

As7-S Juggernaut
#21
Posted 11 July 2015 - 11:24 AM
Not impressed with that thing at all.
#22
Posted 12 July 2015 - 04:15 PM
LordKnightFandragon, on 11 July 2015 - 11:24 AM, said:
Not impressed with that thing at all.
The Atlas has no high mounts. It just tanks really well, if you can spread the damage. For me, leveling this mech will be hell, until I can get two other Atlases so I can elite it. I had similar problems with my KGCs.
#23
Posted 13 July 2015 - 06:51 AM
Saved my butt to often for me to not have, sneak in that final kill tag the pest way out etc. Also not like mech lacks in close firepower adding it. Plus begining of battle gives me a little something to do as people spread out and ranges are far out.
Edited by Mad Ox, 13 July 2015 - 06:53 AM.
#24
Posted 20 August 2015 - 02:40 AM
Back when matches were 8 man a side, I got 8/8 kills twice with 3 ER Large Lasers, 1 Gauss, rest double heat sinks.
Put the 3rd centre torso ER LL on a different weapon group to manage heat.
Still seems a valid build for this mech.
Edited by Bad Alchemy, 20 August 2015 - 02:41 AM.
#25
Posted 20 August 2015 - 07:51 AM
Edit ; the -BH can also be fun because its so different. Drop the xl400 and save it for giggles (i think it can go 71 kph or something with it) use a 325, ac20, x3mpl on ac20 side, x2 lpl x1 mpl on off side. Half decent range with lpl, lasorz use some of the quirks, short burn times great for brawling and twisting. Probably better builds for it, but not as bad as some i have seen on the bh. (anyone seen the x6 mpl and nothing else one?)
Edited by Afuldan McKronik, 20 August 2015 - 07:58 AM.
#26
Posted 20 August 2015 - 04:14 PM
Bad Alchemy, on 20 August 2015 - 02:40 AM, said:
Back when matches were 8 man a side, I got 8/8 kills twice with 3 ER Large Lasers, 1 Gauss, rest double heat sinks.
Put the 3rd centre torso ER LL on a different weapon group to manage heat.
Still seems a valid build for this mech.
Watch your back with those Gauss Rifles now. People will core out your ballistic torso before you can even know what happened.
The game is very different now, and piloting an Atlas requires a lot more skill.
Afuldan McKronik, on 20 August 2015 - 07:51 AM, said:
Edit ; the -BH can also be fun because its so different. Drop the xl400 and save it for giggles (i think it can go 71 kph or something with it) use a 325, ac20, x3mpl on ac20 side, x2 lpl x1 mpl on off side. Half decent range with lpl, lasorz use some of the quirks, short burn times great for brawling and twisting. Probably better builds for it, but not as bad as some i have seen on the bh. (anyone seen the x6 mpl and nothing else one?)
Thanks for the Advice, I do plan on getting other Atlai as well, so I can master this thing, instead of leaving it at Basics only.
#29
#30
Posted 25 August 2015 - 08:47 AM
IraqiWalker, on 19 June 2015 - 05:28 AM, said:
I was thinking of this build for the big guy, and I was wondering if you guys had any suggestions, or ways of improving it better:
AS7-S Juggernaut
It fits the traditional role of "If I can catch you, I kill you", and I always loved the Atlas in a brawl.
Any tweaks, or changes, or even completely different build suggestions are welcome.
EDIT: adjusted the build to reflect the real armor values I'll be using.
Hi, Firstly i like your build. Anything other than a brawler atlas is a bad atlas imo and the S variant has the best hardpoints of all. And in the days of 98pt alpha Giga-Whale, it takes balls to use Atlas

However, i see definite heat problems using those lasers, the worst thing that can happen is to have to not fire the ac20 because of overheat.
They also force you to place ammo in locations that require case, which is 1t/slot wasted.
Focus on what it does best. Brawling.
It needs twist speed, Tanking damage with the SUPERB arm geometry is what makes this chassis deadly.
It needs to be fast compared to other assaults. With close range weapons, speed and maneuverability will help get this wrecking machine into the right position to dominate the brawl, and to get out of sticky situations.
AS7-S Brawl
The Std350 gives you a top speed of 62.4, faster than most Stalkers, but more importantly it boosts twist speed to take full advantage of the Arm tanking capability.
The cooling efficiency is at 47%. 26s before overheat, compared to original 10s
DPS increased from 6 to 8.4
All these gains come at the price of having to sacrifice lasers. A sacrifice which i would definitely consider.
#31
Posted 26 August 2015 - 03:32 AM
Rollup, on 25 August 2015 - 08:47 AM, said:
Hi, Firstly i like your build. Anything other than a brawler atlas is a bad atlas imo and the S variant has the best hardpoints of all. And in the days of 98pt alpha Giga-Whale, it takes balls to use Atlas

However, i see definite heat problems using those lasers, the worst thing that can happen is to have to not fire the ac20 because of overheat.
They also force you to place ammo in locations that require case, which is 1t/slot wasted.
Focus on what it does best. Brawling.
It needs twist speed, Tanking damage with the SUPERB arm geometry is what makes this chassis deadly.
It needs to be fast compared to other assaults. With close range weapons, speed and maneuverability will help get this wrecking machine into the right position to dominate the brawl, and to get out of sticky situations.
AS7-S Brawl
The Std350 gives you a top speed of 62.4, faster than most Stalkers, but more importantly it boosts twist speed to take full advantage of the Arm tanking capability.
The cooling efficiency is at 47%. 26s before overheat, compared to original 10s
DPS increased from 6 to 8.4
All these gains come at the price of having to sacrifice lasers. A sacrifice which i would definitely consider.
Thank you for the suggestion. I'll definitely give it a whirl. The lasers are there for poking, and dealing with lights. So far, I rarely use them in my drops, it's mostly just the SRMs, and the AC20 that do all the work for me.
#33
Posted 26 August 2015 - 08:11 AM
#34
Posted 26 August 2015 - 09:20 AM
#36
Posted 26 August 2015 - 07:28 PM
LordKnightFandragon, on 11 July 2015 - 11:24 AM, said:
Not impressed with that thing at all.
The Atlas will get focused into oblivion. Slow, big. Everyone know's it's carrying a big payload with short range so they end it before you become a problem.
Only show yourself:
to people you are going to kill
when you are being backed up by several other mechs.
Poking early in an Atlas wastes a lot of armor for not putting out much damage. Keeping all your armor and ammo until mid-later game usually results in more favorable encounters.
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