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Lights, Pay, And Pay In General


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#1 Darian DelFord

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Posted 18 June 2015 - 06:53 PM

Posted Image

and the Final Tally

Posted Image


891 Damage, 2 Kills, 6 Assists, 2 Spotting Assits and 6 Component destruction of which 4 were legs, In a JENNER D with 4 SPL's and 2 SRM 4's 250 ammo

And I make 167,000 C-Bills without the premium and Founder Bonus

WTH






Rewards have GOT to be changed to be on a weight class basis, this generalized crap has got to go.

By this I mean for example Hit and Run. Recharges what? every 15 seconds? Instead of a generic recharge base it off of class.

Lights It Recharges every 7 seconds, Mediums every 10 Seconds Heavies every 13 seconds and Assaults every 15 seconds or something along those lines.

This just really dumbfounds me and has every since Paul Economy has taken off.

Seriously if ANYONE no matter the chassis preforms exceptionally they should be rewarded for that.

Thoughts impressions or am I just out in left field with this?

Edited by Darian DelFord, 18 June 2015 - 06:55 PM.


#2 YokiLin

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Posted 18 June 2015 - 07:57 PM

First of all, I am not quite sure what you are talking about. Are you saying that lights pay too much or too little? What is your point and what is your supporting argument?

Also, can you clarify on "recharge time"?

plus, lights doesn't pay well on average. also,

View PostDarian DelFord, on 18 June 2015 - 06:53 PM, said:

Seriously if ANYONE no matter the chassis preforms exceptionally they should be rewarded for that.

For most people, 2 kills ~900 dmg counts as exceptional... so I am a little confused by your sample match there. :huh:

#3 Vxheous

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Posted 18 June 2015 - 08:00 PM

View PostYokiLin, on 18 June 2015 - 07:57 PM, said:

First of all, I am not quite sure what you are talking about. Are you saying that lights pay too much or too little? What is your point and what is your supporting argument?

Also, can you clarify on "recharge time"?

plus, lights doesn't pay well on average. also,

For most people, 2 kills ~900 dmg counts as exceptional... so I am a little confused by your sample match there. :huh:


He is saying that after 891 damage and the win, if he did not have premium time, it would have paid him 167k, which is pretty bad for the performance he put up

#4 Soulscour

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Posted 18 June 2015 - 08:15 PM

Thanks for playing!

#5 Jman5

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Posted 18 June 2015 - 08:30 PM

The biggest problem with the current reward system is that it's been heavily weighted toward getting the killing blow. Assuming you have a few kill-most damage in those assists, if you had done the final bit of damage, it would have converted into 10s of thousands of cbills.

Just to illustrate the point, let's assume that instead of 2 kills 6 assist you did 4 kills 4 assists. With that impressive damage number we'll assume you earned +2 solo kills.

This gives you

+20,000 cbills from solo kills
+4,600 cbills from component destructions that come with a kill shot.
+3,000 cbills from the two kills replacing 2 assists bonus

resulting in +27,600 cbills all from getting the final point of damage on two mechs you mostly killed yourself.

But wait, it's even worse because you have a founder mech + premium time. That's another 22,080 cbills.

So by not getting the final insignificant bit of damage on two mechs you practically killed single handedly, you lost out on almost 50,000 cbills. 2 points of damage at specific moments determined 50,000 cbills.

If that's not broken, I don't know what is.

#6 Escef

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Posted 18 June 2015 - 08:37 PM

http://mwomercs.com/...d-weight-class/

What, do you just need a good cry every month?

#7 Alistair Winter

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Posted 18 June 2015 - 08:41 PM

Spoiler alert for this thread:
Spoiler


With that out of the way, I think the explanation is real simple. MWO is a compromise between 4 different ideas. 1) All mechs are equal. 2) Some mechs are more equal than others. 3) Role warfare. 4) C-bills are a balancing tool.

Because of this compromise, you inevitably end up with some mechs and some playstyles (e.g. light mechs that don't do 900 dmg per match) that simply have a smaller C-bill income because reasons. You could artificially boost light mech incomes as a band-aid solution, but there's still a pretty huge income disparity between different ways of playing a light mech. Damage dealers are paid well, spotters / taggers have a very fluctuating income depending on the performance of their team, and scouts / harassers have a terrible income.

#8 bad arcade kitty

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Posted 18 June 2015 - 09:00 PM

View PostYokiLin, on 18 June 2015 - 07:57 PM, said:

For most people, 2 kills ~900 dmg counts as exceptional... so I am a little confused by your sample match there. :huh:


yeah, but it's way harder to get with a jenner than with... say dire wolf

#9 Ursh

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Posted 18 June 2015 - 09:41 PM

True, but a good light pilot can do it due to hit and run tactics used throughout the match.

I've gotten pretty good at racking up 600+ damage 2+ kill games in my Huggin, which requires sneaking up and mauling people at point-blank range.

#10 Black Ivan

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Posted 18 June 2015 - 10:21 PM

The current rewards system is crap after all. To little rewards for team play and good fighting.

Problem is Russ said that it is working as intended as they want people to buy Mechs with MCs instead of C-Bills.

#11 bad arcade kitty

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Posted 18 June 2015 - 10:36 PM

russ said that the amount of earned c-bills is enough, it doesn't mean that the whole system cannot be rebalanced
they can take a bit from the most popular weight class which would allow to get significantly more to the least popular, it's not even hard, they just need some kind of floating coefficient recalculated each drop, like x0.9 to heavies and x1.3 to lights or something if heavies are 40% and lights are 10% (it's sample numbers, just to explain the whole idea)

Edited by bad arcade kitty, 18 June 2015 - 10:37 PM.


#12 Dr Hobo

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Posted 18 June 2015 - 10:46 PM

I wish the economy was better. A LOT of games have this problem.

War Thunder,WOT,MWO..are all becoming grind fests. And in this game,you really gotta go for the gold and try the Meta because those mechs are quite strong.

If you don't enjoy your crappy earnings. Vindicators for example need a ton of help,Jenners need some love.

Even the Founders mechs pale compared to the Heros in terms of Cbill earnings.

#13 Darian DelFord

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Posted 19 June 2015 - 03:17 AM

View PostYokiLin, on 18 June 2015 - 07:57 PM, said:

First of all, I am not quite sure what you are talking about. Are you saying that lights pay too much or too little? What is your point and what is your supporting argument?

Also, can you clarify on "recharge time"?

plus, lights doesn't pay well on average. also,

For most people, 2 kills ~900 dmg counts as exceptional... so I am a little confused by your sample match there. :huh:



First and Foremost Yoki, Stay outta my arse :P (Personal Joke for him and I)

My problem is when a light mech or ANY mech for that matter preforms exceptionally they should be rewarded for it.

I am currently working on a project I have been doing for about a month now comparing 1 light 1 Medium 1 Heavy and 1 Assault, 100 games each with a set criteria for control to see just how bad the monetary difference is. And frankly being about 60% done with it, its staggering the difference in C-Bills for a light and medium and the heavier chassis.

The rewards, their amounts are stagnant. I truly feel that if instead of a set reset timer for the bonuses such as the 15 seconds (I think thats what it is) for Hit and Run, if that were set lower for the lighter chassis you would see a difference. Another example would be UAV. If a light puts a UAV right in the middle of the enemy he did it at great personal risks. UAV rewards should be slopped since that is part of a lights "role".

Just little things to be tweaked within the reward system just MIGHT be enough to get folks playing the lights.

View PostEscef, on 18 June 2015 - 08:37 PM, said:

http://mwomercs.com/...d-weight-class/

What, do you just need a good cry every month?


Yup and I will keep trying to get it changed..... Sue me!!!! :D

View PostUrsh, on 18 June 2015 - 09:41 PM, said:

True, but a good light pilot can do it due to hit and run tactics used throughout the match.

I've gotten pretty good at racking up 600+ damage 2+ kill games in my Huggin, which requires sneaking up and mauling people at point-blank range.



My Oxide wishes it was a Huginn

View Postbad arcade kitty, on 18 June 2015 - 10:36 PM, said:

russ said that the amount of earned c-bills is enough, it doesn't mean that the whole system cannot be rebalanced
they can take a bit from the most popular weight class which would allow to get significantly more to the least popular, it's not even hard, they just need some kind of floating coefficient recalculated each drop, like x0.9 to heavies and x1.3 to lights or something if heavies are 40% and lights are 10% (it's sample numbers, just to explain the whole idea)



I think the current system is better than the last one we had. I like the individual rewards you can earn. However they need to be re tweaked and others added. A perfect example of this would be "Back-stab". Anytime a mech damages another mech in the rear they get X amount of C-Bills and XP. Same with Legs so forth and so on. Currently if you take out a Hellbringer's left torso you get a single component bonus despite the fact that you took out the upteen million lasers AND ECM he had there.

View PostGrisbane, on 18 June 2015 - 10:37 PM, said:



he's Davion..



To the core!!!!


The point of this thread is to simply point out, The current reward system needs to be tweaked. Not reworked, but tweaked here and there. I think with a few small adjustments it will bring it to where it needs to be. Especially the timer reset.

Edited by Darian DelFord, 19 June 2015 - 03:21 AM.


#14 LordBraxton

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Posted 19 June 2015 - 03:20 AM

If you have a job, and like to leave your house occasionally, MWO's economy is set up so that you HAVE to pay cash for mechs and save your paltry Cbill earnings for the upgrades and weapons. 900 damage in a light paying 167... rofl... WORKING AS INTENDED.

#15 Joseph Mallan

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Posted 19 June 2015 - 03:22 AM

View PostDarian DelFord, on 18 June 2015 - 06:53 PM, said:

Posted Image

and the Final Tally

Posted Image


891 Damage, 2 Kills, 6 Assists, 2 Spotting Assits and 6 Component destruction of which 4 were legs, In a JENNER D with 4 SPL's and 2 SRM 4's 250 ammo

And I make 167,000 C-Bills without the premium and Founder Bonus

WTH







Rewards have GOT to be changed to be on a weight class basis, this generalized crap has got to go.

You know, I think that is strictly a perception issue Sir. What you are driving does not affect your pay. 160K for those results in an Atlas...?

No sir, you got paid well for the work you did.

#16 Mudhutwarrior

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Posted 19 June 2015 - 03:29 AM

Been leveling Urbies and frankly the pay out is awful for lights who work for the team. If you fight like you want to earn you have to ignore the team an play for yourself. I always try to scout, pop UAV and drop artys to break deathballs. Its not worth the effort most often.

If I play heavies and assaults even if I do sub par I earn more than a stellar match in a lite. Scouting rewards need a kick up in a big way when you face being one shotted over any other class.

#17 BulletChief

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Posted 19 June 2015 - 03:33 AM

you could tie in a certain cbills bonus to my xp-bonus system ;)

http://mwomercs.com/...02#entry3628202

#18 LordBraxton

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Posted 19 June 2015 - 03:35 AM

View PostMudhutwarrior, on 19 June 2015 - 03:29 AM, said:

Been leveling Urbies and frankly the pay out is awful for lights who work for the team. If you fight like you want to earn you have to ignore the team an play for yourself. I always try to scout, pop UAV and drop artys to break deathballs. Its not worth the effort most often.

If I play heavies and assaults even if I do sub par I earn more than a stellar match in a lite. Scouting rewards need a kick up in a big way when you face being one shotted over any other class.


I agree, I played like 4 matches last night and popped 5 lights with my 2xgauss ebon from 400-600 meters. side torsos taste so good. With the power creep present in this game, brawling died ages ago. Lights are fast, but they thrive in brawling ranges. The issue with speed is it relies on your enemy's lack of skill as a type of armor. It only takes 1 or two high alpha pilots with solid aim to negate the entire light contingent of a team. TTK needs a look honestly.

#19 Speedy Plysitkos

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Posted 19 June 2015 - 03:54 AM

yeye lagshields.

#20 Mudhutwarrior

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Posted 19 June 2015 - 04:00 AM

View PostLordBraxton, on 19 June 2015 - 03:35 AM, said:


I agree, I played like 4 matches last night and popped 5 lights with my 2xgauss ebon from 400-600 meters. side torsos taste so good. With the power creep present in this game, brawling died ages ago. Lights are fast, but they thrive in brawling ranges. The issue with speed is it relies on your enemy's lack of skill as a type of armor. It only takes 1 or two high alpha pilots with solid aim to negate the entire light contingent of a team. TTK needs a look honestly.


Truthfully when ever I get one shotted it is because I did something stupid. Then there are those times I come across someone like you. The good twitch shooters can be painful,

Its more of an issue that in a lite your expected to scout and pop UAVs and there is no payback for it. If your team has LRMs it can offset the costs but in solo that doesn't happen a lot. I will run into the back of a blob and pop a UAV behind them if I can so they don't notice it right off. Proper placement will ensure it stays up the whole time. Even then the rewards are low for the risk involved. The over powered lites can compensate putting down the damage but many just can't get past a 20 alpha. Heat or ballistics load doesn't account for a lot of damage. So far I think I have only a handful of plus 400 matches and the majority are in the 3L. I did five hundred in the urbie but it was a cake walk noob match. Far from the norm. I average 150-250.





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