Jump to content

I'm Really Loving The Cockpits Now!

Cockpit

38 replies to this topic

#21 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 18 June 2015 - 06:32 AM

View PostPaigan, on 18 June 2015 - 04:58 AM, said:

Not having played an IS mech in a long time, I'm amazed by how futuristic they look.

Clan cockpits in comparison look like some 1950ies old-crap-bomber cockpit
(and that's exactely where they got their inspiration from, see the recent VLOG. Imho one of the greatest points of incompetence in cockpit design. If you read this, cockpit-design-lady, yes, I mean you)

THIS is how clan cockpits would, should, could if not HAVE to look (with clearer forward view, of course):


It's my understanding that while more technologically advanced, clan mech are also streamlined to maximum and stripped of anything not essential(even paint) and that is essentialy what they are now. Your screenshot is a mess of useless panel afaik. Unless it's been explicitly stated otherwise in novels, technologically advanced don't equal more gadjet and less visibility, just that whatever you do is better at everything, less heat, better sensors etc.

#22 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 18 June 2015 - 06:35 AM

View PostMeiSooHaityu, on 18 June 2015 - 03:27 AM, said:

Now MechWarrior 2 for the PlayStation, THAT was an arcade game.

The people who ported the PC simulator version to the PSX were like...

"Console players are idiots that can't possibly understand the complexity of a PC game. Let's take out the Mechbay. Oh! And console players need power-ups, let's put power ups in the game just scattered without rhyme or reason in game on the ground.. We will make them spinning icons that auto reload weapons or repair all damage. Yea, that's simple enough for a console player."

Ugh! I hated how they dumbed down MW2 for the PlayStation.


They dumbed it down for the PlayStation because the console couldn't handle the amount of code required to run the PC version, so they added in the powerups and such instead of JUST neutering the hell out of it :) Remember, the OLD consoles didn't have the cpu/gpu power of PCs at the time, so most PC to console ports were rather...ugh.

I've love a feature where you set the FoV independently for each Mech and the game remembers it, because some Mechs have wider cockpits and others have narrower cockpits, so a set FoV doesn't always look good. But at least we can now set the FoV INGAME instead of having to manually set it in the user.cfg.

And the Clan cockpits look great to me, they are set up to be spartan and very basic, as any real war machine should be. IS cockpits are the ones that were all cluttered up and messy, as some of them have literally hundreds of years of make shift on the fly repairs in them just to keep the things running. And working screens would be awesome, but as pointed out, the hit to FPS for most people would be too much to accept. Keep in mind, we've got a lot of the playerbase who do NOT break 30fps with the game set on low as it is. Not everyone runs decent systems and gets 60+fps all the time like some of us do.
Hell, we can't have DX12 because CryTek kills DX9 totally with their DX12 upgrade, and we have too many in the playerbase who run on DX9 and a 32bit OS. More eye candy and immersion tools would be awesome, but it would literally make the game unplayabe for a lot of people.

#23 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 18 June 2015 - 06:47 AM

View PostKristov Kerensky, on 18 June 2015 - 06:35 AM, said:


They dumbed it down for the PlayStation because the console couldn't handle the amount of code required to run the PC version, so they added in the powerups and such instead of JUST neutering the hell out of it :) Remember, the OLD consoles didn't have the cpu/gpu power of PCs at the time, so most PC to console ports were rather...ugh.


Well, hardware limitations are only limitations when you are trying to make a quick cash grab port really.

Maybe hardware limitations prevented things like the Mechlab and caused the maps to be shorter, but not Power-Ups, that is clearly a console player compromise.

Still, when you see a game like Gran Turismo 2 on the PlayStation with all the unique tracks and over 200 cars that are fully customizable, I tend to think a true PC port was possible. Granted MW2 hit much earlier in the PSX life cycle than Gran Turismo 2 (or even GT1), but if they actually put effort into it, they could have done it.

I think the perceived console vs PC player preferences is what really drove a lot of the design decisions in the PSX version (and cost too).

#24 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 18 June 2015 - 06:58 AM

View PostPaigan, on 18 June 2015 - 04:58 AM, said:

Not having played an IS mech in a long time, I'm amazed by how futuristic they look.
Clan cockpits in comparison look like some 1950ies old-crap-bomber cockpit
(and that's exactely where they got their inspiration from, see the recent VLOG. Imho one of the greatest points of incompetence in cockpit design. If you read this, cockpit-design-lady, yes, I mean you)
THIS is how clan cockpits would, should, could if not HAVE to look (with clearer forward view, of course):

Oh, that's a nice screenshot! Yeah, I was expecting something more sci-fi too. But apparently, it fits lore that the Clan cockpits are more simple and functional.

View PostMadMaxMKII, on 18 June 2015 - 05:10 AM, said:

would u make a picture of a shadowhawks cockpit pls? just if u own one.

Sure thing! That's a good one.


Posted Image

#25 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 18 June 2015 - 07:11 AM

Now imagine that on a triple scren resolution.
Granted the sides of the screen are distorted it still looks amazing.

EBJ
Posted Image

TBR
Posted Image

Edited by KiraOnime, 18 June 2015 - 07:18 AM.


#26 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 18 June 2015 - 07:17 AM

I tried an 80 fov when the slider came in and I immediately went back to default. I felt like I was trying to play through a spyglass without the magnification.

#27 Mar-X-maN

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 298 posts
  • LocationGermany

Posted 18 June 2015 - 07:20 AM

Thanks guys for this awesome information. I m gonna set my FOV to 80 too now if I can fin d that slider. Finally I can get to experience the cockpit too. I had it fixed probably because of the Hotas or something.

#28 NeoCodex

    Member

  • PipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 799 posts

Posted 18 June 2015 - 07:28 AM

View PostAlistair Winter, on 18 June 2015 - 12:32 AM, said:

Ever since I changed the FOV from 60 to 80 degrees


Seriously? I've been playing on 82-85 since the first week I started playing it.. I tried decreasing to 70 now that we have the slider and it's nauseatingly unplayable for me, but.. 60?! You're saying you've been playing on 60 ALL this time?!

Edited by NeoCodex, 18 June 2015 - 07:29 AM.


#29 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 18 June 2015 - 07:37 AM

Does aiming in general feel different when you change perspective? Does it take getting used to, is it harder to hit tagets?

#30 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 18 June 2015 - 07:42 AM

View PostMeiSooHaityu, on 18 June 2015 - 06:47 AM, said:

Well, hardware limitations are only limitations when you are trying to make a quick cash grab port really.

Maybe hardware limitations prevented things like the Mechlab and caused the maps to be shorter, but not Power-Ups, that is clearly a console player compromise.

Still, when you see a game like Gran Turismo 2 on the PlayStation with all the unique tracks and over 200 cars that are fully customizable, I tend to think a true PC port was possible. Granted MW2 hit much earlier in the PSX life cycle than Gran Turismo 2 (or even GT1), but if they actually put effort into it, they could have done it.

I think the perceived console vs PC player preferences is what really drove a lot of the design decisions in the PSX version (and cost too).


That was part of the equation, since at the time of the MW2 console port, consoles WERE a 'KIDS' platform, adults used computers, so they did the powerups. Other parts of it were just the limitations of the console hardware, it wasn't a PC after all, limited memory, limited storage, really limits you with a game like MW2.

Now, today's consoles, better than many of the computers being used by the MWO playerbase when it comes to hardware!

#31 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 18 June 2015 - 09:28 AM

View PostNeoCodex, on 18 June 2015 - 07:28 AM, said:

Seriously? I've been playing on 82-85 since the first week I started playing it.. I tried decreasing to 70 now that we have the slider and it's nauseatingly unplayable for me, but.. 60?! You're saying you've been playing on 60 ALL this time?!

Yeah, I always felt that it was a bit like cheating to adjust the .cfg file when it was something not every player knew about. I didn't want the unfair advantage, as silly and ill-informed as that may sound.

And it's kind of like seismic sensor. When you finally equip it, you're like "Oh, how did I live without this? This is such a huge advantage!" But when you play without seismic, you don't really think about it.

View PostDONTOR, on 18 June 2015 - 07:37 AM, said:

Does aiming in general feel different when you change perspective? Does it take getting used to, is it harder to hit tagets?

The only thing that takes getting used to is the peephole thing and how the side view is really distorted. But this effect disappears when you zoom in. It doesn't bother me too much, but I did find anything above 80 degrees to be completely nauseating on a single monitor.

#32 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 18 June 2015 - 09:41 AM

I kept the FoV stock for almost the entire time I played the game. I only changed it in the User.cfg file maybe 3 months ago. Go figure it becomes an in game option not long after lol.

Even now I have it set to 80 I think. I'd have to check again.

#33 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 18 June 2015 - 10:08 AM

I run it at 70. 80 just does not look right to me.

#34 Bill Lumbar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 2,073 posts

Posted 18 June 2015 - 10:13 AM

Just tried it out on several settings... thanks for posting this, I am staying at 74 right now, tired 80, and 120 lol.

#35 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 18 June 2015 - 10:20 AM

View PostKristov Kerensky, on 18 June 2015 - 06:35 AM, said:

And the Clan cockpits look great to me, they are set up to be spartan and very basic, as any real war machine should be. IS cockpits are the ones that were all cluttered up and messy, as some of them have literally hundreds of years of make shift on the fly repairs in them just to keep the things running.

Yeah, the clan cockpits don't even have toilets.

The IS' do:

Posted Image
(Tech Manual, p.41)

#36 Sergeant Random

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 462 posts
  • LocationPeriphery

Posted 18 June 2015 - 08:37 PM

View Poststjobe, on 18 June 2015 - 10:20 AM, said:

Yeah, the clan cockpits don't even have toilets.

The IS' do:

Posted Image
(Tech Manual, p.41)


And that is how some Clan units can be besieged by pinning them down and not allowing them to maneuver. Pretty soon their pilots will be too uncomfortable to fight. Inner Sphere sanitation tech FTW.

#37 Sir Wulfrick

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 872 posts
  • LocationIn a warship, over your planet :-)

Posted 19 June 2015 - 01:52 AM

View PostDONTOR, on 18 June 2015 - 07:37 AM, said:

Does aiming in general feel different when you change perspective? Does it take getting used to, is it harder to hit tagets?


No. The un-zoomed FOV is whatever you set the slider at. The FOV at the different levels of zoom is fixed so in my case when I zoom in from 74 degrees it zooms in to give the standard zoomed magnification, it's just the un-zoomed view that's wider.

Hope that made sense, been at work all night & drank way too much coffee... :wacko:

View PostThe Flying Gecko, on 18 June 2015 - 02:42 AM, said:

What do you think this is? Some sort of simulator like Star Citizen?

Pretty sure they marketed MWO as an arcade game :P


Thou jests Sir :D on a serious note, if MWO ever goes full-arcade e-sport-tastic then that will be the same day that I'll be done with the game. I though it was going to be a mech simulator. Not quite DCS-Battletech but... Not quite what we have thus far... :mellow:

#38 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 19 June 2015 - 02:19 AM

View PostSir Wulfrick, on 19 June 2015 - 01:52 AM, said:

I though it was going to be a mech simulator.

Many of us founders did; perhaps because that's what they said it would be when they asked us to part with our cash. This e-sport nonsense came later, and not only is it a pipe-dream, it's also quite detrimental to the game.

MWO will never be an e-sport game. Ever.

It could be a nice 'mech simulator, but to become that Paul and Russ need to let go of their e-sport fantasies.

Edited by stjobe, 19 June 2015 - 02:20 AM.


#39 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 19 June 2015 - 02:52 AM

That's awesome :) because I had noticed the same thing when the slider was introduced. 60 -> 80. I noticed a big difference right away. It felt like I was 'in' the mech, not just camera mounted on the glass in FPV. I run mine at 80 as well

I don't recommend maxing it out. Ever. I forgot it didn't take effect until I restarted the client, so I maxed it out one day. It didn't do anything at first so I forgot about it... Until the next day when I dropped in my TDK first match.... Holy ****. Felt like I was in warp drive. It was wack

Edited by Team Chevy86, 19 June 2015 - 02:57 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users