Quickdraw Crobat, on 19 June 2015 - 03:55 PM, said:
I will join the everloving blue-eyed Thing out of you on this one.
However, at the same time, I will likely argue quite vehemently against this one.
Fair enough, bring it on!
Dead Eye 01, on 19 June 2015 - 03:28 PM, said:
Every time Telmasa dies... especially in a losing match, you know what's coming next.

It's not about whether I die, it's whether I get to fully play the game - cause to me that is synonymous with enjoying the game (which I realize is a bit different when applied to most people). If you'd shown the end score for that match, you'd get what I mean here.
Being forced into a 1v12 situation because of random-chance-selected teams is a pain; 8v8 would lesson that pain considerably, and Solaris mode would alleviate it entirely.
1453 R, on 19 June 2015 - 04:00 PM, said:
Every time someone says "Sized Hardpoints" on the MWO forums and does not mean "they are utterly awful and would be a huge detriment to this game", a pixie bursts into flames.
Think of the pixies, MWO community.
Think of the pixies.
Okay, it's news to me that sized hardpoints have downsides. What are the drawbacks, exactly?
'Cause in my head, sized hardpoints means we get to do away with Power-Ranger style "quirks" entirely. That would be huge, in terms of making this game more fun.
I hate magic power gimmicks.
Lord Scarlett Johan, on 19 June 2015 - 04:22 PM, said:
While I loathe the idea of sized hardpoints because in MW4 it was all about mechs with large hardpoints so they could pack big weapons or a high volume of smaller weapons, preferably with JJs.
I wouldn't mind, however, toying with the idea of quirked hardpoints. So instead of boating all one weapon, only that location sees the quirks. Want to utilize the PPC quirks on the 733P? Better put those PPCs in the right arm.
Really? In MW4, it seemed to me that the sized hardpoints were what gave 'mechs flavor - it made you choose between whether you want to be able to take larger heavy weapons, or be restricted to smaller stuff.
I mean, if MW4 never had sized hardpoints, the variety in 'Mech choice would have gone down the TUBES.
The problem with MW4 is that, while the hardpoints were sized,
it did not also limit the number of weapons you can put in that hardpoint.
SO STAY WITH ME HERE EVERYONE:
What if sized hardpoints were implemented,
together with the numerical hardpoint restrictions?
As in: Summoner gets 1x"huge" energy hardpoint on the right arm; that is, it can mount any size Energy weapon in that arm. BUT, it still can only mount ONE energy weapon there.
If it uses the arm with 2 energy hardpoints, then it gets restricted to "medium" size energy weapons (LL and under) only in those hardpoints. And it can still only mount TWO energy weapons. (This would of course mean increasing the crit space on Clan ERLLs by 1..which I'd be OK with - hell, it could be an excuse to reduce the burn time - but that's up for debate too.)
For 'Mechs that can mount 6 energy hardpoints on a single arm, obviously that's restricted to "small" size energy weapons (ML and under). Sure, you can still boat ERML and DHS, but that relies heavily upon min/max alpha-strike tactics...I personally have not been having much trouble preventing all these Ebon Jaguars running around, from getting full laser burns off on me; so I'm not personally all that worried about the ERML spam.
Having tried similar builds to ERML spam (Hellbringer BEGS to use tons of ERMLs), it's not *that* easy to do well with the things, given the high heat and the burn time.
Maybe I'm just too used to not standing still and trading with extended face time, I dunno.
I may have to write a good rant about this with a nice couple of MSPaint pictures to show what I really mean, but I think you get the gist of it.
Edited by Telmasa, 19 June 2015 - 06:49 PM.