

Shadowhawk Quirks Re-Evaluation
#1
Posted 09 June 2015 - 11:28 AM
The Griffin is the brawler / PPC platform
The Kintaro is the SRM/LRM boat
The Wolverine is the high DPS with weak gun arm
Really the only unique "role" build for this mech is the 3 ERLL hill-humper on the 2k.
I understand that the Shadowhawk was considered as the top-tier medium before quirks and the lack of them are to compensate for this but I feel that the mech can be buffed to give it a defined role without also making it OP.
My suggestion is give most of the variants significant Autocannon Projectile velocity buff at around 40-50% along with small cooldown and range buffs, this would not increase the DPS to the level of the Dragon or Wolverine (which is fair because it has much better hardpoint placement than those 2 mechs).
This would help differentiate it from the Hunchback which has significant range/cooldown quirks and it would also serve to encourage players to use the primary "lore" weapon as it will be significantly more accurate and useful.
Thoughts?
#2
Posted 09 June 2015 - 11:32 AM
Anyways, for improving the Shaddy, what I'd want first is to increase the torso twist radius at least a little bit. 90 degrees default is pretty heavilyconstricted for a medium mech, it feels like you're wearing a straight jacket even though the whole point of mediums is to be pretty maneuverable. Put it up to at least 100 degrees, maybe as high as 110-115.
#3
Posted 09 June 2015 - 11:35 AM
2s (hey, it's fun!) with heat, or the better 5's from 7.5% to 15% or 20%.
Due to high mounts, you don't want quirks too high.
Edited by Mcgral18, 09 June 2015 - 11:35 AM.
#4
Posted 09 June 2015 - 11:43 AM
FupDup, on 09 June 2015 - 11:32 AM, said:
Anyways, for improving the Shaddy, what I'd want first is to increase the torso twist radius at least a little bit. 90 degrees default is pretty heavilyconstricted for a medium mech, it feels like you're wearing a straight jacket even though the whole point of mediums is to be pretty maneuverable. Put it up to at least 100 degrees, maybe as high as 110-115.
I do agree with you that the above mechs are indeed underquirked but other than the Victor, the rest of them have at least quirks in the 10-20% range while the Shadowhawk is at 7.5% nearly across the board. In addition the Victor and Highlander are distinct in that they are IS assaults that are jump capable, if jumpjets were adjusted properly for assaults the Highlander would instantly become viable so I would argue it is a JJ issue not a mech issue for that specific mech.
For the case of the Shadowhawk, both the Wolverine and the Griffin are the exact same weight and jump capable so in that regard, there is nothing that differentiates them.
Mcgral18, on 09 June 2015 - 11:35 AM, said:
Due to high mounts, you don't want quirks too high.
I agree completely, which is why I would advocate for major velocity buffs which do not increase DPS, only accuracy.
I mean the mech has a gigantic cannon on its shoulder, shouldn't the projectile move way faster as a result?
#5
Posted 09 June 2015 - 11:47 AM
Anyway, if new quirks, whatever but projectile velocity quirks. Those should never be done IMHO, not for any mech or weapon. I'd really hate to have to learn and lead shots differently in my SHD's vs. other AC mechs.
(While they might be a bit lackluster, they actually look decently popular where I play, which is low/mid Elo PuG. I'm sure it's a different story in the competitive circuit.)
#6
Posted 09 June 2015 - 11:49 AM
#7
Posted 09 June 2015 - 01:06 PM

I think bumping up those 5-7% up to 12-15 might be pressing it, but as long as they're specific to Stock builds, should be ok.
#8
Posted 09 June 2015 - 01:22 PM
Edited by Hit the Deck, 09 June 2015 - 01:24 PM.
#9
Posted 09 June 2015 - 01:28 PM
#10
Posted 09 June 2015 - 02:52 PM

Quirks I'd like to see are acceleration/deceleration, turn rate, maybe better torso twist or twist rate, something to get the torso mounts on target easier.
weapon quirks I don't mind being mediocre, certain SHD's having slightly better AC 2/5/UAC5 quirks would be nice, maybe add some LRM quirks here and there as well, to encourage some variety in loadout.
basically I'd like to see stronger ability to place your shots through manouverability, then a straight up firepower increase
#11
Posted 09 June 2015 - 03:17 PM
And the Wolverine needs to be redone. Those AC quirks are weird on what is supposed to be a close range fighter (and is even built for it in terms of hardpoint locations).
Edited by Gigastrike, 09 June 2015 - 03:19 PM.
#12
Posted 09 June 2015 - 03:37 PM
The way they are implemented is forces players to play PGIs way or don't play at all.
It didn't take long to get bored playing their way.
At least I still have ForumWarriorOnline.
#13
Posted 09 June 2015 - 03:43 PM
Gigastrike, on 09 June 2015 - 03:17 PM, said:
And the Wolverine needs to be redone. Those AC quirks are weird on what is supposed to be a close range fighter (and is even built for it in terms of hardpoint locations).
I don't think my OP was written in a way that could be interpreted as a demand.
Its just obvious that the SHD is underpowered in comparison to other mechs in its weight class, I was making a suggestion on how to buff it without making it OP or unbalanced. If you have other ideas then that's great.
#14
Posted 09 June 2015 - 03:51 PM
#15
Posted 09 June 2015 - 04:25 PM
#16
Posted 09 June 2015 - 05:01 PM
The 2K should get better STD LL quirks (maybe add 10-15% LL range to the current quirks, nothing more...)
The 2H should get serious AC2 love...like...bring it back to the hey day of 3xAC2 Shawk.
The 2D should get AC20 buffs...thinking + 10-15% velocity and maybe + 10% cooldown, not sure it really needs a cooldown buff at all...and range being limited, maybe give the MLs a 10% range boost.
2D2 was always a streak/LRM/SRM boat, give it some decent quirks there...maybe SRM4 velocity/spread or cooldown...something.
One thing though...does not need structure buffs...hit boxes on that mech were kissed by the same gods that blessed the FS9. Get a SHD around 100 kph and you can tank like crazy.
#17
Posted 09 June 2015 - 08:59 PM
Soulscour, on 09 June 2015 - 04:25 PM, said:
So tell me, how good is a jump sniper with high hardpoints who's max alpha is 10 damage from said hardpoint? Factoring JJ recharge time, your effective DPS is next to nothing. The reason the Victor was so good was its ability to jump combined with its high alpha potential. Since when is the shadowhawk still considered a top mech?
#19
Posted 09 June 2015 - 10:14 PM
#20
Posted 09 June 2015 - 10:18 PM
Kind of sad that they buffed the hell out of the one they sold in the gift store but not the others.
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