills to buy mechs, equipment, modules, arty strikes, UAV's and whatever else.

A timberwolf is one of the best mechs to grind in. Its one of the most forgiving mechs, one of the easiest to use effectively and will probably rank amongst the top earner mechs for anyone who uses one.

With PPC's or gauss equipped on a trial timberwolf, suddenly its no longer a great mech for new players to grind c-bills. It won't be until they learn to use those weapons effectively.

In short weapons with high learning curves on trial mechs new players will use to grind c-bills = bad idea.

Gauss/PPC's would be better suited on fringe trial mechs people won't use to grind.


So you would rather put an ER PPC on a low mounted arm on a summoner instead? =l
You think that'll provide the same experience?

Also the main thing of trails isn't grinding c-bills. It's also to experiment and explore with other weapons, systems, etc.
If they have not a single clue what to get and every single clan trial has large pulse and er mediums. Then they will waste money on systems they have no idea what to do or how to use... ie putting 4 flamers, 3 streak 4's and a LRM 20+ Artemis and a single machine gun...

They realised 1 mg isn't good enough, they realised the single lrm 20 for that build is to much work and awkwardness, they learned flamers should not be used in those methods. they learned a single machine gun does nothing, etc.

Then early bad tastes make them stay away from those weapons like the plague.

The thing I liked about trails when I first started was the viarity and seeing how some mechs peform differently then others, even if they are the same role or use the same weapon system.

#235 ShadowCatGambit

    Rookie

  • The DeathRain
  • The DeathRain
  • 3 posts

Posted 18 June 2015 - 10:57 PM

http://mwo.smurfy-ne...e4a1e68b97e66a3

The Inner Sphere name suits this varient, as it may look like an "injured" cat seeking vengeance.

It was designed to excel at wolf pack strategics, and to be an "early" design of the mech.... (and to work well with the Shadow Cat). I figured there must be a reason why the Inner Sphere named it so similar.

Thanks.

#236 tammo

    Rookie

  • 4 posts

Posted 18 June 2015 - 11:52 PM

Posted Image

TBR-LCD

I had a lot of fun with this mech.
Without having to manage a lot of different weapons
you have more brain-cycles available for tactics and situational awarenes.

I have set the mouse buttons to fire 2 right or 2 left Large Pulse Lasers,
so your doing 26 damage with each arm,
with 1000m range.

Edited by tammo, 19 June 2015 - 11:17 AM.


#237 Funkin Disher

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 590 posts
  • LocationPPC Apocalypse Bunker, Sydney

Posted 18 June 2015 - 11:56 PM

http://mwo.smurfy-ne...d6050050d4941a1

1x UAC/10 w/ 2.5 tons ammo
1x UAC/5 w/ 2.5 tons ammo
2x SRM4 w/ 1 ton ammo
2x CERML
TC 1

Engages at multiple ranges but better than average at mid-short
Dependable with low heat
Varied payload allows for multiple approaches and playstyles, as well as familiarization with multiple weapons
Can learn the basics of shielding with the left side
ACs are forgiving and allow practice leading targets
Can alpha close targets for good wallops and chain fire or burst fire for DPS in less favorable positions

#238 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 19 June 2015 - 12:16 AM

I would also discourage from off-handed looking asymetric builds.. simply not visually atractive.

#239 Kopflos

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 14 posts

Posted 19 June 2015 - 12:17 AM

http://mwo.smurfy-ne...b701a0bc790bf59

2 LRM15 to support with 4 tons of ammo and a active probe
1 UAC 10 with 3 tons of ammo to make the enemy blind
5 er-small laser to finish em.

Edited by Kopflos, 19 June 2015 - 12:27 AM.


#240 fuguzawaz

    Member

  • PipPip
  • Star Colonel V
  • Star Colonel V
  • 38 posts

Posted 19 June 2015 - 12:52 AM

http://mwo.smurfy-ne...216365f5e97d093

This is what I use. Its not exactly the meta, though it does the same alpha and has the same heat. The beam duration on the ERlarges is a bit harsh with the standard chassis quirks, so it might be nice to have a champion that made clan ERlarges more worth it.

I like it because it offers range variety, and with advanced zoom module and med pulse range extender, its pretty mean. Just my 2 cents.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users