YokiLin, on 18 June 2015 - 07:57 PM, said:
First of all, I am not quite sure what you are talking about. Are you saying that lights pay too much or too little? What is your point and what is your supporting argument?
Also, can you clarify on "recharge time"?
plus, lights doesn't pay well on
average. also,
For most people, 2 kills ~900 dmg counts as exceptional... so I am a little confused by your sample match there.

First and Foremost Yoki, Stay outta my arse

(Personal Joke for him and I)
My problem is when a light mech or ANY mech for that matter preforms exceptionally they should be rewarded for it.
I am currently working on a project I have been doing for about a month now comparing 1 light 1 Medium 1 Heavy and 1 Assault, 100 games each with a set criteria for control to see just how bad the monetary difference is. And frankly being about 60% done with it, its staggering the difference in C-Bills for a light and medium and the heavier chassis.
The rewards, their amounts are stagnant. I truly feel that if instead of a set reset timer for the bonuses such as the 15 seconds (I think thats what it is) for Hit and Run, if that were set lower for the lighter chassis you would see a difference. Another example would be UAV. If a light puts a UAV right in the middle of the enemy he did it at great personal risks. UAV rewards should be slopped since that is part of a lights "role".
Just little things to be tweaked within the reward system just MIGHT be enough to get folks playing the lights.
Escef, on 18 June 2015 - 08:37 PM, said:
Yup and I will keep trying to get it changed..... Sue me!!!!
Ursh, on 18 June 2015 - 09:41 PM, said:
True, but a good light pilot can do it due to hit and run tactics used throughout the match.
I've gotten pretty good at racking up 600+ damage 2+ kill games in my Huggin, which requires sneaking up and mauling people at point-blank range.
My Oxide wishes it was a Huginn
bad arcade kitty, on 18 June 2015 - 10:36 PM, said:
russ said that the amount of earned c-bills is enough, it doesn't mean that the whole system cannot be rebalanced
they can take a bit from the most popular weight class which would allow to get significantly more to the least popular, it's not even hard, they just need some kind of floating coefficient recalculated each drop, like x0.9 to heavies and x1.3 to lights or something if heavies are 40% and lights are 10% (it's sample numbers, just to explain the whole idea)
I think the current system is better than the last one we had. I like the individual rewards you can earn. However they need to be re tweaked and others added. A perfect example of this would be "Back-stab". Anytime a mech damages another mech in the rear they get X amount of C-Bills and XP. Same with Legs so forth and so on. Currently if you take out a Hellbringer's left torso you get a single component bonus despite the fact that you took out the upteen million lasers AND ECM he had there.
Grisbane, on 18 June 2015 - 10:37 PM, said:
To the core!!!!
The point of this thread is to simply point out, The current reward system needs to be tweaked. Not reworked, but tweaked here and there. I think with a few small adjustments it will bring it to where it needs to be. Especially the timer reset.
Edited by Darian DelFord, 19 June 2015 - 03:21 AM.