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As7-S Juggernaut


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#21 LordKnightFandragon

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Posted 11 July 2015 - 11:24 AM

Yiiiiikes....Atlas kinda sucks. Where are its arms mounted? dayum......couldnt even get it high enough to do anything to hit anyone in that battle I just took it in. 119 dmg, got damn near cored out in like 5 shots from a stalker...

Not impressed with that thing at all.

#22 IraqiWalker

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Posted 12 July 2015 - 04:15 PM

View PostLordKnightFandragon, on 11 July 2015 - 11:24 AM, said:

Yiiiiikes....Atlas kinda sucks. Where are its arms mounted? dayum......couldnt even get it high enough to do anything to hit anyone in that battle I just took it in. 119 dmg, got damn near cored out in like 5 shots from a stalker...

Not impressed with that thing at all.

The Atlas has no high mounts. It just tanks really well, if you can spread the damage. For me, leveling this mech will be hell, until I can get two other Atlases so I can elite it. I had similar problems with my KGCs.

#23 Mad Ox

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Posted 13 July 2015 - 06:51 AM

Run somethign very similar but one change is, know I need a little range so swapped out 1 SRM6 and pop in a LRM10. Comes in way to handy dealing with hit and run Lights or basically any mech that is to fast for me to catch. Especially at end of game where they stay away and just pop shots at least with LRM can reach out and bring continuous damage not alot but enough usually.

Saved my butt to often for me to not have, sneak in that final kill tag the pest way out etc. Also not like mech lacks in close firepower adding it. Plus begining of battle gives me a little something to do as people spread out and ranges are far out.

Edited by Mad Ox, 13 July 2015 - 06:53 AM.


#24 Bad Alchemy

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Posted 20 August 2015 - 02:40 AM

I returned to MWO recently and saw I had this mech too.

Back when matches were 8 man a side, I got 8/8 kills twice with 3 ER Large Lasers, 1 Gauss, rest double heat sinks.

Put the 3rd centre torso ER LL on a different weapon group to manage heat.

Still seems a valid build for this mech.

Edited by Bad Alchemy, 20 August 2015 - 02:41 AM.


#25 Afuldan McKronik

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Posted 20 August 2015 - 07:51 AM

If you get other atlai to master the mech, get the d-dc. It runs almost the same as -s. I run 325 std, ac20 w 4 tons ammo, x3 srm6 w 4 tons ammo, x2 mpl, ams w 1 ton ammo, Dhs in engine only, full armor. All slots used. Dont use the mpl unless something needs to die right now. Ac20 and srm untill you get to 70 percent heat, then only use srm. Better dps than the 20. I got the -rs in my mech pack, sold it after mastery cuz its so different and the arm mount lasorz are terribad. But i used a gr or ac20 (mood depending) and x4 ll. Uses the quirks, abuse a nice corner with them. Also a 325 std. I like that weight for atlai engines. 58.7 kph, saves room for ammo or dhs.

Edit ; the -BH can also be fun because its so different. Drop the xl400 and save it for giggles (i think it can go 71 kph or something with it) use a 325, ac20, x3mpl on ac20 side, x2 lpl x1 mpl on off side. Half decent range with lpl, lasorz use some of the quirks, short burn times great for brawling and twisting. Probably better builds for it, but not as bad as some i have seen on the bh. (anyone seen the x6 mpl and nothing else one?)

Edited by Afuldan McKronik, 20 August 2015 - 07:58 AM.


#26 IraqiWalker

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Posted 20 August 2015 - 04:14 PM

View PostBad Alchemy, on 20 August 2015 - 02:40 AM, said:

I returned to MWO recently and saw I had this mech too.

Back when matches were 8 man a side, I got 8/8 kills twice with 3 ER Large Lasers, 1 Gauss, rest double heat sinks.

Put the 3rd centre torso ER LL on a different weapon group to manage heat.

Still seems a valid build for this mech.

Watch your back with those Gauss Rifles now. People will core out your ballistic torso before you can even know what happened.

The game is very different now, and piloting an Atlas requires a lot more skill.

View PostAfuldan McKronik, on 20 August 2015 - 07:51 AM, said:

If you get other atlai to master the mech, get the d-dc. It runs almost the same as -s. I run 325 std, ac20 w 4 tons ammo, x3 srm6 w 4 tons ammo, x2 mpl, ams w 1 ton ammo, Dhs in engine only, full armor. All slots used. Dont use the mpl unless something needs to die right now. Ac20 and srm untill you get to 70 percent heat, then only use srm. Better dps than the 20. I got the -rs in my mech pack, sold it after mastery cuz its so different and the arm mount lasorz are terribad. But i used a gr or ac20 (mood depending) and x4 ll. Uses the quirks, abuse a nice corner with them. Also a 325 std. I like that weight for atlai engines. 58.7 kph, saves room for ammo or dhs.

Edit ; the -BH can also be fun because its so different. Drop the xl400 and save it for giggles (i think it can go 71 kph or something with it) use a 325, ac20, x3mpl on ac20 side, x2 lpl x1 mpl on off side. Half decent range with lpl, lasorz use some of the quirks, short burn times great for brawling and twisting. Probably better builds for it, but not as bad as some i have seen on the bh. (anyone seen the x6 mpl and nothing else one?)

Thanks for the Advice, I do plan on getting other Atlai as well, so I can master this thing, instead of leaving it at Basics only.

#27 TheLuc

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Posted 23 August 2015 - 05:38 AM

Id go with that setup

http://mwo.smurfy-ne...9c1cb73ab4b34c8

#28 Neput Z34

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Posted 23 August 2015 - 12:27 PM

"Usually I don't troll the enemy team, but when I do, I use AS-7S(L)"

Conversely you can swap LRM5s for SRM4s and hide the ammo better, AMS or BAP is also an option.

#29 IraqiWalker

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Posted 23 August 2015 - 07:23 PM

View PostTheLuc, on 23 August 2015 - 05:38 AM, said:



I just would rather not use SRM6s without Artemis. If I am going to not use Artemis, then SRM4s would be better.

#30 Rollup

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Posted 25 August 2015 - 08:47 AM

View PostIraqiWalker, on 19 June 2015 - 05:28 AM, said:

Hey guys. So I've had this Loyalty Atlas in my mechbay for a long long time, and I was thinking it's about time I take it out, and smash some skulls in.

I was thinking of this build for the big guy, and I was wondering if you guys had any suggestions, or ways of improving it better:


AS7-S Juggernaut

It fits the traditional role of "If I can catch you, I kill you", and I always loved the Atlas in a brawl.

Any tweaks, or changes, or even completely different build suggestions are welcome.

EDIT: adjusted the build to reflect the real armor values I'll be using.


Hi, Firstly i like your build. Anything other than a brawler atlas is a bad atlas imo and the S variant has the best hardpoints of all. And in the days of 98pt alpha Giga-Whale, it takes balls to use Atlas B) .

However, i see definite heat problems using those lasers, the worst thing that can happen is to have to not fire the ac20 because of overheat.
They also force you to place ammo in locations that require case, which is 1t/slot wasted.

Focus on what it does best. Brawling.

It needs twist speed, Tanking damage with the SUPERB arm geometry is what makes this chassis deadly.

It needs to be fast compared to other assaults. With close range weapons, speed and maneuverability will help get this wrecking machine into the right position to dominate the brawl, and to get out of sticky situations.

AS7-S Brawl

The Std350 gives you a top speed of 62.4, faster than most Stalkers, but more importantly it boosts twist speed to take full advantage of the Arm tanking capability.

The cooling efficiency is at 47%. 26s before overheat, compared to original 10s

DPS increased from 6 to 8.4

All these gains come at the price of having to sacrifice lasers. A sacrifice which i would definitely consider.

#31 IraqiWalker

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Posted 26 August 2015 - 03:32 AM

View PostRollup, on 25 August 2015 - 08:47 AM, said:


Hi, Firstly i like your build. Anything other than a brawler atlas is a bad atlas imo and the S variant has the best hardpoints of all. And in the days of 98pt alpha Giga-Whale, it takes balls to use Atlas B) .

However, i see definite heat problems using those lasers, the worst thing that can happen is to have to not fire the ac20 because of overheat.
They also force you to place ammo in locations that require case, which is 1t/slot wasted.

Focus on what it does best. Brawling.

It needs twist speed, Tanking damage with the SUPERB arm geometry is what makes this chassis deadly.

It needs to be fast compared to other assaults. With close range weapons, speed and maneuverability will help get this wrecking machine into the right position to dominate the brawl, and to get out of sticky situations.

AS7-S Brawl

The Std350 gives you a top speed of 62.4, faster than most Stalkers, but more importantly it boosts twist speed to take full advantage of the Arm tanking capability.

The cooling efficiency is at 47%. 26s before overheat, compared to original 10s

DPS increased from 6 to 8.4

All these gains come at the price of having to sacrifice lasers. A sacrifice which i would definitely consider.

Thank you for the suggestion. I'll definitely give it a whirl. The lasers are there for poking, and dealing with lights. So far, I rarely use them in my drops, it's mostly just the SRMs, and the AC20 that do all the work for me.

#32 FlipOver

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Posted 26 August 2015 - 03:56 AM

For brawling I'd rather have speed and better heat management.

For me, this mech needs firepower but also the ability to fight for long periods of time.

That's why I'd build something like this:

Brawler

#33 Torezu

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Posted 26 August 2015 - 08:11 AM

Wouldn't you want to put a little more back armor on a brawler?

#34 WANTED

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Posted 26 August 2015 - 09:20 AM

Same as mine but while great certain maps will get you completely ineffective due to long range. Had that happen on Caustic and I never felt so worthless cause enemy team was using speed and LRMs and long range weapons to keep us from advancing. Was one of the few times I saw most of a team perfectly utilize the terrain in a map. Needless to say when they did get aggressive I was left to get pummeled. From now on I plan to put some long range weapons just so I can do something cause the slow speed really hurts these days.

#35 IraqiWalker

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Posted 26 August 2015 - 05:51 PM

View PostTorezu, on 26 August 2015 - 08:11 AM, said:

Wouldn't you want to put a little more back armor on a brawler?

10/8/8 is honestly pretty good for me. I rarely get cored from behind, unless it's friendly fire.

#36 Moldur

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Posted 26 August 2015 - 07:28 PM

View PostLordKnightFandragon, on 11 July 2015 - 11:24 AM, said:

Yiiiiikes....Atlas kinda sucks. Where are its arms mounted? dayum......couldnt even get it high enough to do anything to hit anyone in that battle I just took it in. 119 dmg, got damn near cored out in like 5 shots from a stalker...

Not impressed with that thing at all.


The Atlas will get focused into oblivion. Slow, big. Everyone know's it's carrying a big payload with short range so they end it before you become a problem.
Only show yourself:
to people you are going to kill
when you are being backed up by several other mechs.

Poking early in an Atlas wastes a lot of armor for not putting out much damage. Keeping all your armor and ammo until mid-later game usually results in more favorable encounters.





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