MeiSooHaityu, on 18 June 2015 - 03:27 AM, said:
Now MechWarrior 2 for the PlayStation, THAT was an arcade game.
The people who ported the PC simulator version to the PSX were like...
"Console players are idiots that can't possibly understand the complexity of a PC game. Let's take out the Mechbay. Oh! And console players need power-ups, let's put power ups in the game just scattered without rhyme or reason in game on the ground.. We will make them spinning icons that auto reload weapons or repair all damage. Yea, that's simple enough for a console player."
Ugh! I hated how they dumbed down MW2 for the PlayStation.
They dumbed it down for the PlayStation because the console couldn't handle the amount of code required to run the PC version, so they added in the powerups and such instead of JUST neutering the hell out of it

Remember, the OLD consoles didn't have the cpu/gpu power of PCs at the time, so most PC to console ports were rather...ugh.
I've love a feature where you set the FoV independently for each Mech and the game remembers it, because some Mechs have wider cockpits and others have narrower cockpits, so a set FoV doesn't always look good. But at least we can now set the FoV INGAME instead of having to manually set it in the user.cfg.
And the Clan cockpits look great to me, they are set up to be spartan and very basic, as any real war machine should be. IS cockpits are the ones that were all cluttered up and messy, as some of them have literally hundreds of years of make shift on the fly repairs in them just to keep the things running. And working screens would be awesome, but as pointed out, the hit to FPS for most people would be too much to accept. Keep in mind, we've got a lot of the playerbase who do NOT break 30fps with the game set on low as it is. Not everyone runs decent systems and gets 60+fps all the time like some of us do.
Hell, we can't have DX12 because CryTek kills DX9 totally with their DX12 upgrade, and we have too many in the playerbase who run on DX9 and a 32bit OS. More eye candy and immersion tools would be awesome, but it would literally make the game unplayabe for a lot of people.