

First Clan Champion 'Mech Build Competition
#281
Posted 21 June 2015 - 04:30 AM
A Timber wolf C variant with a Gauss Rifle mounted in the left arm w/ 3 tons of ammo, 2x er larges for long to medium range combat, both arms having lower arm actuators to help with aiming. The mech has two srm four launchers both feeding of one ton of ammo. This makes room for ams with one ton of ammo for missile protection in case ecm isn't around. The range of weapons allow for a decent heat curve, which won't punish new players.
#282
Posted 21 June 2015 - 04:57 AM
2x UAC10 and 4x ERSL
http://mwo.smurfy-ne...5157e14cab64c1e
#283
Posted 21 June 2015 - 05:29 AM
#284
Posted 21 June 2015 - 05:46 AM
2x C-LPL (R & L arms)
1x C-Ultra AC/5 (LT) w/1 ton ammo
2x C-SRM/6 (R & L Torsos) w/4 tons ammo
17 C-DHS
Edit: Formatting
Edited by BanditFly, 21 June 2015 - 05:47 AM.
#285
Posted 21 June 2015 - 07:23 AM
TBR-S (CT), 2x C-LRM-15, 1x C-LPL, 4x C-ER-SML, 1080x C-LRM Ammo, TC-MK1, CAP, +4x C-DHS
The C-LRM-15's with 1080 Ammo are for LRM-Boating, the C-LPL for peeking/sniping, the 4x C-ER-SML for close combat. The CT-JJ for easy move, TC for faster targeting, CAP against ECM.. (And for new playes, to see how many different "things" can be build in a Mech

PS: I'm sure, when new players see the pictures from the Timber Wolfs, they think first something like: "Oh.. Nice big rocket launchers and many lasers in the arms..".. They should become just exactly that..
PS2: And for God sake... they shouldn't overheat for just one Alpha!
Edited by Sky Hawk, 21 June 2015 - 07:37 AM.
#286
Posted 21 June 2015 - 07:35 AM
This one works really well and still has the classic TBR look. It runs a little hot, but anyone with more than 10 games can handle.
#288
Posted 21 June 2015 - 11:46 AM
L Arm
IS Ultra 5 (2 tons ammo)
R Arm
IS Ultra 5 (2 tons ammo)
L Torso
1 ER Med Laser
2 SRM 2s ( 1 ton ammo)
R Torso
1 ER Med Laser
2 SRM 2s (.5 Tons ammo)
R Arm
1 IS Ultra 5 (2 tons ammo)
(This is on a no jump-jet Timderwolf I would have done it on Smurfy, but the mech does not have dual ballistics for each arm, I figured it could be stuck to the IS ultra 5s to go with the story, with a negative heat quirk due to the jury rig nature of this build and would fit better with a Hero Mech that makes sense to me as the Clans had a shortage of supplies and had to make due with what they had. The warrior made it and restored supply lines and brought his clan honor and glory, in a heated battle against an entire lance of enemy mechs.
Edited by Apollo 42, 21 June 2015 - 11:57 AM.
#289
Posted 21 June 2015 - 12:19 PM
Nightshade24, on 20 June 2015 - 10:31 PM, said:
Read up on the Bounty Hunter, very interesting read!
#291
Posted 21 June 2015 - 03:34 PM
TBR-PRIME
- 18 DHS
- 3xERML, 2xLRM-10, UAC/10
- Plenty of ammo
- Weapons on both sides to prevent any 'well now what' moments.
- Can easily be run 2-group (Lasers+AC and LRMs) or 3-group (Lasers, AC, LRM).
- When not firing the LRMs, 25-second overheat time helps new players manage to not shut down constantly.
- Only four energy hardpoints, so not hit too bad by recent heat/duration antiquirk hammer.
- Functional at all ranges.
- Comparable range profile on AC and Lasers for ease of 'can I hit it'.
#293
Posted 21 June 2015 - 04:57 PM
This was my Konfig in the Classic Battletech
Edited by Kenneth Osis, 21 June 2015 - 05:07 PM.
#294
Posted 21 June 2015 - 09:59 PM
1 uac20
4 mpl
Nearly constant fire from the MPL grouped two each arm and torso and punch with the UAC20 as necessary. No problems with overheating as long as you dont alpha all the time and easy 750-900 dmg.
Edited by MonkeyButler, 22 June 2015 - 11:03 PM.
#295
Posted 22 June 2015 - 12:06 AM
A versatile support-Timby with the ability to somewhat brawl when the 36 shots of LRM's are depleted. The arm-mounted dual Large Pulselasers are fast enough to keep harrasing lights away while also being able to support the dual LRM15's at range. A TAG provides the ability to target ECM mechs, but could easily be replaced with a Medium ER-laser or Small Pulselaser as a last-resort weapon. Finally a AMS helps the mech and the nearby teammates to withstand enemy missile barrages. All weaponssystems are supported my a MK-1 Targeting Computer for faster target acquisition and lock-ons.
Edited by Radbane, 22 June 2015 - 05:58 AM.
#296
Posted 22 June 2015 - 08:53 AM
Quickdraw Crobat, on 21 June 2015 - 03:34 PM, said:
TBR-PRIME
- 18 DHS
- 3xERML, 2xLRM-10, UAC/10
- Plenty of ammo
- Weapons on both sides to prevent any 'well now what' moments.
- Can easily be run 2-group (Lasers+AC and LRMs) or 3-group (Lasers, AC, LRM).
- When not firing the LRMs, 25-second overheat time helps new players manage to not shut down constantly.
- Only four energy hardpoints, so not hit too bad by recent heat/duration antiquirk hammer.
- Functional at all ranges.
- Comparable range profile on AC and Lasers for ease of 'can I hit it'.
Thats a nasty build
#297
Posted 22 June 2015 - 01:11 PM
Kael 17, on 17 June 2015 - 06:14 PM, said:
The first mech they choose is the one they just got finished hammering with a scaling energy penalty despite that its cannon configurations are overwhelmingly energy-intensive loads.
Here is another energy-intensive design. I call it: "Nerf Bat"
http://mwo.smurfy-ne...75e95810b238679
1 Lg Pulse
4 Med Pulse
Target Comp Mk I
16 tot heat sinks
2 Jump Jets
I don't give you a like for your build, but for your overwhelmingly true statement about PGI's practices. It sums up my thought exactly. Good to see I'm not the only one still pissed about the nerfing.
#298
Posted 22 June 2015 - 02:14 PM
Timber Prime Build - Pulse Laser Vomit
Very cool, lots of damage, good range, Good Armor, CLAP and Targeting Computer 3. Perfect CW 'Mech - I don't worry when I see Sulphurous Rift with this one.
#299
Posted 22 June 2015 - 03:22 PM
Your TBR has Long-Toms guns,
an aerotech hangar and transforms into a dropship?
You would still have zero chance of winning
if you have posted that build two hours or later after the anouncement.
Because no one will read 16 pages of Mech builds before voting.
Thats why all the winners are on page 1.
#300
Posted 22 June 2015 - 04:09 PM
so i present one of my first dakka wolves: http://mwo.smurfy-ne...047af51af56ed5c
with
- C-ULTRA AC/5 x2 @3 tons ~90 salvos
- C-SRM 6 x2 @2tons ~16 salvos
- C-ER MED LASER x4
nearly max armor @ 440 points (of 462)
teaches heat management well, not fully ammo dependent, and formidable in a brawl @18.77 dmg/s for 12 seconds elited, SRMS make for a strong finishing blow.
has all range capability, while not sacrificing itself to a "generalist" playstyle.
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