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Iffy Score


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#21 QueenBlade

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Posted 19 June 2015 - 08:02 AM

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#22 Tyler Valentine

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Posted 19 June 2015 - 11:14 AM

This is exactly why, when you drop in an IS group with people who know what they are doing, they are screaming at everyone to close the range. Fighting Clams at 1k is death.

#23 Crockdaddy

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Posted 19 June 2015 - 12:25 PM

View PostTyler Valentine, on 19 June 2015 - 11:14 AM, said:

This is exactly why, when you drop in an IS group with people who know what they are doing, they are screaming at everyone to close the range. Fighting Clams at 1k is death.



Wha?? Have you ever run Clan mechs? I have plenty of IS mechs to deal death at longer range than clans. Our 3 weeks in clan space was nothing but timber / stormcrow / hellbringer / nova brawl love ... heck even the UAC10/SRM Warhawk joined in the fun. Clans are fast, maneuverable and the best mechs torso twist like crazy. Paired with MPLs / Gauss or SRMs they are brawl beasts.

#24 Soulstrom

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Posted 27 June 2015 - 06:57 AM

View PostDemonicD3, on 19 June 2015 - 02:22 AM, said:

2k damage is insanely easy to get in CW, as is over 10 kills. Nothing iffy about that score.


Yes this does look like a legitimate score. Okay to be fair getting 2k and 10 kills in CW is not that easy. I hardly ever see anyone (PUG matches) getting 10 kills consistently in CW or scores over 2k. Maybe it is easy to get in unit drops, but still not as easy as you are making it sound.

#25 MaxFool

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Posted 27 June 2015 - 09:57 AM

View PostSoulstrom, on 27 June 2015 - 06:57 AM, said:


Yes this does look like a legitimate score. Okay to be fair getting 2k and 10 kills in CW is not that easy. I hardly ever see anyone (PUG matches) getting 10 kills consistently in CW or scores over 2k. Maybe it is easy to get in unit drops, but still not as easy as you are making it sound.


Actually just the opposite. Well depends on the unit I guess, they must not be too good. The most important requirement in getting 2k+ damage is that enough of your team is much worse than you are. Preferably not too timid so you are not the only person enemy team shoots at, but they must be worse than you at doing damage. If everyone is top notch player, no one breaks 2k damage.

Second requirement in doing tons of damage is that enemy team is about as bad as your own team, but that is required for 3k+ damage games, not for 2k.

#26 Khereg

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Posted 27 June 2015 - 10:56 AM

View PostSoulstrom, on 27 June 2015 - 06:57 AM, said:


Okay to be fair getting 2k and 10 kills in CW is not that easy. I hardly ever see anyone (PUG matches) getting 10 kills consistently in CW or scores over 2k. Maybe it is easy to get in unit drops, but still not as easy as you are making it sound.


It depends on the skill of the player relative to the skill of their teammates and opponents. There's about 13k - 16k in damage needed to kill 48 mechs, so to get 2k, you're taking an above average amount. DemonicD3 is a good player in a good unit and if he plays with less skilled pug teammates, I'm sure he could pull down 2k without breathing hard. However, inside his own unit's 12-man, I bet even he would admit that 2k doesn't come along as frequently.

I get 2k - 3k with pugs routinely. When I drop with my unit, that number is more like 1.4k - 2k and I usually finish in the top 3 or 4. We spread our damage out pretty evenly.

Krivvan, OTOH, is one of the top 100-ish players in the game. If you go back and look at his screenshots, you'll see even he pulled down those massive numbers playing with less skilled teammates (and opponents).

So, no, getting 2k is not easy for an average to somewhat above average player. But for guys like Demonic and Krivvan what constitutes an "average" player is very different. To them, the vast majority of players look relatively unskilled.

Edited by Khereg, 27 June 2015 - 10:56 AM.


#27 FocusIRE

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Posted 27 June 2015 - 12:11 PM

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nice score by BJ....

and cool score at the end....lost only BJ Posted Image

#28 Leggin Ho

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Posted 28 June 2015 - 07:47 AM

E#veryone has overlooked one thing from the OP, he states he was still tagging mec h as he could, the TAG laser only has a 750 meter range, so he had to be well within a ER lrg range so there you have it, no smoke and mirror's just ER Lrg to the side torso (best place to hit a LRM hunchie).

Edited by Leggin Ho, 28 June 2015 - 07:48 AM.


#29 Richard Hazen

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Posted 28 June 2015 - 08:27 AM

View PostLeggin Ho, on 28 June 2015 - 07:47 AM, said:

E#veryone has overlooked one thing from the OP, he states he was still tagging mec h as he could, the TAG laser only has a 750 meter range, so he had to be well within a ER lrg range so there you have it, no smoke and mirror's just ER Lrg to the side torso (best place to hit a LRM hunchie).

I wasn't within 750 I couldn't tag him. I was tagging anyone who came far enough out of the gates.

#30 Leggin Ho

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Posted 28 June 2015 - 10:12 AM

Ahhh my bad then as I assumed if you were tagging mechs then you were within 750 of the gates.

#31 Richard Hazen

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Posted 28 June 2015 - 11:04 AM

View PostLeggin Ho, on 28 June 2015 - 10:12 AM, said:

Ahhh my bad then as I assumed if you were tagging mechs then you were within 750 of the gates.

No problem, I was in a pug and the enemy had pushed us back and I was trying to cover those who were falling back as I'd died and swapped to my lrm boat.

#32 Codeine Radick

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Posted 30 June 2015 - 09:34 PM

View PostFocusIRE, on 27 June 2015 - 12:11 PM, said:

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nice score by BJ....

and cool score at the end....lost only BJ Posted Image



Looks like 24 kills to me ;)





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